Player Matchup

Apollo
Apollo
BigBadDad1992
Apollo
Level 5
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 3L
1,478 Elo+
Solo
Nemesis
Nemesis
Knutbypralle
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,422 Elo+
Solo
Terra
Terra
MrGagarinYu
Terra
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 35L
1,695 Elo+
Solo
Neith
Neith
TaylorW_799
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,417 Elo+
Solo
Hades
Hades
Valkorionn_
Hades
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 143L
1,456 Elo+
Solo
Team Averages
Level 16
1,539 SR
1,493 Elo+

VS

Team Averages
Level 22
1,590 SR
1,510 Elo+
Skadi
Skadi
NIlfent
Skadi
Level 22
God Stats
9W - 6L
1,701 SR
Queue Stats
391W - 384L
1,565 Elo+
Party 1
Bacchus
Bacchus
Thraqt
Bacchus
Level 3
God Stats
4W - 3L
1,482 SR
Queue Stats
9W - 6L
1,472 Elo+
Party 1
Odin
Odin
Zoru Kulasai
Odin
Level 29
God Stats
5W - 7L
1,468 SR
Queue Stats
15W - 18L
1,511 Elo+
Party 2
Horus
Horus
dragonfigth
Horus
Level 26
God Stats
4W - 3L
1,800 SR
Queue Stats
96W - 70L
1,582 Elo+
Solo
Janus
Janus
mugffacee00
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 44L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,052
610
1,112
2,716
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Knutbypralle
Nemesis
4
0 / 0 / 0
3,070
614
141
2,760
507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 0 / 1
3,422
684
931
3,301
881
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
1 / 2 / 1
3,129
626
2,089
2,377
239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

2
0 / 1 / 0
2,677
535
237
1,150
295
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
NIlfent
Skadi
5
1 / 1 / 1
3,451
690
2,315
2,245
438
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Thraqt
Bacchus
6
2 / 0 / 0
3,628
726
1,218
2,014
785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
2 / 0 / 0
3,844
769
1,378
1,632
603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
1 / 1 / 1
3,719
744
1,555
3,353
1,241
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 2
3,284
657
486
1,099
156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
6
6
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Nemesis
Knutbypralle
Nemesis
0
0
0
0
L
1
0
1
1.5
W
Skadi
NIlfent
Skadi
1
1
1
1.5
L
1
2
1
0.75
W
Bacchus
Thraqt
Bacchus
2
0
0
2
L
0
1
0
0
W
2
0
0
2
W
1
1
1
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,510
Damage
6,952
12,304
Taken
10,343
2,609
Mitigated
3,223
3,559
Healing
3,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,112
727
0
263
2,716
687
133
646
2,034
0
7,983
L
Nemesis
Knutbypralle
Nemesis
141
95
0
888
2,760
507
0
324
2,414
0
7,565
L
931
201
360
1,394
3,301
881
0
0
3,301
9,344
0
W
Skadi
NIlfent
Skadi
2,315
1,054
99
630
2,245
438
127
334
1,911
0
14,975
L
2,089
966
0
300
2,377
239
165
0
2,377
0
6,729
W
Bacchus
Thraqt
Bacchus
1,218
471
0
715
2,014
785
0
237
1,777
11,133
0
L
237
39
0
354
1,150
295
0
644
474
3,476
0
W
1,378
517
0
126
1,632
603
0
0
1,632
0
9,873
W
1,555
698
293
1,004
3,353
1,241
0
597
2,756
0
5,909
W
486
162
0
281
1,099
156
202
0
1,099
7,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,350
Gold Earned
17,926
76
Minions Killed
98
0
Camps Cleared
0
424,428
Distance Traveled
462,665
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,052
610
14
3
0
90,135
0
L
Nemesis
3,070
614
24
5
0
92,371
0
L
Terra
3,422
684
21
4
0
105,157
0
W
Skadi
3,451
690
26
5
0
79,035
0
L
Neith
3,129
626
9
2
0
100,035
0
W
Bacchus
3,628
726
22
4
0
100,518
0
L
Hades
2,677
535
8
2
0
36,730
0
W
Odin
3,844
769
35
7
0
105,122
1
W
Horus
3,719
744
2
0
0
94,021
0
W
Janus
3,284
657
13
3
0
83,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role