Player Matchup

Awilix
Awilix
BigG4yAl
Awilix
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 50L
1,723 Elo+
Solo
Sun Wukong
Sun Wukong
DarkVader1
Sun Wukong
Level 27
God Stats
1W - 1L
1,347 SR
Queue Stats
73W - 55L
1,575 Elo+
Solo
Athena
Athena
GaunterÖDimm
Athena
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,903 Elo+
Solo
Anhur
Anhur
LustfullyMind
Anhur
Level 7
God Stats
3W - 0L
1,722 SR
Queue Stats
78W - 33L
1,963 Elo+
Solo
Chang'e
Chang'e
MarineraLluna
Chang'e
Level 26
God Stats
28W - 17L
1,682 SR
Queue Stats
110W - 91L
1,607 Elo+
Solo
Team Averages
Level 19
1,550 SR
1,754 Elo+

VS

Team Averages
Level 26
1,524 SR
1,597 Elo+
Bacchus
Bacchus
Honka5
Bacchus
Level 29
God Stats
1W - 1L
1,708 SR
Queue Stats
91W - 66L
1,640 Elo+
Party 1
Hun Batz
Hun Batz
Merxy
Hun Batz
Level 18
God Stats
8W - 14L
1,362 SR
Queue Stats
80W - 94L
1,580 Elo+
Party 1
Olorun
Olorun
Qroooow
Olorun
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 215L
1,596 Elo+
Party 1
Apollo
Apollo
SVBlessed
Apollo
Level 25
God Stats
9W - 18L
1,371 SR
Queue Stats
133W - 162L
1,543 Elo+
Party 1
Scylla
Scylla
xbeluga
Scylla
Level 28
God Stats
8W - 4L
1,681 SR
Queue Stats
131W - 108L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BigG4yAl
Awilix
19
15 / 1 / 8
12,306
724
17,481
10,333
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
DarkVader1
Sun Wukong
18
1 / 1 / 8
11,152
656
4,830
14,277
8,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 5 / 17
9,335
549
5,723
14,229
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 2 / 6
11,728
690
12,284
13,128
5,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
19
10 / 0 / 12
11,893
700
13,455
8,727
3,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Honka5
Bacchus
12
2 / 6 / 5
7,872
463
6,490
15,813
11,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Merxy
Hun Batz
12
4 / 8 / 2
7,670
451
6,225
14,184
4,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Qroooow
Olorun
14
0 / 7 / 3
7,925
466
6,034
15,131
5,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
SVBlessed
Apollo
10
3 / 12 / 5
6,715
395
5,895
14,913
3,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
xbeluga
Scylla
13
0 / 7 / 3
7,920
466
4,122
8,140
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
40
Kills
9
9
Deaths
40
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Awilix
BigG4yAl
Awilix
15
1
8
19
W
Sun Wukong
DarkVader1
Sun Wukong
1
1
8
5
W
2
5
17
2.1
L
Bacchus
Honka5
Bacchus
2
6
5
0.75
W
12
2
6
7.5
W
Chang'e
10
0
12
16
L
Hun Batz
Merxy
Hun Batz
4
8
2
0.63
L
Olorun
Qroooow
Olorun
0
7
3
0.21
L
Apollo
SVBlessed
Apollo
3
12
5
0.46
L
Scylla
xbeluga
Scylla
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,773
Damage
28,766
60,694
Taken
68,181
33,275
Mitigated
27,578
26,717
Healing
13,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
BigG4yAl
Awilix
17,481
8,564
0
4,428
10,333
4,474
2,010
2,819
7,474
0
92,169
W
Sun Wukong
DarkVader1
Sun Wukong
4,830
1,067
0
4,665
14,277
8,302
1,580
5,114
9,129
0
73,110
W
5,723
1,275
0
1,878
14,229
11,749
62
4,092
10,025
21,118
0
L
Bacchus
Honka5
Bacchus
6,490
1,017
0
3,106
15,813
11,417
0
4,839
10,974
16,190
0
W
12,284
6,120
0
6,631
13,128
5,164
3,951
2,453
10,635
0
76,299
W
Chang'e
13,455
563
3,430
5,685
8,727
3,586
1,439
1,826
6,785
81,053
0
L
Hun Batz
Merxy
Hun Batz
6,225
2,259
0
3,741
14,184
4,568
0
3,661
10,523
0
38,306
L
Olorun
Qroooow
Olorun
6,034
3,454
51
4,537
15,131
5,096
0
2,826
12,305
46,999
0
L
Apollo
SVBlessed
Apollo
5,895
3,823
244
1,462
14,913
3,991
40
3,862
11,051
0
28,885
L
Scylla
xbeluga
Scylla
4,122
348
0
300
8,140
2,506
0
3,990
4,150
50,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,414
Gold Earned
38,102
616
Minions Killed
347
0
Camps Cleared
0
1,683,195
Distance Traveled
1,380,425
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,306
724
149
9
0
370,711
2
W
Sun Wukong
11,152
656
146
9
0
359,658
1
W
Athena
9,335
549
26
2
0
352,502
8
L
Bacchus
7,872
463
16
1
0
304,564
1
W
Anhur
11,728
690
137
8
0
272,342
7
W
Chang'e
11,893
700
158
9
0
327,982
2
L
Hun Batz
7,670
451
72
4
0
279,664
0
L
Olorun
7,925
466
104
6
0
246,684
7
L
Apollo
6,715
395
37
2
0
275,520
2
L
Scylla
7,920
466
118
7
0
273,993
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role