Player Matchup

Bakasura
Bakasura
LeHeyMan
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Mastersrt08
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,437 Elo+
Solo
Anubis
Anubis
cesarloboccm
Anubis
Level 17
God Stats
46W - 51L
1,635 SR
Queue Stats
111W - 115L
1,579 Elo+
Solo
Cthulhu
Cthulhu
mysterchest
Cthulhu
Level 5
God Stats
3W - 7L
1,335 SR
Queue Stats
4W - 8L
1,389 Elo+
Solo
Ra
Ra
子羡是个醋坛子
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,450 Elo+
Solo
Team Averages
Level 7
1,494 SR
1,473 Elo+

VS

Team Averages
Level 13
1,606 SR
1,496 Elo+
Chronos
Chronos
Aarkaanon
Chronos
Level 23
God Stats
36W - 29L
1,675 SR
Queue Stats
432W - 405L
1,522 Elo+
Solo
Artemis
Artemis
ELoy1994
Artemis
Level 4
God Stats
29W - 32L
1,707 SR
Queue Stats
177W - 209L
1,426 Elo+
Solo
Set
Set
F6CtrlAltDel
Set
Level 7
God Stats
8W - 3L
1,649 SR
Queue Stats
8W - 3L
1,619 Elo+
Solo
Yemoja
Yemoja
T4sh1e
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
not2goodatsmite
Sun Wukong
Level 28
God Stats
16W - 17L
1,500 SR
Queue Stats
261W - 289L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LeHeyMan
Bakasura
9
4 / 5 / 0
6,390
426
5,503
9,607
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Mastersrt08
Sun Wukong
7
0 / 6 / 2
5,362
357
2,215
7,591
3,703
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
12
3 / 3 / 2
7,444
496
8,079
8,760
3,904
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
mysterchest
Cthulhu
8
0 / 3 / 2
5,761
384
2,805
10,376
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

10
0 / 5 / 1
6,215
414
3,647
6,998
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Aarkaanon
Chronos
13
5 / 2 / 5
7,950
530
7,797
10,071
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
ELoy1994
Artemis
10
0 / 3 / 4
6,552
437
4,668
7,219
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
13 / 0 / 4
9,681
645
12,249
9,297
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
T4sh1e
Yemoja
10
0 / 1 / 3
6,755
450
1,130
7,835
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
not2goodatsmite
Sun Wukong
13
4 / 1 / 3
8,357
557
5,662
7,931
4,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
22
22
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
Aarkaanon
Chronos
5
2
5
3.75
W
Artemis
ELoy1994
Artemis
0
3
4
0.67
W
13
0
4
15
L
Bakasura
LeHeyMan
Bakasura
4
5
0
0.8
L
Sun Wukong
Mastersrt08
Sun Wukong
0
6
2
0.17
W
Yemoja
T4sh1e
Yemoja
0
1
3
1.5
L
Anubis
3
3
2
1.33
L
Cthulhu
mysterchest
Cthulhu
0
3
2
0.33
W
Sun Wukong
not2goodatsmite
Sun Wukong
4
1
3
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,249
Damage
31,506
43,332
Taken
42,353
18,116
Mitigated
19,174
8,343
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Aarkaanon
Chronos
7,797
2,483
0
2,291
10,071
2,725
1,146
3,223
6,495
44,245
0
W
Artemis
ELoy1994
Artemis
4,668
2,195
453
1,724
7,219
2,608
0
2,728
4,166
0
33,632
W
12,249
5,481
0
3,421
9,297
5,240
0
1,103
7,908
0
81,113
L
Bakasura
LeHeyMan
Bakasura
5,503
2,991
0
794
9,607
3,579
0
2,492
7,115
0
21,839
L
Sun Wukong
Mastersrt08
Sun Wukong
2,215
324
0
85
7,591
3,703
0
427
7,164
0
16,262
W
Yemoja
T4sh1e
Yemoja
1,130
290
910
734
7,835
3,705
140
4,416
2,791
8,938
0
L
Anubis
8,079
163
111
4,287
8,760
3,904
0
2,067
6,693
42,331
0
L
Cthulhu
mysterchest
Cthulhu
2,805
61
0
1,805
10,376
4,963
0
3,008
7,368
15,465
0
W
Sun Wukong
not2goodatsmite
Sun Wukong
5,662
1,116
0
1,085
7,931
4,896
396
2,355
5,359
0
40,407
L
3,647
425
194
1,067
6,998
1,967
0
933
6,065
23,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
39,295
222
Minions Killed
345
0
Camps Cleared
0
1,254,411
Distance Traveled
1,380,825
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,950
530
64
4
0
313,358
4
W
Artemis
6,552
437
63
4
0
240,373
3
W
Set
9,681
645
148
10
0
345,852
5
L
Bakasura
6,390
426
41
3
0
315,580
2
L
Sun Wukong
5,362
357
24
2
0
213,495
0
W
Yemoja
6,755
450
11
1
0
256,417
2
L
Anubis
7,444
496
72
5
0
252,910
0
L
Cthulhu
5,761
384
27
2
0
213,585
1
W
Sun Wukong
8,357
557
59
4
0
224,825
5
L
Ra
6,215
414
58
4
0
258,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role