Player Matchup

Janus
Janus
AceBalla
Janus
Level 62
God Stats
22W - 20L
1,470 SR
Queue Stats
377W - 445L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
DEPINEMIC
Cthulhu
Level 58
God Stats
20W - 21L
1,592 SR
Queue Stats
191W - 211L
1,470 Elo+
Solo
Apollo
Apollo
fireballgtz
Apollo
Level 76
God Stats
3W - 1L
1,223 SR
Queue Stats
43W - 44L
1,421 Elo+
Party 1
Team Averages
Level 65
1,428 SR
1,460 Elo+

VS

Team Averages
Level 78
1,517 SR
1,488 Elo+
Set
Set
CohD4
Set
Level 45
God Stats
2W - 5L
1,346 SR
Queue Stats
200W - 205L
1,510 Elo+
Party 2
Ymir
Ymir
Tswizzlebee
Ymir
Level 67
God Stats
1W - 1L
1,550 SR
Queue Stats
107W - 89L
1,519 Elo+
Party 2
Agni
Agni
Xhristopher
Agni
Level 123
God Stats
1W - 7L
1,654 SR
Queue Stats
121W - 150L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AceBalla
Janus
16
7 / 2 / 6
12,168
761
11,877
10,167
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
DEPINEMIC
Cthulhu
14
1 / 1 / 10
11,717
732
7,155
14,410
14,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
14
6 / 1 / 5
11,357
710
9,503
10,067
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
CohD4
Set
12
0 / 4 / 4
9,420
589
6,061
7,992
2,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 2
10,525
658
7,265
17,584
16,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 6 / 0
9,806
613
8,839
11,272
3,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
14
Kills
4
4
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
AceBalla
Janus
7
2
6
5
L
Set
CohD4
Set
0
4
4
0.5
W
Cthulhu
DEPINEMIC
Cthulhu
1
1
10
6
L
2
4
2
0.75
L
2
6
0
0.33
W
Apollo
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,535
Damage
22,165
34,644
Taken
36,848
20,938
Mitigated
23,526
10,022
Healing
3,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AceBalla
Janus
11,877
1,229
0
3,941
10,167
3,164
809
4,273
5,894
55,100
0
L
Set
CohD4
Set
6,061
630
0
195
7,992
2,811
0
5,224
2,768
0
41,365
W
Cthulhu
DEPINEMIC
Cthulhu
7,155
758
705
3,226
14,410
14,080
225
6,383
8,027
44,712
0
L
7,265
932
0
2,123
17,584
16,783
0
7,413
10,171
26,838
0
L
8,839
882
0
1,310
11,272
3,932
0
6,454
4,818
53,468
0
W
Apollo
9,503
6,555
0
2,150
10,067
3,694
2,196
6,002
4,065
0
33,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,242
Gold Earned
29,751
178
Minions Killed
156
0
Camps Cleared
0
887,269
Distance Traveled
805,369
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,168
761
72
5
0
297,696
1
L
Set
9,420
589
39
2
0
238,349
0
W
Cthulhu
11,717
732
52
3
0
295,417
8
L
Ymir
10,525
658
33
2
0
287,154
7
L
Agni
9,806
613
84
5
0
279,866
2
W
Apollo
11,357
710
54
3
0
294,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role