Player Matchup

Loki
Loki
BiggBeastinn
Loki
Level 29
God Stats
2W - 3L
1,230 SR
Queue Stats
149W - 198L
1,442 Elo+
Solo
Ymir
Ymir
EpicHanos
Ymir
Level 29
God Stats
30W - 16L
1,672 SR
Queue Stats
589W - 551L
1,512 Elo+
Solo
Baba Yaga
Baba Yaga
Longbones7777
Baba Yaga
Level 16
God Stats
1W - 5L
1,254 SR
Queue Stats
120W - 128L
1,593 Elo+
Party 1
Olorun
Olorun
Scrubola
Olorun
Level 23
God Stats
51W - 43L
1,431 SR
Queue Stats
109W - 99L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
The Disco Angel
Gilgamesh
Level 18
God Stats
8W - 2L
1,601 SR
Queue Stats
19W - 10L
1,601 Elo+
Party 1
Team Averages
Level 23
1,438 SR
1,506 Elo+

VS

Team Averages
Level 20
1,544 SR
1,535 Elo+
Ra
Ra
Aluucardd
Ra
Level 23
God Stats
3W - 4L
1,468 SR
Queue Stats
180W - 171L
1,598 Elo+
Solo
Loki
Loki
HARDTIMES14
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 56L
1,574 Elo+
Solo
Skadi
Skadi
Happimari420
Skadi
Level 26
God Stats
21W - 20L
1,550 SR
Queue Stats
29W - 31L
1,441 Elo+
Solo
Sobek
Sobek
Ingonyama11
Sobek
Level 27
God Stats
24W - 21L
1,525 SR
Queue Stats
100W - 105L
1,481 Elo+
Solo
Heimdallr
Heimdallr
Mcloven7564
Heimdallr
Level 8
God Stats
2W - 3L
1,676 SR
Queue Stats
22W - 22L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
10,330
517
4,292
14,195
5,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
16
2 / 3 / 10
10,211
511
4,478
18,068
14,984
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
Longbones7777
Baba Yaga
14
0 / 2 / 0
8,913
446
2,340
10,442
4,600
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
Scrubola
Olorun
18
6 / 1 / 5
11,545
577
12,822
12,136
5,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
The Disco Angel
Gilgamesh
19
9 / 1 / 2
12,592
630
10,732
8,565
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 1
11,523
576
14,877
13,150
5,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 4 / 0
9,601
480
6,055
14,729
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 0
9,196
460
8,535
9,649
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
7,704
385
1,780
8,693
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Mcloven7564
Heimdallr
17
0 / 5 / 2
10,382
519
2,666
8,556
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
10
10
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
6
4
1
1.63
W
2
3
5
1.5
W
Ymir
2
3
10
2.33
L
2
4
0
0.5
L
2
4
0
0.5
L
0
2
2
0.5
W
Baba Yaga
Longbones7777
Baba Yaga
0
2
0
0
L
Heimdallr
Mcloven7564
Heimdallr
0
5
2
0.2
W
Olorun
Scrubola
Olorun
6
1
5
8.5
W
Gilgamesh
The Disco Angel
Gilgamesh
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,664
Damage
33,913
63,406
Taken
54,777
37,013
Mitigated
22,421
16,655
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,877
1,641
184
3,468
13,150
5,160
80
7,385
5,765
80,589
0
W
4,292
1,121
0
4,312
14,195
5,280
123
2,041
11,986
0
58,605
W
Ymir
4,478
655
584
4,164
18,068
14,984
576
4,834
13,037
40,906
0
L
6,055
1,013
0
5,715
14,729
5,208
0
2,629
12,100
0
64,674
L
8,535
5,075
0
0
9,649
3,909
2,789
4,805
4,844
0
57,152
L
1,780
86
0
2,388
8,693
3,990
248
4,821
3,872
14,649
0
W
Baba Yaga
Longbones7777
Baba Yaga
2,340
562
0
2,247
10,442
4,600
294
3,747
6,484
47,633
0
L
Heimdallr
Mcloven7564
Heimdallr
2,666
777
0
696
8,556
4,154
3,124
0
8,556
0
57,793
W
Olorun
Scrubola
Olorun
12,822
7,328
623
4,078
12,136
5,260
4,932
3,840
8,170
83,466
0
W
Gilgamesh
The Disco Angel
Gilgamesh
10,732
3,343
0
647
8,565
6,889
849
1,407
7,072
0
80,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
48,406
558
Minions Killed
493
0
Camps Cleared
0
1,831,111
Distance Traveled
1,582,596
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,523
576
146
7
0
362,053
0
W
Loki
10,330
517
103
5
0
414,563
0
W
Ymir
10,211
511
85
4
0
352,937
1
L
Loki
9,601
480
113
6
0
357,012
2
L
Skadi
9,196
460
98
5
0
300,444
1
L
Sobek
7,704
385
26
1
0
232,287
2
W
Baba Yaga
8,913
446
90
5
0
309,990
0
L
Heimdallr
10,382
519
110
6
0
330,800
0
W
Olorun
11,545
577
126
6
0
364,547
0
W
Gilgamesh
12,592
630
154
8
0
389,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role