Player Matchup

Cernunnos
Cernunnos
Masters
FlippinDatPack-
Cernunnos
Masters
Level 160
God Stats
3W - 3L
1,958 SR
Queue Stats
102W - 81L
2,552 MMR
Party 1
Ares
Ares
Masters
Lyaic
Ares
Masters
Level 69
God Stats
2W - 0L
1,771 SR
Queue Stats
104W - 80L
2,545 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
Rampant v2
Sun Wukong
Diamond II
Level 160
God Stats
5W - 3L
1,976 SR
Queue Stats
171W - 113L
2,653 MMR
Solo
Ne Zha
Ne Zha
Masters
ltsGhidorah
Ne Zha
Masters
Level 160
God Stats
11W - 8L
1,901 SR
Queue Stats
219W - 175L
2,562 MMR
Party 3
Apollo
Apollo
Masters
morduhkai
Apollo
Masters
Level 156
God Stats
2W - 4L
1,448 SR
Queue Stats
164W - 136L
2,691 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 141
1,811 SR
2,601 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,408 SR
2,397 MMR
He Bo
He Bo
Masters
Besuka
He Bo
Masters
Level 149
God Stats
0W - 3L
1,268 SR
Queue Stats
96W - 43L
2,902 MMR
Solo
Cthulhu
Cthulhu
Masters
BootyBandít
Cthulhu
Masters
Level 69
God Stats
0W - 1L
1,293 SR
Queue Stats
43W - 32L
2,541 MMR
Solo
Horus
Horus
Masters
ShadowxWolf24
Horus
Masters
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 144L
2,562 MMR
Party 2
Fenrir
Fenrir
Diamond II
SvelterBox0360
Fenrir
Diamond II
Level 155
God Stats
0W - 1L
1,478 SR
Queue Stats
95W - 70L
2,479 MMR
Solo
Danzaburou
Danzaburou
Diamond I
ThtJapaneseGuy
Danzaburou
Diamond I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FlippinDatPack-
Cernunnos
20
9 / 4 / 8
15,834
633
25,134
21,113
9,891
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
Lyaic
Ares
19
3 / 3 / 18
13,166
527
11,664
25,636
27,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Rampant v2
Sun Wukong
20
11 / 0 / 11
15,936
637
22,019
29,617
30,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
20
6 / 5 / 7
13,702
548
11,292
21,045
9,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
morduhkai
Apollo
19
2 / 6 / 14
13,034
521
11,760
17,263
7,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ScyllaSetAthenaGuan YuTiamat

VS

Bans
TsukuyomiChang'eLokiJanusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Besuka
He Bo
20
8 / 9 / 2
13,086
523
22,778
16,005
6,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
BootyBandít
Cthulhu
18
3 / 5 / 5
11,661
466
22,181
25,815
37,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 4 / 10
10,598
424
7,626
23,117
27,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 7 / 6
11,819
473
10,447
22,494
18,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ThtJapaneseGuy
Danzaburou
19
2 / 6 / 5
12,784
511
12,407
19,681
7,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
46
31
Kills
18
18
Deaths
31
58
Assists
28
Player
Kills
Deaths
Assists
KDA
L
He Bo
Besuka
He Bo
8
9
2
1
L
Cthulhu
BootyBandít
Cthulhu
3
5
5
1.1
W
Cernunnos
FlippinDatPack-
Cernunnos
9
4
8
3.25
W
Ares
Lyaic
Ares
3
3
18
4
W
Sun Wukong
Rampant v2
Sun Wukong
11
0
11
16.5
L
1
4
10
1.5
L
4
7
6
1
L
Danzaburou
ThtJapaneseGuy
Danzaburou
2
6
5
0.75
W
Ne Zha
6
5
7
1.9
W
Apollo
morduhkai
Apollo
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,869
Damage
75,439
114,674
Taken
107,112
84,516
Mitigated
98,601
46,858
Healing
26,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Besuka
He Bo
22,778
1,484
0
2,067
16,005
6,663
0
2,086
13,919
104,910
0
L
Cthulhu
BootyBandít
Cthulhu
22,181
1,285
539
5,352
25,815
37,261
0
1,645
24,170
86,677
0
W
Cernunnos
FlippinDatPack-
Cernunnos
25,134
11,881
0
9,260
21,113
9,891
4,214
6,223
14,790
0
127,044
W
Ares
Lyaic
Ares
11,664
595
0
7,711
25,636
27,936
734
11,751
13,710
33,596
0
W
Sun Wukong
Rampant v2
Sun Wukong
22,019
5,256
0
15,423
29,617
30,196
691
13,264
15,728
0
110,955
L
7,626
3,086
1,275
4,587
23,117
27,794
26
2,537
20,580
235
31,538
L
10,447
4,037
0
5,317
22,494
18,930
0
2,957
19,537
0
83,580
L
Danzaburou
ThtJapaneseGuy
Danzaburou
12,407
7,300
0
7,440
19,681
7,953
1,358
2,439
17,242
0
95,792
W
Ne Zha
11,292
4,056
0
9,451
21,045
9,084
1,631
7,258
13,762
0
100,225
W
Apollo
morduhkai
Apollo
11,760
6,450
0
5,013
17,263
7,409
4,293
7,152
10,011
0
84,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,672
Gold Earned
59,948
714
Minions Killed
645
0
Camps Cleared
0
2,458,643
Distance Traveled
2,252,559
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,086
523
150
6
0
417,527
2
L
Cthulhu
11,661
466
147
6
0
469,364
2
W
Cernunnos
15,834
633
196
8
0
434,128
4
W
Ares
13,166
527
26
1
0
509,638
7
W
Sun Wukong
15,936
637
214
9
0
556,967
3
L
Horus
10,598
424
46
2
0
439,425
1
L
Fenrir
11,819
473
137
5
0
488,732
0
L
Danzaburou
12,784
511
165
7
0
437,511
8
W
Ne Zha
13,702
548
135
5
0
484,436
7
W
Apollo
13,034
521
143
6
0
473,474
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role