Player Matchup

Terra
Terra
 
Terra
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Breadsumpie
Susano
Level 101
God Stats
1W - 4L
1,324 SR
Queue Stats
260W - 250L
1,512 Elo+
Party 1
Bellona
Bellona
Golden_Lazer00
Bellona
Level 65
God Stats
24W - 36L
1,500 SR
Queue Stats
242W - 263L
1,471 Elo+
Party 1
Zhong Kui
Zhong Kui
bosscard56
Zhong Kui
Level 108
God Stats
4W - 5L
1,300 SR
Queue Stats
367W - 399L
1,428 Elo+
Solo
Medusa
Medusa
Иagimaru10
Medusa
Level 68
God Stats
4W - 3L
1,505 SR
Queue Stats
63W - 93L
1,356 Elo+
Solo
Team Averages
Level 84
1,426 SR
1,453 Elo+

VS

Team Averages
Level 100
1,464 SR
1,459 Elo+
Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JAHBOMB
Gilgamesh
Level 64
God Stats
0W - 6L
1,106 SR
Queue Stats
65W - 78L
1,358 Elo+
Solo
Chang'e
Chang'e
SimpleDA WAY
Chang'e
Level 103
God Stats
23W - 17L
1,449 SR
Queue Stats
281W - 301L
1,522 Elo+
Solo
Nemesis
Nemesis
SkyEmpress
Nemesis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
awesome67889
Sobek
Level 87
God Stats
5W - 3L
1,766 SR
Queue Stats
103W - 103L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
8
0 / 2 / 5
5,173
470
1,229
6,121
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Susano
12
5 / 1 / 3
6,770
615
5,954
7,131
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 0
7,003
637
3,638
5,717
3,745
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
bosscard56
Zhong Kui
11
0 / 0 / 1
5,942
540
1,870
4,866
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
8
1 / 3 / 3
5,061
460
3,134
5,391
1,325
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
1 / 3 / 2
4,874
443
4,241
5,634
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
JAHBOMB
Gilgamesh
9
0 / 4 / 0
5,004
455
2,305
6,595
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
SimpleDA WAY
Chang'e
11
3 / 1 / 0
6,238
567
2,954
4,602
1,433
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
SkyEmpress
Nemesis
9
0 / 0 / 0
5,397
491
0
4,140
1,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 3 / 4
5,696
518
3,950
7,140
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
6
6
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
2
5
1.25
L
Artemis
 
Artemis
1
3
2
0.67
W
Susano
5
1
3
6.5
W
5
0
0
5
L
Gilgamesh
JAHBOMB
Gilgamesh
0
4
0
0
L
Chang'e
SimpleDA WAY
Chang'e
3
1
0
3
L
Nemesis
SkyEmpress
Nemesis
0
0
0
0
L
2
3
4
1.33
W
Zhong Kui
bosscard56
Zhong Kui
0
0
1
0.5
W
Medusa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,825
Damage
13,450
29,226
Taken
28,111
13,731
Mitigated
14,322
9,694
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,229
265
132
1,407
6,121
3,128
0
1,914
4,207
9,719
0
L
Artemis
 
Artemis
4,241
1,741
0
924
5,634
1,990
68
688
4,946
0
21,146
W
Susano
5,954
2,276
0
2,761
7,131
2,287
0
1,610
5,521
0
36,784
W
3,638
1,387
0
1,147
5,717
3,745
395
0
5,717
0
35,156
L
Gilgamesh
JAHBOMB
Gilgamesh
2,305
413
0
1,288
6,595
4,595
0
335
6,260
0
20,555
L
Chang'e
SimpleDA WAY
Chang'e
2,954
191
146
1,604
4,602
1,433
0
1,154
3,448
29,834
0
L
Nemesis
SkyEmpress
Nemesis
0
0
0
2,868
4,140
1,033
0
0
4,140
0
30,563
L
3,950
231
0
2,343
7,140
5,271
0
922
6,218
10,778
0
W
Zhong Kui
bosscard56
Zhong Kui
1,870
502
0
3,701
4,866
3,246
419
1,244
3,622
31,771
0
W
Medusa
3,134
1,170
0
546
5,391
1,325
0
2,136
3,255
0
19,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
27,209
279
Minions Killed
249
0
Camps Cleared
0
1,038,175
Distance Traveled
922,023
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,173
470
18
2
0
212,752
1
L
Artemis
4,874
443
36
3
0
151,312
4
W
Susano
6,770
615
68
6
0
233,001
1
W
Bellona
7,003
637
100
9
0
203,415
2
L
Gilgamesh
5,004
455
48
4
0
166,417
2
L
Chang'e
6,238
567
71
6
0
201,162
1
L
Nemesis
5,397
491
86
8
0
200,145
2
L
Sobek
5,696
518
8
1
0
202,987
1
W
Zhong Kui
5,942
540
67
6
0
179,921
0
W
Medusa
5,061
460
26
2
0
209,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role