Player Matchup

Fenrir
Fenrir
Bloodshokk
Fenrir
Level 29
God Stats
13W - 20L
1,303 SR
Queue Stats
38W - 47L
1,317 Elo+
Party 2
Geb
Geb
GruulShaman
Geb
Level 25
God Stats
7W - 5L
1,542 SR
Queue Stats
21W - 25L
1,329 Elo+
Party 2
Tiamat
Tiamat
PhinaWolf
Tiamat
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,188 Elo+
Party 3
Bellona
Bellona
RalofsRabe
Bellona
Level 29
God Stats
4W - 3L
1,594 SR
Queue Stats
44W - 49L
1,324 Elo+
Party 3
Medusa
Medusa
RoseSawojka
Medusa
Level 26
God Stats
2W - 6L
1,500 SR
Queue Stats
29W - 43L
1,266 Elo+
Party 2
Team Averages
Level 26
1,488 SR
1,285 Elo+

VS

Team Averages
Level 23
1,436 SR
1,379 Elo+
Hercules
Hercules
ShyüShingan
Hercules
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 137L
1,426 Elo+
Party 1
Sol
Sol
Sigvard13
Sol
Level 14
God Stats
2W - 0L
1,254 SR
Queue Stats
2W - 1L
1,266 Elo+
Solo
Pele
Pele
VdooNeodyme
Pele
Level 28
God Stats
5W - 8L
1,500 SR
Queue Stats
102W - 103L
1,467 Elo+
Party 1
Janus
Janus
Vercong
Janus
Level 28
God Stats
87W - 64L
1,547 SR
Queue Stats
123W - 106L
1,428 Elo+
Solo
Neith
Neith
kenmakitten
Neith
Level 22
God Stats
21W - 26L
1,379 SR
Queue Stats
29W - 34L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodshokk
Fenrir
6
0 / 3 / 0
4,293
429
2,621
6,259
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 4 / 0
4,715
472
2,403
7,001
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
PhinaWolf
Tiamat
8
0 / 4 / 0
4,583
458
591
5,359
2,138
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
RalofsRabe
Bellona
7
0 / 4 / 0
4,613
461
2,071
6,307
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
7
0 / 4 / 1
4,178
418
2,785
5,930
1,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ShyüShingan
Hercules
8
1 / 0 / 3
5,478
548
3,091
4,876
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 7
5,833
583
4,988
3,946
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
8 / 0 / 4
6,527
653
3,977
4,582
1,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Vercong
Janus
11
5 / 0 / 1
6,625
663
5,088
3,679
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
4 / 0 / 2
5,299
530
5,416
3,366
906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
19
19
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bloodshokk
Fenrir
0
3
0
0
L
1
4
0
0.25
L
Tiamat
PhinaWolf
Tiamat
0
4
0
0
L
Bellona
RalofsRabe
Bellona
0
4
0
0
L
Medusa
0
4
1
0.13
W
Hercules
ShyüShingan
Hercules
1
0
3
2.5
W
1
2
7
2.25
W
8
0
4
10
W
Janus
Vercong
Janus
5
0
1
5.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,471
Damage
22,560
30,856
Taken
20,449
11,285
Mitigated
6,802
7,551
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bloodshokk
Fenrir
2,621
527
282
2,270
6,259
1,991
74
1,164
5,035
0
15,515
L
2,403
441
0
1,233
7,001
2,754
0
804
6,197
11,165
0
L
Tiamat
PhinaWolf
Tiamat
591
123
0
1,237
5,359
2,138
192
3,683
1,634
12,960
0
L
Bellona
RalofsRabe
Bellona
2,071
331
0
1,112
6,307
3,139
132
3,361
2,624
0
17,496
L
Medusa
2,785
1,767
0
1,417
5,930
1,263
0
531
5,381
0
13,094
W
Hercules
ShyüShingan
Hercules
3,091
918
0
2,351
4,876
2,316
161
1,274
3,602
0
11,643
W
4,988
599
0
729
3,946
1,485
1,679
860
3,086
24,032
1,044
W
3,977
1,174
0
3,093
4,582
1,199
300
123
4,459
0
29,730
W
Janus
Vercong
Janus
5,088
633
0
1,733
3,679
896
212
0
3,679
33,246
0
W
5,416
3,093
0
2,294
3,366
906
603
737
2,629
0
25,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,382
Gold Earned
29,762
149
Minions Killed
236
0
Camps Cleared
0
846,964
Distance Traveled
960,153
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,293
429
35
4
0
196,904
0
L
Geb
4,715
472
19
2
0
172,089
0
L
Tiamat
4,583
458
21
2
0
113,539
0
L
Bellona
4,613
461
47
5
0
194,116
0
L
Medusa
4,178
418
27
3
0
170,316
4
W
Hercules
5,478
548
20
2
0
206,657
3
W
Sol
5,833
583
40
4
0
176,935
0
W
Pele
6,527
653
66
7
0
205,298
0
W
Janus
6,625
663
72
7
0
196,494
3
W
Neith
5,299
530
38
4
0
174,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role