Player Matchup

Ymir
Ymir
Silver I
Druskii400
Ymir
Silver I
Level 155
God Stats
57W - 37L
1,564 SR
Queue Stats
856W - 850L
1,122 MMR
Solo
Terra
Terra
Silver II
Fatbooyyy5280
Terra
Silver II
Level 85
God Stats
2W - 2L
1,613 SR
Queue Stats
56W - 69L
1,056 MMR
Solo
Tyr
Tyr
Silver I
SONNECA
Tyr
Silver I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
482W - 500L
1,098 MMR
Solo
Medusa
Medusa
Silver I
The_NVous_One
Medusa
Silver I
Level 123
God Stats
3W - 7L
1,454 SR
Queue Stats
82W - 95L
1,092 MMR
Solo
Janus
Janus
Silver II
ojbare
Janus
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,526 SR
1,174 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,542 SR
1,188 MMR
Guan Yu
Guan Yu
Silver II
 
Guan Yu
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
Aquisii
Xbalanque
Silver I
Level 142
God Stats
5W - 2L
1,650 SR
Queue Stats
1,464W - 1,454L
1,120 MMR
Solo
Arachne
Arachne
Silver II
Elo_420_Cali
Arachne
Silver II
Level 122
God Stats
12W - 12L
1,491 SR
Queue Stats
484W - 494L
1,095 MMR
Solo
Sol
Sol
Silver I
KittyWuffsChu
Sol
Silver I
Level 128
God Stats
28W - 21L
1,630 SR
Queue Stats
312W - 315L
1,105 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
ShadyEggs
Baron Samedi
Silver I
Level 135
God Stats
22W - 22L
1,439 SR
Queue Stats
229W - 223L
1,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,619
509
4,097
12,086
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 4 / 2
5,603
431
2,065
10,404
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
14
0 / 0 / 0
7,749
596
1,312
9,192
3,787
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 2
6,018
463
3,413
9,121
2,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
ojbare
Janus
10
1 / 4 / 0
6,137
472
4,632
7,474
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
SetDanzaburouNu WaTiamatApollo

VS

Bans
TsukuyomiCupidAthenaScyllaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
0 / 0 / 0
8,042
619
6,529
4,434
2,882
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Aquisii
Xbalanque
12
3 / 1 / 4
7,329
564
7,077
8,346
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Elo_420_Cali
Arachne
13
7 / 1 / 3
8,459
651
5,374
6,709
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 5
8,810
678
6,093
8,043
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
ShadyEggs
Baron Samedi
11
3 / 1 / 4
7,600
585
6,816
6,574
4,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
15
15
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
0
0
W
Xbalanque
Aquisii
Xbalanque
3
1
4
5
L
1
4
1
0.38
W
Arachne
Elo_420_Cali
Arachne
7
1
3
8.5
L
1
4
2
0.5
W
2
0
5
4.5
L
Tyr
0
0
0
0
W
Baron Samedi
ShadyEggs
Baron Samedi
3
1
4
5
L
0
3
2
0.33
L
Janus
ojbare
Janus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
31,889
48,277
Taken
34,106
21,508
Mitigated
15,063
17,633
Healing
19,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,529
475
0
1,736
4,434
2,882
0
0
4,434
6,051
44,744
W
Xbalanque
Aquisii
Xbalanque
7,077
3,398
0
3,623
8,346
2,452
560
2,917
5,405
0
46,162
L
4,097
637
0
3,727
12,086
4,522
0
3,886
8,200
29,545
0
W
Arachne
Elo_420_Cali
Arachne
5,374
4,180
0
2,916
6,709
2,847
50
1,781
4,924
0
47,215
L
2,065
793
684
3,393
10,404
8,080
189
2,866
7,538
12,234
0
W
6,093
1,494
0
6,469
8,043
2,670
5,363
2,890
5,001
59,836
0
L
Tyr
1,312
110
0
4,774
9,192
3,787
0
465
8,727
0
51,757
W
Baron Samedi
ShadyEggs
Baron Samedi
6,816
535
849
3,982
6,574
4,212
248
2,910
3,548
20,823
0
L
3,413
1,374
0
3,332
9,121
2,892
448
3,207
5,914
0
36,930
L
Janus
ojbare
Janus
4,632
232
0
1,723
7,474
2,227
496
2,950
4,524
34,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,126
Gold Earned
40,240
342
Minions Killed
421
0
Camps Cleared
0
1,259,153
Distance Traveled
1,328,159
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,042
619
107
8
0
274,954
7
W
Xbalanque
7,329
564
91
7
0
240,822
5
L
Ymir
6,619
509
61
5
0
239,774
1
W
Arachne
8,459
651
81
6
0
304,087
0
L
Terra
5,603
431
13
1
0
245,000
2
W
Sol
8,810
678
121
9
0
249,915
6
L
Tyr
7,749
596
130
10
0
249,011
5
W
Baron Samedi
7,600
585
21
2
0
258,381
5
L
Medusa
6,018
463
73
6
0
261,314
4
L
Janus
6,137
472
65
5
0
264,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role