Player Matchup

Fenrir
Fenrir
Silver I
ICMoveMent
Fenrir
Silver I
Level 65
God Stats
17W - 14L
1,535 SR
Queue Stats
153W - 154L
1,087 MMR
Solo
Neith
Neith
Silver I
Legendario10
Neith
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
Lingaling
Ares
Silver III
Level 74
God Stats
23W - 27L
1,549 SR
Queue Stats
53W - 74L
831 MMR
Party 1
King Arthur
King Arthur
Silver II
SaikoKyojin
King Arthur
Silver II
Level 109
God Stats
9W - 11L
1,602 SR
Queue Stats
238W - 238L
1,108 MMR
Solo
Janus
Janus
Silver I
TylerSnapcast
Janus
Silver I
Level 95
God Stats
6W - 10L
1,690 SR
Queue Stats
362W - 382L
1,283 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,575 SR
1,162 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,660 SR
1,285 MMR
Danzaburou
Danzaburou
Silver III
RaysArrival
Danzaburou
Silver III
Level 81
God Stats
2W - 1L
1,708 SR
Queue Stats
50W - 51L
1,288 MMR
Solo
Thanatos
Thanatos
Silver II
gotohellp
Thanatos
Silver II
Level 44
God Stats
61W - 32L
1,452 SR
Queue Stats
221W - 206L
1,291 MMR
Solo
Ymir
Ymir
Silver III
jeyyyyy
Ymir
Silver III
Level 48
God Stats
4W - 2L
1,879 SR
Queue Stats
24W - 23L
1,275 MMR
Solo
Zeus
Zeus
Silver IV
linkrock187
Zeus
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
thriIl
Tyr
Silver II
Level 99
God Stats
6W - 4L
1,759 SR
Queue Stats
124W - 143L
1,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ICMoveMent
Fenrir
12
3 / 4 / 2
7,575
473
4,776
10,521
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 2
7,291
456
6,951
10,474
3,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
11
3 / 4 / 1
7,472
467
3,519
12,820
11,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
SaikoKyojin
King Arthur
13
0 / 5 / 3
7,832
490
7,141
18,382
10,563
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 7 / 2
6,771
423
5,083
9,638
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatAthenaSetTsukuyomiApollo

VS

Bans
ScyllaSobekGuan YuNemesisRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RaysArrival
Danzaburou
16
5 / 0 / 4
9,589
599
6,788
8,245
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
gotohellp
Thanatos
15
9 / 1 / 5
9,550
597
12,321
11,874
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
jeyyyyy
Ymir
12
3 / 1 / 12
8,026
502
5,354
10,162
6,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 3 / 7
8,557
535
10,816
6,297
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
thriIl
Tyr
15
4 / 3 / 5
9,477
592
12,158
15,426
10,969
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
7
Kills
25
25
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ICMoveMent
Fenrir
3
4
2
1
L
1
5
2
0.4
L
Ares
3
4
1
0.88
W
Danzaburou
RaysArrival
Danzaburou
5
0
4
7
L
King Arthur
SaikoKyojin
King Arthur
0
5
3
0.3
L
0
7
2
0.14
W
Thanatos
gotohellp
Thanatos
9
1
5
11.5
W
Ymir
jeyyyyy
Ymir
3
1
12
9
W
4
3
7
2.5
W
Tyr
thriIl
Tyr
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,470
Damage
47,437
61,835
Taken
52,004
32,365
Mitigated
27,416
11,885
Healing
27,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ICMoveMent
Fenrir
4,776
1,120
0
2,352
10,521
4,115
0
1,920
8,601
0
29,768
L
6,951
2,825
0
1,926
10,474
3,415
0
3,544
6,930
0
42,922
L
Ares
3,519
31
0
2,201
12,820
11,231
0
6,191
6,629
17,298
0
W
Danzaburou
RaysArrival
Danzaburou
6,788
3,435
0
6,457
8,245
2,883
954
230
8,015
0
79,678
L
King Arthur
SaikoKyojin
King Arthur
7,141
1,113
0
4,500
18,382
10,563
0
2,812
15,570
0
50,897
L
5,083
383
0
906
9,638
3,041
0
3,617
6,021
44,708
0
W
Thanatos
gotohellp
Thanatos
12,321
4,035
0
12,446
11,874
4,449
0
2,056
9,818
0
65,993
W
Ymir
jeyyyyy
Ymir
5,354
1,219
0
2,024
10,162
6,658
366
3,155
7,007
17,061
0
W
10,816
1,328
0
941
6,297
2,457
0
2,715
3,582
54,662
0
W
Tyr
thriIl
Tyr
12,158
695
0
5,532
15,426
10,969
334
801
14,625
5,137
52,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,941
Gold Earned
45,199
366
Minions Killed
500
0
Camps Cleared
0
1,403,684
Distance Traveled
1,583,259
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,575
473
68
4
0
305,676
1
L
Neith
7,291
456
79
5
0
275,467
1
L
Ares
7,472
467
27
2
0
274,667
10
W
Danzaburou
9,589
599
128
8
0
275,651
1
L
King Arthur
7,832
490
103
6
0
286,269
1
L
Janus
6,771
423
89
6
0
261,605
3
W
Thanatos
9,550
597
108
7
0
343,034
1
W
Ymir
8,026
502
37
2
0
315,119
3
W
Zeus
8,557
535
104
7
0
276,014
10
W
Tyr
9,477
592
123
8
0
373,441
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role