Player Matchup

Fenrir
Fenrir
Bloodshokk
Fenrir
Level 29
God Stats
13W - 20L
1,289 SR
Queue Stats
38W - 47L
1,307 Elo+
Party 2
Bellona
Bellona
ExnicRN
Bellona
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 20L
1,299 Elo+
Solo
Geb
Geb
GruulShaman
Geb
Level 25
God Stats
7W - 5L
1,480 SR
Queue Stats
21W - 25L
1,313 Elo+
Party 2
Medusa
Medusa
RoseSawojka
Medusa
Level 26
God Stats
2W - 6L
1,242 SR
Queue Stats
29W - 43L
1,257 Elo+
Party 2
Nox
Nox
dubeche
Nox
Level 29
God Stats
8W - 6L
1,534 SR
Queue Stats
102W - 145L
1,333 Elo+
Solo
Team Averages
Level 28
1,409 SR
1,302 Elo+

VS

Team Averages
Level 15
1,582 SR
1,402 Elo+
Hachiman
Hachiman
Crypto334
Hachiman
Level 7
God Stats
3W - 13L
1,708 SR
Queue Stats
10W - 26L
1,206 Elo+
Party 3
Hercules
Hercules
ShyüShingan
Hercules
Level 24
God Stats
1W - 2L
1,719 SR
Queue Stats
143W - 137L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
VdooNeodyme
Danzaburou
Level 28
God Stats
7W - 12L
1,500 SR
Queue Stats
102W - 103L
1,473 Elo+
Party 1
Hades
Hades
boubak
Hades
Level 15
God Stats
1W - 3L
1,482 SR
Queue Stats
103W - 103L
1,396 Elo+
Solo
Thanatos
Thanatos
halilha
Thanatos
Level 2
God Stats
5W - 9L
1,500 SR
Queue Stats
7W - 18L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodshokk
Fenrir
12
9 / 2 / 6
8,036
574
7,424
8,798
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
ExnicRN
Bellona
14
3 / 1 / 0
8,403
600
5,594
8,982
7,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 1 / 6
7,015
501
5,691
9,474
7,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
12
6 / 0 / 1
7,368
526
5,742
5,151
2,082
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nox
13
3 / 1 / 11
8,219
587
7,434
5,492
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Crypto334
Hachiman
8
0 / 5 / 2
5,602
400
3,066
8,047
2,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
ShyüShingan
Hercules
8
0 / 4 / 3
5,577
398
2,647
10,466
4,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
VdooNeodyme
Danzaburou
11
4 / 4 / 0
7,529
538
9,461
8,858
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
boubak
Hades
10
1 / 3 / 0
6,740
481
2,170
7,054
2,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
halilha
Thanatos
8
0 / 7 / 0
5,046
360
2,952
8,076
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
23
Kills
5
5
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bloodshokk
Fenrir
9
2
6
6
L
Hachiman
Crypto334
Hachiman
0
5
2
0.2
W
Bellona
ExnicRN
Bellona
3
1
0
3
W
2
1
6
5
W
Medusa
6
0
1
6.5
L
Hercules
ShyüShingan
Hercules
0
4
3
0.38
L
Danzaburou
VdooNeodyme
Danzaburou
4
4
0
1
L
Hades
boubak
Hades
1
3
0
0.33
W
Nox
3
1
11
8.5
L
Thanatos
halilha
Thanatos
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,885
Damage
20,296
37,897
Taken
42,501
23,071
Mitigated
14,393
8,786
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bloodshokk
Fenrir
7,424
2,701
636
2,422
8,798
4,025
1,794
0
8,798
0
28,251
L
Hachiman
Crypto334
Hachiman
3,066
2,263
0
0
8,047
2,036
0
2,560
5,487
0
26,253
W
Bellona
ExnicRN
Bellona
5,594
2,498
0
609
8,982
7,356
515
2,170
6,812
0
48,462
W
5,691
938
0
1,549
9,474
7,238
132
0
9,474
17,626
0
W
Medusa
5,742
2,522
99
2,827
5,151
2,082
764
0
5,151
0
33,704
L
Hercules
ShyüShingan
Hercules
2,647
805
0
2,157
10,466
4,951
0
4,878
5,588
0
14,352
L
Danzaburou
VdooNeodyme
Danzaburou
9,461
5,017
0
1,107
8,858
2,496
0
2,994
5,864
0
33,273
L
Hades
boubak
Hades
2,170
139
0
1,749
7,054
2,591
0
0
6,856
19,634
0
W
Nox
7,434
363
0
644
5,492
2,370
1,404
0
5,492
45,956
0
L
Thanatos
halilha
Thanatos
2,952
879
0
2,488
8,076
2,319
0
2,693
5,383
0
12,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
30,494
344
Minions Killed
206
0
Camps Cleared
0
1,335,903
Distance Traveled
1,157,958
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,036
574
43
3
0
290,194
1
L
Hachiman
5,602
400
50
4
0
245,439
1
W
Bellona
8,403
600
114
8
0
255,024
0
W
Geb
7,015
501
24
2
0
286,146
3
W
Medusa
7,368
526
67
5
0
243,703
4
L
Hercules
5,577
398
16
1
0
251,335
2
L
Danzaburou
7,529
538
63
5
0
237,402
1
L
Hades
6,740
481
59
4
0
191,161
0
W
Nox
8,219
587
96
7
0
260,836
0
L
Thanatos
5,046
360
18
1
0
232,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role