Player Matchup

Yemoja
Yemoja
Anemostheos
Yemoja
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,414 Elo+
Party 1
Neith
Neith
Thefosterchild2
Neith
Level 6
God Stats
1W - 4L
1,312 SR
Queue Stats
2W - 8L
1,216 Elo+
Party 1
Thor
Thor
tyDawg69
Thor
Level 6
God Stats
1W - 3L
1,224 SR
Queue Stats
6W - 8L
1,366 Elo+
Party 1
Team Averages
Level 23
1,345 SR
1,332 Elo+

VS

Team Averages
Level 28
1,483 SR
1,317 Elo+
Freya
Freya
Roentgenstrahlen
Freya
Level 7
God Stats
1W - 1L
1,281 SR
Queue Stats
5W - 5L
1,223 Elo+
Party 2
Mulan
Mulan
SakuraRabbit
Mulan
Level 27
God Stats
4W - 1L
1,668 SR
Queue Stats
6W - 8L
1,271 Elo+
Party 2
Bakasura
Bakasura
deadtale
Bakasura
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 75L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 5 / 2
6,987
699
7,727
9,110
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 3
6,411
641
4,689
4,986
1,745
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
9
3 / 8 / 1
7,169
717
5,666
10,333
3,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 9
7,420
742
3,240
7,349
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 1 / 5
9,137
914
10,320
9,512
7,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
deadtale
Bakasura
12
4 / 1 / 9
8,372
837
6,988
8,652
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
14
14
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
5
2
0.6
W
2
3
9
2.17
W
8
1
5
10.5
L
0
1
3
1.5
W
Bakasura
deadtale
Bakasura
4
1
9
8.5
L
Thor
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
20,548
24,429
Taken
25,513
9,422
Mitigated
12,990
4,899
Healing
10,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,727
1,377
946
1,495
9,110
4,396
0
1,327
7,230
26,126
0
W
3,240
979
0
2,413
7,349
2,529
593
2,041
5,059
14,284
0
W
10,320
1,385
0
4,486
9,512
7,250
0
2,163
7,103
0
31,532
L
4,689
1,915
0
1,469
4,986
1,745
0
333
4,299
0
15,695
W
Bakasura
deadtale
Bakasura
6,988
5,175
0
3,670
8,652
3,211
12
2,884
5,464
0
26,402
L
Thor
5,666
1,400
389
600
10,333
3,281
0
1,636
8,386
0
12,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,567
Gold Earned
24,929
91
Minions Killed
132
0
Camps Cleared
0
496,311
Distance Traveled
622,883
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,987
699
49
5
0
164,775
0
W
Freya
7,420
742
21
2
0
182,993
3
W
Mulan
9,137
914
48
5
0
217,289
4
L
Neith
6,411
641
26
3
0
168,168
0
W
Bakasura
8,372
837
63
6
0
222,601
3
L
Thor
7,169
717
16
2
0
163,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role