Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
An Evil Person
Bacchus
Level 160
God Stats
1W - 2L
1,315 SR
Queue Stats
202W - 185L
1,673 Elo+
Party 1
Achilles
Achilles
Sir_Da5h--
Achilles
Level 29
God Stats
3W - 1L
1,538 SR
Queue Stats
20W - 13L
1,576 Elo+
Party 1
Ra
Ra
Solitairius
Ra
Level 160
God Stats
6W - 5L
1,619 SR
Queue Stats
291W - 300L
1,551 Elo+
Party 1
Neith
Neith
staybae
Neith
Level 144
God Stats
8W - 7L
1,533 SR
Queue Stats
105W - 97L
1,548 Elo+
Party 1
Team Averages
Level 124
1,501 SR
1,569 Elo+

VS

Team Averages
Level 49
1,450 SR
1,483 Elo+
Cerberus
Cerberus
Aut1smBoi
Cerberus
Level 37
God Stats
12W - 15L
1,501 SR
Queue Stats
632W - 580L
1,443 Elo+
Party 2
Ao Kuang
Ao Kuang
Perqocett
Ao Kuang
Level 35
God Stats
4W - 3L
1,500 SR
Queue Stats
360W - 343L
1,387 Elo+
Party 2
Gilgamesh
Gilgamesh
Stay Wokie
Gilgamesh
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 86L
1,504 Elo+
Party 3
The Morrigan
The Morrigan
Win 0r Tr0ll
The Morrigan
Level 19
God Stats
4W - 7L
1,517 SR
Queue Stats
158W - 112L
1,692 Elo+
Party 3
Medusa
Medusa
xNputx
Medusa
Level 32
God Stats
1W - 4L
1,231 SR
Queue Stats
239W - 245L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
21 / 2 / 8
14,571
662
27,850
22,934
14,978
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 1 / 15
12,783
581
13,301
13,364
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Sir_Da5h--
Achilles
18
3 / 0 / 10
12,421
565
7,216
13,149
16,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
13 / 1 / 14
13,666
621
14,089
12,183
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
staybae
Neith
20
11 / 2 / 2
14,840
675
10,244
14,702
6,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aut1smBoi
Cerberus
10
0 / 11 / 2
7,742
352
5,441
24,373
13,274
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Perqocett
Ao Kuang
11
1 / 13 / 0
8,240
375
1,739
16,135
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Stay Wokie
Gilgamesh
13
0 / 9 / 0
8,628
392
7,108
16,354
6,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Win 0r Tr0ll
The Morrigan
14
2 / 8 / 0
9,732
442
4,642
9,303
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
xNputx
Medusa
14
2 / 14 / 1
9,527
433
10,222
19,409
5,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
8
55
Kills
5
6
Deaths
55
49
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
21
2
8
12.5
W
7
1
15
14.5
L
Cerberus
Aut1smBoi
Cerberus
0
11
2
0.09
L
Ao Kuang
Perqocett
Ao Kuang
1
13
0
0.08
W
Achilles
Sir_Da5h--
Achilles
3
0
10
8
W
13
1
14
20
L
Gilgamesh
Stay Wokie
Gilgamesh
0
9
0
0
L
The Morrigan
Win 0r Tr0ll
The Morrigan
2
8
0
0.25
W
Neith
staybae
Neith
11
2
2
6
L
Medusa
xNputx
Medusa
2
14
1
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,700
Damage
29,152
76,332
Taken
85,574
55,456
Mitigated
31,729
33,565
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
27,850
21,600
0
9,978
22,934
14,978
540
3,196
19,662
0
113,801
W
13,301
2,069
0
3,530
13,364
11,771
829
2,415
10,842
50,519
0
L
Cerberus
Aut1smBoi
Cerberus
5,441
371
0
3,296
24,373
13,274
59
11,129
10,538
19,443
0
L
Ao Kuang
Perqocett
Ao Kuang
1,739
370
0
508
16,135
3,770
332
3,508
11,836
23,674
0
W
Achilles
Sir_Da5h--
Achilles
7,216
1,535
0
3,519
13,149
16,328
1,897
932
12,217
0
56,143
W
14,089
2,377
3,377
6,448
12,183
5,860
837
2,089
9,956
92,912
0
L
Gilgamesh
Stay Wokie
Gilgamesh
7,108
2,284
0
700
16,354
6,801
1,137
6,184
9,533
0
45,471
L
The Morrigan
Win 0r Tr0ll
The Morrigan
4,642
1,820
0
1,349
9,303
2,494
213
1,938
6,228
51,409
3,511
W
Neith
staybae
Neith
10,244
3,582
0
6,713
14,702
6,519
7,137
892
13,810
0
148,150
L
Medusa
xNputx
Medusa
10,222
3,455
366
1,071
19,409
5,390
520
3,894
14,600
0
40,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,281
Gold Earned
43,869
715
Minions Killed
336
0
Camps Cleared
0
2,201,883
Distance Traveled
1,833,940
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,571
662
163
7
0
494,876
1
W
Bacchus
12,783
581
52
2
0
465,894
2
L
Cerberus
7,742
352
47
2
0
417,660
1
L
Ao Kuang
8,240
375
48
2
0
372,062
0
W
Achilles
12,421
565
123
6
0
406,354
0
W
Ra
13,666
621
173
8
0
473,180
3
L
Gilgamesh
8,628
392
81
4
0
371,652
1
L
The Morrigan
9,732
442
101
5
0
315,900
5
W
Neith
14,840
675
204
9
0
361,579
2
L
Medusa
9,527
433
59
3
0
356,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role