Player Matchup

Scylla
Scylla
Alex-NR-
Scylla
Level 25
God Stats
37W - 60L
1,362 SR
Queue Stats
53W - 74L
1,358 Elo+
Party 1
Vulcan
Vulcan
FaceToFace010
Vulcan
Level 28
God Stats
89W - 109L
1,633 SR
Queue Stats
110W - 128L
1,572 Elo+
Solo
Arachne
Arachne
Kempires
Arachne
Level 28
God Stats
31W - 33L
1,470 SR
Queue Stats
86W - 114L
1,358 Elo+
Party 1
Terra
Terra
KevinLmrchl
Terra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,634 Elo+
Solo
Rama
Rama
popleader
Rama
Level 29
God Stats
48W - 47L
1,434 SR
Queue Stats
92W - 112L
1,371 Elo+
Party 1
Team Averages
Level 23
1,480 SR
1,458 Elo+

VS

Team Averages
Level 44
1,496 SR
1,484 Elo+
Janus
Janus
NKMA_SERGIO_MUI
Janus
Level 122
God Stats
3W - 3L
1,481 SR
Queue Stats
529W - 544L
1,468 Elo+
Party 2
Jormungandr
Jormungandr
Riccocco
Jormungandr
Level 59
God Stats
56W - 47L
1,545 SR
Queue Stats
118W - 139L
1,371 Elo+
Party 3
Guan Yu
Guan Yu
SnakeWhisssperer
Guan Yu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,375 Elo+
Party 3
Medusa
Medusa
gojoooo
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,852 Elo+
Party 2
Arachne
Arachne
linevaux
Arachne
Level 23
God Stats
19W - 17L
1,455 SR
Queue Stats
199W - 223L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alex-NR-
Scylla
16
1 / 11 / 3
10,265
411
8,618
16,462
5,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 7 / 1
12,248
490
26,392
20,764
8,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Kempires
Arachne
19
5 / 5 / 2
12,632
505
12,393
17,319
8,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 15 / 0
8,398
336
1,671
30,197
14,306
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rama
17
0 / 6 / 1
10,531
421
3,078
17,338
5,506
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 15
15,339
614
27,356
19,123
7,141
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Riccocco
Jormungandr
18
10 / 1 / 15
13,123
525
22,593
16,040
17,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 10 / 0
10,686
427
1,034
15,564
5,890
Medusa
gojoooo
Medusa
20
14 / 2 / 6
14,519
581
17,013
16,084
7,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
linevaux
Arachne
20
4 / 1 / 5
13,379
535
8,142
19,132
9,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
16
Kills
43
44
Deaths
17
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alex-NR-
Scylla
1
11
3
0.23
L
9
7
1
1.36
L
Arachne
Kempires
Arachne
5
5
2
1.2
L
1
15
0
0.07
W
15
3
15
7.5
W
Jormungandr
Riccocco
Jormungandr
10
1
15
17.5
W
0
10
0
0
W
Medusa
gojoooo
Medusa
14
2
6
8.5
W
Arachne
linevaux
Arachne
4
1
5
6.5
L
Rama
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,152
Damage
76,138
102,080
Taken
85,943
41,451
Mitigated
47,444
23,268
Healing
31,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alex-NR-
Scylla
8,618
1,187
0
3,531
16,462
5,621
313
10,380
6,082
44,629
0
L
26,392
8,657
0
6,928
20,764
8,010
1,560
10,505
10,259
99,380
0
L
Arachne
Kempires
Arachne
12,393
7,957
219
6,203
17,319
8,008
0
7,734
9,585
0
84,194
L
1,671
879
461
2,574
30,197
14,306
164
10,926
19,271
26,386
0
W
27,356
2,357
897
5,410
19,123
7,141
114
8,528
10,486
105,979
0
W
Jormungandr
Riccocco
Jormungandr
22,593
4,051
360
6,128
16,040
17,474
252
6,970
9,070
67,147
0
W
1,034
298
35
1,455
15,564
5,890
81
7,355
8,016
0
24,320
W
Medusa
gojoooo
Medusa
17,013
8,333
315
7,328
16,084
7,476
5,457
6,769
9,315
0
104,960
W
Arachne
linevaux
Arachne
8,142
5,517
0
9,893
19,132
9,463
343
9,488
9,644
0
123,856
L
Rama
3,078
2,667
0
3,352
17,338
5,506
560
10,404
6,934
0
62,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,074
Gold Earned
67,046
543
Minions Killed
647
0
Camps Cleared
0
2,195,308
Distance Traveled
2,493,612
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,265
411
81
3
0
378,552
0
L
Vulcan
12,248
490
164
7
0
455,414
1
L
Arachne
12,632
505
136
5
0
557,893
3
L
Terra
8,398
336
29
1
0
387,325
1
W
Janus
15,339
614
167
7
0
569,501
0
W
Jormungandr
13,123
525
93
4
0
511,369
0
W
Guan Yu
10,686
427
47
2
0
401,508
0
W
Medusa
14,519
581
173
7
0
432,703
1
W
Arachne
13,379
535
167
7
0
578,531
10
L
Rama
10,531
421
133
5
0
416,124
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role