Player Matchup

Anhur
Anhur
Jwright889
Anhur
Level 28
God Stats
19W - 30L
1,297 SR
Queue Stats
262W - 287L
1,535 Elo+
Solo
Sol
Sol
Parzival122
Sol
Level 27
God Stats
7W - 7L
1,747 SR
Queue Stats
89W - 64L
1,624 Elo+
Solo
Achilles
Achilles
TheDankStorm
Achilles
Level 16
God Stats
3W - 3L
1,659 SR
Queue Stats
22W - 10L
1,752 Elo+
Solo
Yemoja
Yemoja
beyond-infinity7
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
d3spaireon
Nemesis
Level 10
God Stats
6W - 6L
1,500 SR
Queue Stats
117W - 97L
1,632 Elo+
Solo
Team Averages
Level 17
1,541 SR
1,609 Elo+

VS

Team Averages
Level 15
1,544 SR
1,547 Elo+
Kukulkan
Kukulkan
Dagapa
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DeemusWorthy
Cernunnos
Level 25
God Stats
4W - 2L
1,670 SR
Queue Stats
155W - 132L
1,576 Elo+
Solo
Mercury
Mercury
Juuancar
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 32L
1,732 Elo+
Party 1
Susano
Susano
Pashupatrasta
Susano
Level 16
God Stats
24W - 20L
1,548 SR
Queue Stats
181W - 176L
1,548 Elo+
Solo
Freya
Freya
dexster76691
Freya
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
409W - 467L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 4 / 3
6,190
516
2,537
7,799
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 2 / 4
6,509
542
6,123
7,855
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
TheDankStorm
Achilles
14
10 / 0 / 0
8,050
671
8,255
6,512
3,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

5
0 / 6 / 1
4,421
368
166
4,646
1,254
Nemesis
d3spaireon
Nemesis
12
5 / 0 / 4
7,190
599
4,638
8,069
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dagapa
Kukulkan
8
1 / 6 / 1
5,398
450
2,484
5,400
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DeemusWorthy
Cernunnos
12
7 / 4 / 0
7,652
638
9,847
7,798
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Juuancar
Mercury
9
0 / 3 / 2
5,500
458
2,165
6,485
1,964
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 2
6,360
530
3,450
8,468
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 4 / 2
4,926
411
2,330
6,549
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
19
Kills
11
12
Deaths
19
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dagapa
Kukulkan
1
6
1
0.25
L
Cernunnos
DeemusWorthy
Cernunnos
7
4
0
1.75
L
Mercury
Juuancar
Mercury
0
3
2
0.33
W
Anhur
1
4
3
0.63
W
3
2
4
2.5
L
3
2
2
2
W
Achilles
TheDankStorm
Achilles
10
0
0
10
W
0
6
1
0.08
W
Nemesis
d3spaireon
Nemesis
5
0
4
7
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,719
Damage
20,276
34,881
Taken
34,700
12,002
Mitigated
11,166
10,898
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dagapa
Kukulkan
2,484
518
0
0
5,400
1,809
129
2,137
3,263
19,896
0
L
Cernunnos
DeemusWorthy
Cernunnos
9,847
4,608
0
1,084
7,798
2,846
589
467
7,331
0
47,038
L
Mercury
Juuancar
Mercury
2,165
624
0
710
6,485
1,964
191
1,457
5,028
0
28,480
W
Anhur
2,537
1,068
0
2,114
7,799
1,765
0
0
7,799
0
29,110
W
6,123
1,283
0
2,363
7,855
2,238
392
1,918
5,827
33,820
0
L
3,450
1,271
0
4,146
8,468
2,545
0
913
7,555
0
32,834
W
Achilles
TheDankStorm
Achilles
8,255
2,893
0
3,069
6,512
3,595
0
1,568
4,944
0
40,730
W
166
83
110
0
4,646
1,254
80
1,086
3,520
1,719
0
W
Nemesis
d3spaireon
Nemesis
4,638
1,541
0
3,242
8,069
3,150
0
92
7,977
0
36,009
L
2,330
892
0
1,259
6,549
2,002
630
1,315
5,234
14,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,360
Gold Earned
29,836
286
Minions Killed
302
0
Camps Cleared
0
1,106,642
Distance Traveled
1,153,481
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,398
450
56
5
0
210,368
2
L
Cernunnos
7,652
638
85
7
0
208,438
2
L
Mercury
5,500
458
61
5
0
263,191
3
W
Anhur
6,190
516
55
5
0
218,271
2
W
Sol
6,509
542
69
6
0
202,583
2
L
Susano
6,360
530
77
6
0
253,365
2
W
Achilles
8,050
671
83
7
0
247,236
1
W
Yemoja
4,421
368
8
1
0
146,984
0
W
Nemesis
7,190
599
71
6
0
291,568
6
L
Freya
4,926
411
23
2
0
218,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role