Player Matchup

Mercury
Mercury
JiveSo
Mercury
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
339W - 394L
1,389 Elo+
Solo
Janus
Janus
SgtMAKAROV
Janus
Level 43
God Stats
0W - 1L
1,732 SR
Queue Stats
15W - 23L
1,382 Elo+
Solo
Anhur
Anhur
Slickrick048
Anhur
Level 39
God Stats
2W - 8L
1,211 SR
Queue Stats
360W - 445L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
psykeus
Gilgamesh
Level 62
God Stats
0W - 1L
1,729 SR
Queue Stats
4W - 20L
1,179 Elo+
Party 2
Cthulhu
Cthulhu
shalalala123
Cthulhu
Level 33
God Stats
3W - 8L
1,242 SR
Queue Stats
12W - 28L
1,245 Elo+
Party 2
Team Averages
Level 43
1,483 SR
1,330 Elo+

VS

Team Averages
Level 57
1,408 SR
1,293 Elo+
Tsukuyomi
Tsukuyomi
AnubisThe9th
Tsukuyomi
Level 88
God Stats
5W - 3L
1,414 SR
Queue Stats
8W - 10L
1,146 Elo+
Party 1
Chaac
Chaac
JayThe9th
Chaac
Level 44
God Stats
3W - 4L
1,093 SR
Queue Stats
39W - 37L
1,146 Elo+
Party 1
Fafnir
Fafnir
MilkMyNips
Fafnir
Level 89
God Stats
36W - 21L
1,607 SR
Queue Stats
45W - 40L
1,146 Elo+
Party 1
The Morrigan
The Morrigan
MulTii0
The Morrigan
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
fidgetspinner101
Cernunnos
Level 44
God Stats
8W - 5L
1,428 SR
Queue Stats
249W - 260L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JiveSo
Mercury
11
1 / 7 / 1
6,720
448
2,966
13,073
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
13
7 / 6 / 1
8,587
572
8,098
8,740
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 1
6,104
407
4,405
9,345
2,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
psykeus
Gilgamesh
11
0 / 7 / 0
6,752
450
2,622
11,001
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
shalalala123
Cthulhu
10
1 / 5 / 0
6,154
410
5,894
11,971
5,267
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnubisThe9th
Tsukuyomi
16
14 / 3 / 3
9,602
640
11,501
10,245
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
JayThe9th
Chaac
15
9 / 0 / 3
8,880
592
8,480
8,355
7,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
MilkMyNips
Fafnir
11
1 / 0 / 9
7,590
506
5,491
8,736
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
MulTii0
The Morrigan
12
2 / 5 / 6
7,412
494
4,023
7,069
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
13
4 / 1 / 5
7,786
519
6,393
8,579
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
9
Kills
30
31
Deaths
9
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AnubisThe9th
Tsukuyomi
14
3
3
5.17
W
Chaac
JayThe9th
Chaac
9
0
3
10.5
L
Mercury
JiveSo
Mercury
1
7
1
0.21
W
Fafnir
MilkMyNips
Fafnir
1
0
9
5.5
W
The Morrigan
MulTii0
The Morrigan
2
5
6
1
L
Janus
7
6
1
1.25
L
0
6
1
0.08
W
Cernunnos
4
1
5
6.5
L
Gilgamesh
psykeus
Gilgamesh
0
7
0
0
L
Cthulhu
shalalala123
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,985
Damage
35,888
54,130
Taken
42,984
18,497
Mitigated
22,151
12,338
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AnubisThe9th
Tsukuyomi
11,501
3,885
0
3,395
10,245
3,793
0
3,728
6,199
0
52,172
W
Chaac
JayThe9th
Chaac
8,480
1,735
0
3,537
8,355
7,556
0
383
7,972
0
47,261
L
Mercury
JiveSo
Mercury
2,966
1,182
0
3,616
13,073
4,092
0
3,227
9,776
0
36,094
W
Fafnir
MilkMyNips
Fafnir
5,491
1,902
0
3,919
8,736
5,885
678
2,981
5,715
21,802
0
W
The Morrigan
MulTii0
The Morrigan
4,023
880
0
0
7,069
2,367
220
4,066
2,783
27,016
0
L
Janus
8,098
932
0
395
8,740
2,536
127
1,760
6,779
39,778
0
L
4,405
2,690
0
2,465
9,345
2,344
878
2,475
6,870
0
28,222
W
Cernunnos
6,393
2,401
0
3,696
8,579
2,550
702
2,256
6,323
0
49,330
L
Gilgamesh
psykeus
Gilgamesh
2,622
937
0
2,166
11,001
4,258
1,209
0
10,676
0
31,679
L
Cthulhu
shalalala123
Cthulhu
5,894
501
50
3,646
11,971
5,267
136
1,803
10,120
22,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,317
Gold Earned
41,270
312
Minions Killed
329
0
Camps Cleared
0
1,277,064
Distance Traveled
1,424,901
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,602
640
76
5
0
332,912
4
W
Chaac
8,880
592
93
6
0
263,111
0
L
Mercury
6,720
448
63
4
0
278,686
1
W
Fafnir
7,590
506
21
1
0
307,364
2
W
The Morrigan
7,412
494
55
4
0
265,870
0
L
Janus
8,587
572
89
6
0
250,717
0
L
Anhur
6,104
407
64
4
0
212,117
1
W
Cernunnos
7,786
519
84
6
0
255,644
5
L
Gilgamesh
6,752
450
71
5
0
252,141
4
L
Cthulhu
6,154
410
25
2
0
283,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role