Player Matchup

Thanatos
Thanatos
Gh0stW1nd22X2008
Thanatos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,614 Elo+
Solo
Amaterasu
Amaterasu
LaykLayk
Amaterasu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LuNNNy
Gilgamesh
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ThomasEdisoon
Janus
Level 14
God Stats
5W - 3L
1,500 SR
Queue Stats
73W - 72L
1,602 Elo+
Party 1
Ymir
Ymir
bravox92
Ymir
Level 14
God Stats
17W - 10L
1,692 SR
Queue Stats
20W - 15L
1,625 Elo+
Party 1
Team Averages
Level 32
1,538 SR
1,568 Elo+

VS

Team Averages
Level 24
1,673 SR
1,571 Elo+
Anhur
Anhur
CorZ24
Anhur
Level 28
God Stats
9W - 7L
1,548 SR
Queue Stats
21W - 22L
1,640 Elo+
Solo
Janus
Janus
DawnOfNewHope
Janus
Level 28
God Stats
0W - 1L
1,601 SR
Queue Stats
18W - 23L
1,608 Elo+
Solo
Da Ji
Da Ji
Jolgrim
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 82L
1,414 Elo+
Solo
Cabrakan
Cabrakan
SpiderMunch
Cabrakan
Level 27
God Stats
4W - 2L
1,770 SR
Queue Stats
116W - 85L
1,535 Elo+
Solo
Loki
Loki
neroaxe
Loki
Level 7
God Stats
3W - 3L
1,945 SR
Queue Stats
9W - 8L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
8,165
544
4,636
8,134
3,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
LaykLayk
Amaterasu
11
0 / 1 / 5
6,769
451
2,276
7,576
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
LuNNNy
Gilgamesh
15
12 / 0 / 6
9,918
661
12,637
9,979
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 0 / 2
9,565
638
6,331
7,492
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 7 / 6
6,100
407
1,599
10,152
5,968
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CorZ24
Anhur
11
0 / 4 / 6
6,660
444
3,329
8,446
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 4 / 2
7,298
487
3,278
8,507
2,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Jolgrim
Da Ji
11
1 / 6 / 1
6,988
466
4,412
9,348
2,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
SpiderMunch
Cabrakan
11
6 / 5 / 2
6,970
465
8,350
10,958
8,000
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
neroaxe
Loki
13
3 / 3 / 2
7,645
510
5,560
9,235
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
22
Kills
10
10
Deaths
22
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
CorZ24
Anhur
0
4
6
0.75
L
0
4
2
0.25
W
4
2
0
2
L
Da Ji
Jolgrim
Da Ji
1
6
1
0.25
W
Amaterasu
LaykLayk
Amaterasu
0
1
5
2.5
W
Gilgamesh
LuNNNy
Gilgamesh
12
0
6
15
L
Cabrakan
SpiderMunch
Cabrakan
6
5
2
1.4
W
6
0
2
7
W
Ymir
0
7
6
0.43
L
Loki
neroaxe
Loki
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,479
Damage
24,929
43,333
Taken
46,494
25,133
Mitigated
19,439
14,391
Healing
10,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CorZ24
Anhur
3,329
1,476
0
1,984
8,446
2,929
354
955
7,477
0
38,904
L
3,278
258
0
1,142
8,507
2,817
0
1,910
6,457
51,775
0
W
4,636
1,631
0
6,500
8,134
3,939
1,423
528
7,606
0
37,936
L
Da Ji
Jolgrim
Da Ji
4,412
1,230
0
1,140
9,348
2,831
287
236
9,112
0
22,746
W
Amaterasu
LaykLayk
Amaterasu
2,276
707
0
1,638
7,576
4,420
875
1,997
5,579
0
26,389
W
Gilgamesh
LuNNNy
Gilgamesh
12,637
3,529
0
3,725
9,979
8,488
0
1,566
8,413
0
62,232
L
Cabrakan
SpiderMunch
Cabrakan
8,350
1,260
306
2,502
10,958
8,000
456
3,001
7,844
21,933
0
W
6,331
134
0
1,965
7,492
2,318
477
1,626
5,866
61,327
0
W
Ymir
1,599
401
198
365
10,152
5,968
0
5,911
4,241
6,619
0
L
Loki
neroaxe
Loki
5,560
1,246
0
3,141
9,235
2,862
0
1,531
7,674
0
51,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,517
Gold Earned
35,561
367
Minions Killed
340
0
Camps Cleared
0
1,524,648
Distance Traveled
1,388,806
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,660
444
50
3
0
262,336
0
L
Janus
7,298
487
102
7
0
267,211
4
W
Thanatos
8,165
544
70
5
0
277,590
2
L
Da Ji
6,988
466
54
4
0
255,170
2
W
Amaterasu
6,769
451
49
3
0
292,330
3
W
Gilgamesh
9,918
661
106
7
0
346,055
2
L
Cabrakan
6,970
465
47
3
0
286,626
1
W
Janus
9,565
638
131
9
0
327,285
1
W
Ymir
6,100
407
11
1
0
281,388
4
L
Loki
7,645
510
87
6
0
317,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role