Player Matchup

Cthulhu
Cthulhu
KongScale
Cthulhu
Level 4
God Stats
1W - 2L
1,588 SR
Queue Stats
7W - 6L
1,629 Elo+
Solo
Susano
Susano
ShootXI
Susano
Level 28
God Stats
13W - 7L
1,838 SR
Queue Stats
61W - 42L
1,635 Elo+
Party 2
Zhong Kui
Zhong Kui
ducks03
Zhong Kui
Level 27
God Stats
4W - 7L
1,374 SR
Queue Stats
54W - 38L
1,580 Elo+
Solo
Janus
Janus
floω
Janus
Level 30
God Stats
1W - 2L
1,473 SR
Queue Stats
27W - 18L
1,597 Elo+
Party 2
Jing Wei
Jing Wei
veyard
Jing Wei
Level 28
God Stats
3W - 3L
1,699 SR
Queue Stats
13W - 14L
1,506 Elo+
Solo
Team Averages
Level 23
1,594 SR
1,589 Elo+

VS

Team Averages
Level 24
1,567 SR
1,566 Elo+
He Bo
He Bo
DeathBaker
He Bo
Level 28
God Stats
6W - 1L
1,822 SR
Queue Stats
211W - 179L
1,622 Elo+
Party 1
Chang'e
Chang'e
HUB Godye
Chang'e
Level 20
God Stats
4W - 5L
1,520 SR
Queue Stats
46W - 41L
1,575 Elo+
Party 3
Hera
Hera
PHINEAZ720
Hera
Level 29
God Stats
7W - 6L
1,416 SR
Queue Stats
101W - 121L
1,423 Elo+
Solo
Izanami
Izanami
armad1d0
Izanami
Level 27
God Stats
51W - 31L
1,562 SR
Queue Stats
113W - 84L
1,566 Elo+
Party 1
Tyr
Tyr
luckyrex1206
Tyr
Level 18
God Stats
3W - 5L
1,515 SR
Queue Stats
35W - 27L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KongScale
Cthulhu
11
1 / 2 / 0
6,647
443
6,872
7,011
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Susano
ShootXI
Susano
13
2 / 4 / 1
7,994
533
4,389
11,119
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ducks03
Zhong Kui
11
6 / 6 / 1
7,182
479
6,901
12,787
7,248
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
floω
Janus
11
0 / 5 / 3
6,762
451
2,650
7,287
2,259
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
veyard
Jing Wei
11
0 / 6 / 3
6,804
454
3,781
10,774
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
7 / 2 / 8
8,771
585
6,196
7,821
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
HUB Godye
Chang'e
15
7 / 1 / 2
8,927
595
6,879
7,576
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 7
7,749
517
7,077
5,142
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
armad1d0
Izanami
15
4 / 2 / 3
8,855
590
6,491
7,715
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 1 / 0
9,522
635
6,006
13,082
7,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
9
Kills
23
23
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
7
2
8
5.5
W
Chang'e
HUB Godye
Chang'e
7
1
2
8
L
Cthulhu
KongScale
Cthulhu
1
2
0
0.5
W
2
3
7
1.83
L
Susano
ShootXI
Susano
2
4
1
0.63
W
Izanami
armad1d0
Izanami
4
2
3
2.75
L
Zhong Kui
ducks03
Zhong Kui
6
6
1
1.08
L
Janus
floω
Janus
0
5
3
0.3
W
3
1
0
3
L
Jing Wei
veyard
Jing Wei
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,593
Damage
32,649
48,978
Taken
41,336
24,346
Mitigated
17,438
13,531
Healing
16,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
6,196
504
0
2,222
7,821
2,265
0
2,093
5,728
37,355
0
W
Chang'e
HUB Godye
Chang'e
6,879
61
460
3,973
7,576
2,692
397
3,506
4,070
49,670
0
L
Cthulhu
KongScale
Cthulhu
6,872
798
0
1,726
7,011
6,937
0
526
6,445
34,454
0
W
7,077
1,061
0
1,102
5,142
1,526
168
2,306
2,836
32,726
0
L
Susano
ShootXI
Susano
4,389
1,089
0
3,656
11,119
5,129
0
3,684
7,239
0
48,795
W
Izanami
armad1d0
Izanami
6,491
4,598
0
2,724
7,715
3,093
2,195
1,589
6,126
0
60,645
L
Zhong Kui
ducks03
Zhong Kui
6,901
950
0
3,823
12,787
7,248
465
7,220
5,023
33,666
0
L
Janus
floω
Janus
2,650
214
0
930
7,287
2,259
0
5,254
1,691
28,744
0
W
6,006
1,745
0
6,012
13,082
7,862
0
6,319
6,153
0
71,455
L
Jing Wei
veyard
Jing Wei
3,781
2,459
0
3,396
10,774
2,773
559
2,194
8,428
0
35,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,389
Gold Earned
43,824
346
Minions Killed
509
0
Camps Cleared
0
1,269,039
Distance Traveled
1,447,769
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,771
585
70
5
0
306,982
5
W
Chang'e
8,927
595
94
6
0
281,619
3
L
Cthulhu
6,647
443
58
4
0
200,529
2
W
Hera
7,749
517
77
5
0
287,657
2
L
Susano
7,994
533
100
7
0
300,040
3
W
Izanami
8,855
590
112
7
0
269,412
2
L
Zhong Kui
7,182
479
57
4
0
244,623
0
L
Janus
6,762
451
69
5
0
258,973
4
W
Tyr
9,522
635
156
10
0
302,099
3
L
Jing Wei
6,804
454
62
4
0
264,874
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role