Player Matchup

Scylla
Scylla
Dio_ce_se_nasce
Scylla
Level 39
God Stats
2W - 0L
1,260 SR
Queue Stats
2W - 5L
1,170 Elo+
Party 1
Cerberus
Cerberus
P1pp0_4life
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,367 Elo+
Party 1
Loki
Loki
eZ-Fear98
Loki
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,223 Elo+
Party 1
Team Averages
Level 38
1,420 SR
1,253 Elo+

VS

Team Averages
Level 28
1,361 SR
1,154 Elo+
Thor
Thor
K1llaBarber
Thor
Level 29
God Stats
0W - 2L
1,351 SR
Queue Stats
19W - 45L
1,218 Elo+
Party 2
Danzaburou
Danzaburou
KingK4rlous5
Danzaburou
Level 27
God Stats
4W - 10L
1,235 SR
Queue Stats
12W - 27L
1,162 Elo+
Party 2
Merlin
Merlin
ST0NEd ISLAND
Merlin
Level 27
God Stats
0W - 1L
1,498 SR
Queue Stats
5W - 22L
1,083 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 0 / 15
13,170
823
15,647
10,091
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
P1pp0_4life
Cerberus
16
0 / 0 / 31
11,493
718
5,126
11,113
12,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
16
20 / 2 / 10
13,957
872
18,649
10,877
4,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 2
9,055
566
5,436
17,047
3,882
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
KingK4rlous5
Danzaburou
13
1 / 12 / 1
10,186
637
9,252
16,429
4,155
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 11 / 0
9,584
599
4,297
12,914
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
5
36
Kills
2
2
Deaths
36
56
Assists
3
Player
Kills
Deaths
Assists
KDA
W
16
0
15
23.5
L
0
13
2
0.08
L
Danzaburou
KingK4rlous5
Danzaburou
1
12
1
0.13
W
Cerberus
P1pp0_4life
Cerberus
0
0
31
15.5
L
1
11
0
0.09
W
Loki
20
2
10
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,422
Damage
18,985
32,081
Taken
46,390
21,069
Mitigated
10,848
4,669
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,647
1,749
0
2,627
10,091
4,104
1,426
1,053
9,038
59,767
0
L
5,436
1,000
511
456
17,047
3,882
0
9,057
7,684
0
18,894
L
Danzaburou
KingK4rlous5
Danzaburou
9,252
2,608
458
1,561
16,429
4,155
0
5,350
10,903
0
37,737
W
Cerberus
P1pp0_4life
Cerberus
5,126
101
0
1,784
11,113
12,701
49
2,344
8,769
20,416
0
L
4,297
1,002
0
285
12,914
2,811
0
5,702
6,994
21,366
0
W
Loki
18,649
4,047
0
258
10,877
4,264
946
962
9,915
0
85,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,620
Gold Earned
28,825
208
Minions Killed
114
0
Camps Cleared
0
926,664
Distance Traveled
593,875
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,170
823
90
6
0
258,005
2
L
Thor
9,055
566
20
1
0
204,319
2
L
Danzaburou
10,186
637
53
3
0
193,043
1
W
Cerberus
11,493
718
31
2
0
337,994
0
L
Merlin
9,584
599
41
3
0
196,513
0
W
Loki
13,957
872
87
5
0
330,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role