Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Aprilescent
Gilgamesh
Level 96
God Stats
1W - 1L
1,895 SR
Queue Stats
134W - 133L
1,566 Elo+
Party 1
Jing Wei
Jing Wei
KayaK26
Jing Wei
Level 103
God Stats
4W - 3L
1,554 SR
Queue Stats
111W - 113L
1,559 Elo+
Party 1
Sobek
Sobek
SirWhaleton
Sobek
Level 112
God Stats
0W - 2L
1,303 SR
Queue Stats
118W - 120L
1,513 Elo+
Party 1
Team Averages
Level 108
1,550 SR
1,528 Elo+

VS

Team Averages
Level 107
1,581 SR
1,505 Elo+
Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Tea_Time_Boys
Hel
Level 132
God Stats
2W - 5L
1,514 SR
Queue Stats
418W - 400L
1,558 Elo+
Solo
Cerberus
Cerberus
V0ssinbreh
Cerberus
Level 156
God Stats
7W - 5L
1,556 SR
Queue Stats
59W - 57L
1,493 Elo+
Solo
Anhur
Anhur
xMonsterDonkx
Anhur
Level 114
God Stats
1W - 1L
1,656 SR
Queue Stats
8W - 7L
1,434 Elo+
Solo
Guan Yu
Guan Yu
如驴得水
Guan Yu
Level 64
God Stats
7W - 7L
1,679 SR
Queue Stats
164W - 139L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
5 / 1 / 0
7,932
529
4,046
10,481
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
 
Hel
12
1 / 7 / 1
6,898
460
8,398
12,381
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Aprilescent
Gilgamesh
11
3 / 5 / 6
7,731
515
6,825
18,222
6,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jing Wei
KayaK26
Jing Wei
13
3 / 4 / 4
7,775
518
8,517
14,582
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 1
6,119
408
2,712
9,718
6,449
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
8 / 3 / 5
9,105
607
10,084
9,492
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 0 / 7
9,558
637
11,314
11,105
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
V0ssinbreh
Cerberus
15
1 / 0 / 4
8,516
568
7,996
10,172
6,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 1 / 0
7,708
514
4,798
7,635
2,248
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
如驴得水
Guan Yu
13
3 / 8 / 9
7,734
516
11,687
15,587
10,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
12
Kills
20
20
Deaths
12
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
5
1
0
5
L
Hel
 
Hel
1
7
1
0.21
W
Thanatos
 
Thanatos
8
3
5
3.5
L
Gilgamesh
Aprilescent
Gilgamesh
3
5
6
1.2
L
Jing Wei
KayaK26
Jing Wei
3
4
4
1.25
L
0
3
1
0.17
W
5
0
7
8.5
W
Cerberus
V0ssinbreh
Cerberus
1
0
4
3
W
3
1
0
3
W
Guan Yu
如驴得水
Guan Yu
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,498
Damage
45,879
65,384
Taken
53,991
23,055
Mitigated
27,719
22,058
Healing
30,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
4,046
426
0
6,356
10,481
3,119
0
2,890
7,541
0
46,157
L
Hel
 
Hel
8,398
745
1,033
4,127
12,381
3,637
0
5,047
7,309
48,638
0
W
Thanatos
 
Thanatos
10,084
1,692
0
6,525
9,492
3,466
0
1,436
7,982
0
48,411
L
Gilgamesh
Aprilescent
Gilgamesh
6,825
1,374
965
3,723
18,222
6,514
0
4,088
14,134
0
19,077
L
Jing Wei
KayaK26
Jing Wei
8,517
6,088
0
3,135
14,582
3,336
69
1,801
12,781
0
53,477
L
2,712
348
0
2,719
9,718
6,449
0
4,909
4,309
19,669
0
W
11,314
925
3,404
8,878
11,105
4,583
440
4,149
6,656
72,755
0
W
Cerberus
V0ssinbreh
Cerberus
7,996
440
0
4,274
10,172
6,627
158
3,122
6,986
46,056
0
W
4,798
2,075
0
4,124
7,635
2,248
2,387
0
7,635
0
40,546
W
Guan Yu
如驴得水
Guan Yu
11,687
2,611
668
2,985
15,587
10,795
313
1,827
13,622
0
35,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,455
Gold Earned
42,621
337
Minions Killed
452
0
Camps Cleared
0
1,368,571
Distance Traveled
1,462,192
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,932
529
94
6
0
311,122
1
L
Hel
6,898
460
94
6
0
248,778
2
W
Thanatos
9,105
607
92
6
0
322,475
2
L
Gilgamesh
7,731
515
19
1
0
263,941
0
L
Jing Wei
7,775
518
97
6
0
283,358
0
L
Sobek
6,119
408
33
2
0
261,372
3
W
Hel
9,558
637
139
9
0
311,859
3
W
Cerberus
8,516
568
94
6
0
278,659
2
W
Anhur
7,708
514
84
6
0
252,816
3
W
Guan Yu
7,734
516
43
3
0
296,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role