Player Matchup

Amaterasu
Amaterasu
Bobdowa
Amaterasu
Level 28
God Stats
1W - 5L
1,296 SR
Queue Stats
113W - 114L
1,442 Elo+
Solo
Bakasura
Bakasura
Ga1iF
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,266 Elo+
Solo
Olorun
Olorun
StonyGG
Olorun
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,178 Elo+
Party 1
Yemoja
Yemoja
Terminotaure
Yemoja
Level 8
God Stats
2W - 3L
1,295 SR
Queue Stats
8W - 13L
1,178 Elo+
Party 1
Neith
Neith
forizon223
Neith
Level 17
God Stats
1W - 2L
1,201 SR
Queue Stats
20W - 18L
1,436 Elo+
Solo
Team Averages
Level 12
1,358 SR
1,300 Elo+

VS

Team Averages
Level 22
1,572 SR
1,421 Elo+
Nemesis
Nemesis
BreastSqueeze
Nemesis
Level 29
God Stats
19W - 16L
1,501 SR
Queue Stats
55W - 41L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
EduV9
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,339 Elo+
Party 2
Chang'e
Chang'e
PandaAttack311
Chang'e
Level 36
God Stats
12W - 3L
1,958 SR
Queue Stats
61W - 61L
1,512 Elo+
Party 2
Hou Yi
Hou Yi
WILFI21
Hou Yi
Level 26
God Stats
6W - 8L
1,404 SR
Queue Stats
24W - 25L
1,473 Elo+
Party 2
Bellona
Bellona
javitwo69
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bobdowa
Amaterasu
16
3 / 2 / 2
10,165
565
5,576
7,882
5,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Ga1iF
Bakasura
14
1 / 4 / 4
9,278
515
1,403
13,359
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
StonyGG
Olorun
16
8 / 4 / 1
11,076
615
10,261
10,946
4,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
0 / 4 / 10
9,029
502
7,340
9,910
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
17
12 / 1 / 3
11,442
636
14,621
13,902
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
8 / 3 / 3
11,262
626
9,862
13,483
6,525
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
EduV9
Sun Wukong
13
2 / 6 / 4
7,595
422
3,578
13,363
7,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 3 / 3
10,126
563
7,550
13,872
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hou Yi
WILFI21
Hou Yi
13
1 / 9 / 2
7,604
422
10,111
13,173
4,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
javitwo69
Bellona
10
1 / 3 / 2
7,159
398
1,963
4,655
2,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
24
Kills
15
15
Deaths
24
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bobdowa
Amaterasu
3
2
2
2
L
Nemesis
8
3
3
3.17
L
Sun Wukong
EduV9
Sun Wukong
2
6
4
0.67
W
Bakasura
Ga1iF
Bakasura
1
4
4
0.75
L
3
3
3
1.5
W
Olorun
StonyGG
Olorun
8
4
1
2.13
W
Yemoja
0
4
10
1.25
L
Hou Yi
WILFI21
Hou Yi
1
9
2
0.22
W
Neith
12
1
3
13.5
L
Bellona
javitwo69
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,201
Damage
33,064
55,999
Taken
58,546
26,877
Mitigated
26,261
17,373
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bobdowa
Amaterasu
5,576
2,010
0
2,231
7,882
5,323
371
275
7,607
0
47,328
L
Nemesis
9,862
4,472
0
2,177
13,483
6,525
800
4,282
8,952
0
70,176
L
Sun Wukong
EduV9
Sun Wukong
3,578
416
0
97
13,363
7,585
0
2,706
10,657
0
24,490
W
Bakasura
Ga1iF
Bakasura
1,403
828
0
1,944
13,359
6,185
0
216
13,143
0
61,853
L
7,550
1,161
1,482
5,667
13,872
5,402
570
7,728
6,119
73,260
0
W
Olorun
StonyGG
Olorun
10,261
6,599
193
3,546
10,946
4,081
1,966
3,809
7,137
53,421
0
W
Yemoja
7,340
686
744
1,030
9,910
5,635
1,023
2,278
7,632
27,191
0
L
Hou Yi
WILFI21
Hou Yi
10,111
6,261
0
2,219
13,173
4,324
0
2,885
10,288
0
50,236
W
Neith
14,621
9,051
0
7,685
13,902
5,653
4,438
972
12,930
0
74,983
L
Bellona
javitwo69
Bellona
1,963
788
0
386
4,655
2,425
30
0
4,391
0
17,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,990
Gold Earned
43,746
466
Minions Killed
450
0
Camps Cleared
0
1,661,585
Distance Traveled
1,566,939
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,165
565
95
5
0
365,779
4
L
Nemesis
11,262
626
134
7
0
366,557
2
L
Sun Wukong
7,595
422
47
3
0
365,605
1
W
Bakasura
9,278
515
102
6
0
366,945
3
L
Chang'e
10,126
563
151
8
0
313,821
2
W
Olorun
11,076
615
105
6
0
338,765
0
W
Yemoja
9,029
502
24
1
0
294,326
4
L
Hou Yi
7,604
422
84
5
0
308,580
0
W
Neith
11,442
636
140
8
0
295,770
0
L
Bellona
7,159
398
34
2
0
212,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role