Player Matchup

Ymir
Ymir
MiniDelvin
Ymir
Level 87
God Stats
4W - 1L
1,354 SR
Queue Stats
604W - 485L
1,630 Elo+
Party 1
King Arthur
King Arthur
OozyLordDelvin
King Arthur
Level 158
God Stats
37W - 43L
1,559 SR
Queue Stats
230W - 194L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
XtheBazingaX
Gilgamesh
Level 126
God Stats
12W - 15L
1,324 SR
Queue Stats
92W - 89L
1,521 Elo+
Party 3
Chiron
Chiron
lunchbox1227
Chiron
Level 107
God Stats
12W - 9L
1,466 SR
Queue Stats
18W - 19L
1,481 Elo+
Party 3
Janus
Janus
softbutterbuns
Janus
Level 159
God Stats
31W - 35L
1,536 SR
Queue Stats
514W - 499L
1,555 Elo+
Solo
Team Averages
Level 127
1,448 SR
1,549 Elo+

VS

Team Averages
Level 84
1,426 SR
1,572 Elo+
Baron Samedi
Baron Samedi
Kurrz
Baron Samedi
Level 107
God Stats
3W - 2L
1,290 SR
Queue Stats
307W - 285L
1,622 Elo+
Party 2
Tyr
Tyr
NICH0S
Tyr
Level 81
God Stats
13W - 8L
1,634 SR
Queue Stats
712W - 670L
1,541 Elo+
Party 2
Serqet
Serqet
Resarc
Serqet
Level 86
God Stats
0W - 4L
1,193 SR
Queue Stats
130W - 139L
1,546 Elo+
Solo
Jing Wei
Jing Wei
bucky343
Jing Wei
Level 62
God Stats
73W - 94L
1,569 SR
Queue Stats
450W - 434L
1,569 Elo+
Party 2
Ra
Ra
princeofnuts
Ra
Level 86
God Stats
16W - 15L
1,443 SR
Queue Stats
783W - 730L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 14
10,009
500
5,672
18,366
14,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
OozyLordDelvin
King Arthur
19
2 / 3 / 2
11,566
578
13,799
23,440
17,350
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
XtheBazingaX
Gilgamesh
16
4 / 4 / 11
10,664
533
11,665
16,025
8,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
19
7 / 1 / 3
12,484
624
14,659
10,792
4,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 2 / 4
13,609
680
18,267
7,796
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kurrz
Baron Samedi
12
0 / 6 / 4
8,104
405
8,822
15,274
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tyr
NICH0S
Tyr
15
4 / 3 / 0
9,729
486
17,738
22,822
19,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
Resarc
Serqet
14
1 / 5 / 2
8,677
434
5,487
15,509
9,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
bucky343
Jing Wei
13
0 / 7 / 3
8,306
415
6,197
15,277
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 8 / 1
9,993
500
13,409
13,183
5,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
29
Kills
11
11
Deaths
29
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Kurrz
Baron Samedi
0
6
4
0.33
W
0
1
14
7
L
Tyr
NICH0S
Tyr
4
3
0
1.33
W
King Arthur
OozyLordDelvin
King Arthur
2
3
2
1
L
Serqet
Resarc
Serqet
1
5
2
0.4
W
Gilgamesh
XtheBazingaX
Gilgamesh
4
4
11
2.38
L
Jing Wei
bucky343
Jing Wei
0
7
3
0.21
W
Chiron
7
1
3
8.5
L
6
8
1
0.81
W
16
2
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,062
Damage
51,653
76,419
Taken
82,065
47,570
Mitigated
49,108
25,244
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Kurrz
Baron Samedi
8,822
865
425
3,535
15,274
10,237
0
7,756
7,308
32,781
0
W
5,672
979
0
4,232
18,366
14,852
0
9,864
7,983
33,661
0
L
Tyr
NICH0S
Tyr
17,738
3,357
0
9,557
22,822
19,410
0
4,680
18,010
384
66,943
W
King Arthur
OozyLordDelvin
King Arthur
13,799
1,401
0
9,548
23,440
17,350
168
1,499
21,487
223
85,334
L
Serqet
Resarc
Serqet
5,487
1,097
0
5,722
15,509
9,541
0
3,452
11,989
0
55,127
W
Gilgamesh
XtheBazingaX
Gilgamesh
11,665
3,763
0
3,241
16,025
8,087
660
4,738
10,924
0
67,819
L
Jing Wei
bucky343
Jing Wei
6,197
4,987
0
3,528
15,277
4,771
0
1,198
14,079
0
49,720
W
Chiron
14,659
6,784
419
5,739
10,792
4,346
6,183
2,562
8,220
0
103,226
L
13,409
1,264
1,046
2,606
13,183
5,149
0
6,512
6,517
69,796
0
W
18,267
2,614
0
2,065
7,796
2,935
737
3,219
4,110
97,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,332
Gold Earned
44,809
670
Minions Killed
481
0
Camps Cleared
0
1,954,469
Distance Traveled
1,873,034
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,104
405
40
2
0
343,647
8
W
Ymir
10,009
500
40
2
0
403,666
6
L
Tyr
9,729
486
122
6
0
406,050
3
W
King Arthur
11,566
578
177
9
0
402,548
2
L
Serqet
8,677
434
99
5
0
448,111
2
W
Gilgamesh
10,664
533
82
4
0
391,982
4
L
Jing Wei
8,306
415
107
5
0
342,154
5
W
Chiron
12,484
624
189
9
0
386,921
5
L
Ra
9,993
500
113
6
0
333,072
6
W
Janus
13,609
680
182
9
0
369,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role