Player Matchup

Baron Samedi
Baron Samedi
CrazyIGG
Baron Samedi
Level 3
God Stats
11W - 13L
1,500 SR
Queue Stats
114W - 125L
1,500 Elo+
Party 2
Cupid
Cupid
JezzeJamez
Cupid
Level 13
God Stats
9W - 3L
1,500 SR
Queue Stats
159W - 126L
1,176 Elo+
Party 1
Baba Yaga
Baba Yaga
Saegerfredo
Baba Yaga
Level 27
God Stats
6W - 11L
1,236 SR
Queue Stats
56W - 75L
1,371 Elo+
Party 2
Sobek
Sobek
Sxmy
Sobek
Level 6
God Stats
5W - 4L
1,256 SR
Queue Stats
22W - 20L
1,037 Elo+
Party 1
Loki
Loki
iOogieBoogie
Loki
Level 22
God Stats
6W - 5L
1,279 SR
Queue Stats
29W - 26L
1,209 Elo+
Party 1
Team Averages
Level 14
1,354 SR
1,259 Elo+

VS

Team Averages
Level 24
1,398 SR
1,318 Elo+
Loki
Loki
ANIMEHENTAI666
Loki
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
ChaosAH
Ah Puch
Level 20
God Stats
5W - 12L
1,294 SR
Queue Stats
71W - 72L
1,273 Elo+
Solo
Bellona
Bellona
Garayito
Bellona
Level 23
God Stats
61W - 66L
1,584 SR
Queue Stats
106W - 136L
1,346 Elo+
Solo
Medusa
Medusa
Puuhatolof
Medusa
Level 15
God Stats
0W - 1L
1,282 SR
Queue Stats
21W - 30L
1,177 Elo+
Party 3
Cthulhu
Cthulhu
uns33nfrenzy
Cthulhu
Level 22
God Stats
1W - 3L
1,328 SR
Queue Stats
33W - 46L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrazyIGG
Baron Samedi
17
2 / 2 / 6
9,976
453
10,469
11,481
9,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
17
9 / 3 / 8
10,465
476
19,759
15,098
5,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Saegerfredo
Baba Yaga
14
3 / 3 / 5
9,277
422
6,790
12,415
5,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Sxmy
Sobek
13
1 / 5 / 12
8,893
404
5,832
20,267
23,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
11 / 3 / 1
11,078
504
10,422
12,422
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 5
10,438
474
8,505
15,062
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
ChaosAH
Ah Puch
16
2 / 3 / 4
10,146
461
11,701
11,611
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Garayito
Bellona
16
3 / 6 / 2
10,405
473
7,604
15,999
14,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Puuhatolof
Medusa
14
2 / 6 / 5
9,446
429
11,996
14,039
4,616
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
uns33nfrenzy
Cthulhu
15
3 / 6 / 2
9,446
429
14,576
21,117
14,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
26
Kills
16
16
Deaths
26
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
5
5
1.7
L
Ah Puch
ChaosAH
Ah Puch
2
3
4
1.33
W
Baron Samedi
CrazyIGG
Baron Samedi
2
2
6
2.5
L
Bellona
Garayito
Bellona
3
6
2
0.67
W
Cupid
9
3
8
4.33
L
Medusa
Puuhatolof
Medusa
2
6
5
0.75
W
Baba Yaga
Saegerfredo
Baba Yaga
3
3
5
1.83
W
Sobek
Sxmy
Sobek
1
5
12
1.4
W
11
3
1
3.83
L
Cthulhu
uns33nfrenzy
Cthulhu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,272
Damage
54,382
71,683
Taken
77,828
48,458
Mitigated
43,896
24,861
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,505
2,308
0
3,768
15,062
5,470
0
2,811
12,187
0
51,137
L
Ah Puch
ChaosAH
Ah Puch
11,701
1,075
0
3,630
11,611
4,457
60
3,160
8,341
53,191
0
W
Baron Samedi
CrazyIGG
Baron Samedi
10,469
919
1,231
3,615
11,481
9,059
306
3,290
8,191
49,601
0
L
Bellona
Garayito
Bellona
7,604
2,580
243
3,996
15,999
14,608
0
6,792
8,656
0
55,597
W
Cupid
19,759
13,206
1,013
6,653
15,098
5,937
0
7,125
7,973
0
71,685
L
Medusa
Puuhatolof
Medusa
11,996
4,757
0
2,483
14,039
4,616
779
3,029
11,004
0
61,250
W
Baba Yaga
Saegerfredo
Baba Yaga
6,790
145
243
5,522
12,415
5,559
58
3,875
8,540
44,300
0
W
Sobek
Sxmy
Sobek
5,832
1,022
0
2,802
20,267
23,169
0
8,207
12,060
15,781
0
W
10,422
2,809
0
3,782
12,422
4,734
360
3,780
8,642
0
65,961
L
Cthulhu
uns33nfrenzy
Cthulhu
14,576
459
2,023
3,792
21,117
14,745
421
6,391
14,549
47,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,689
Gold Earned
49,881
416
Minions Killed
469
0
Camps Cleared
0
1,990,543
Distance Traveled
2,010,879
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,438
474
81
4
0
413,823
4
L
Ah Puch
10,146
461
103
5
0
431,171
6
W
Baron Samedi
9,976
453
95
4
0
324,951
5
L
Bellona
10,405
473
112
5
0
382,172
0
W
Cupid
10,465
476
116
5
0
418,726
2
L
Medusa
9,446
429
98
4
0
380,228
1
W
Baba Yaga
9,277
422
80
4
0
371,865
1
W
Sobek
8,893
404
20
1
0
421,832
0
W
Loki
11,078
504
105
5
0
453,169
0
L
Cthulhu
9,446
429
75
3
0
403,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role