Player Matchup

Ra
Ra
Akolytos
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,322 Elo+
Party 2
Izanami
Izanami
Haverstad
Izanami
Level 27
God Stats
20W - 21L
1,616 SR
Queue Stats
316W - 359L
1,452 Elo+
Solo
Sylvanus
Sylvanus
Mendel14
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,290 Elo+
Solo
Odin
Odin
Xyu73
Odin
Level 26
God Stats
5W - 4L
1,635 SR
Queue Stats
60W - 66L
1,482 Elo+
Solo
Nemesis
Nemesis
Zhydon
Nemesis
Level 4
God Stats
0W - 2L
1,262 SR
Queue Stats
11W - 18L
1,322 Elo+
Party 2
Team Averages
Level 13
1,503 SR
1,374 Elo+

VS

Team Averages
Level 18
1,511 SR
1,388 Elo+
Hades
Hades
BDGgrimreaper
Hades
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
Cyclon530
Cthulhu
Level 7
God Stats
1W - 2L
1,598 SR
Queue Stats
2W - 4L
1,259 Elo+
Solo
Neith
Neith
Headvoice
Neith
Level 9
God Stats
4W - 6L
1,334 SR
Queue Stats
5W - 9L
1,392 Elo+
Party 1
Sol
Sol
Meeduuzax3
Sol
Level 23
God Stats
4W - 0L
1,929 SR
Queue Stats
42W - 43L
1,505 Elo+
Party 1
Thor
Thor
Sugar58
Thor
Level 41
God Stats
1W - 1L
1,192 SR
Queue Stats
47W - 49L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,645
465
1,656
4,870
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Haverstad
Izanami
8
0 / 3 / 0
4,933
493
1,175
4,826
1,230
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

Sylvanus
Mendel14
Sylvanus
7
0 / 2 / 0
4,333
433
944
3,360
1,952
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
Xyu73
Odin
9
0 / 3 / 0
5,035
504
4,830
5,995
3,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Zhydon
Nemesis
7
0 / 5 / 1
4,534
453
1,912
7,531
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 1
5,913
591
3,103
3,025
1,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
Cyclon530
Cthulhu
9
1 / 0 / 1
5,060
506
2,981
3,207
1,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Headvoice
Neith
9
3 / 0 / 0
5,695
570
1,618
2,832
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 0 / 1
5,981
598
4,203
6,875
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
Sugar58
Thor
11
6 / 0 / 1
6,455
646
4,118
6,450
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
16
17
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
5
1
1
5.5
W
Cthulhu
Cyclon530
Cthulhu
1
0
1
1.5
L
Izanami
Haverstad
Izanami
0
3
0
0
W
Neith
Headvoice
Neith
3
0
0
3
W
1
0
1
1.5
L
Sylvanus
Mendel14
Sylvanus
0
2
0
0
W
Thor
Sugar58
Thor
6
0
1
6.5
L
Odin
Xyu73
Odin
0
3
0
0
L
Nemesis
Zhydon
Nemesis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,517
Damage
16,023
26,582
Taken
22,389
9,771
Mitigated
7,477
2,907
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,656
436
0
252
4,870
1,250
425
1,335
3,535
13,836
0
W
3,103
492
79
965
3,025
1,265
746
1,279
1,628
14,108
0
W
Cthulhu
Cyclon530
Cthulhu
2,981
210
0
1,319
3,207
1,742
68
460
2,747
15,625
0
L
Izanami
Haverstad
Izanami
1,175
314
0
808
4,826
1,230
0
1,462
3,189
0
25,097
W
Neith
Headvoice
Neith
1,618
590
0
2,080
2,832
699
846
119
2,713
0
23,277
W
4,203
1,597
0
3,940
6,875
1,732
1,261
0
6,600
30,531
0
L
Sylvanus
Mendel14
Sylvanus
944
327
108
344
3,360
1,952
419
1,367
1,943
10,535
784
W
Thor
Sugar58
Thor
4,118
1,117
0
3,408
6,450
2,039
0
546
5,814
0
32,634
L
Odin
Xyu73
Odin
4,830
901
0
325
5,995
3,440
0
3,643
2,352
0
21,775
L
Nemesis
Zhydon
Nemesis
1,912
741
0
1,070
7,531
1,899
26
2,255
5,276
0
17,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
29,104
180
Minions Killed
266
0
Camps Cleared
0
902,920
Distance Traveled
849,609
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,645
465
29
3
0
185,510
3
W
Hades
5,913
591
36
4
0
124,903
0
W
Cthulhu
5,060
506
25
3
0
213,558
2
L
Izanami
4,933
493
49
5
0
162,858
3
W
Neith
5,695
570
66
7
0
158,808
0
W
Sol
5,981
598
59
6
0
150,594
0
L
Sylvanus
4,333
433
22
2
0
178,391
0
W
Thor
6,455
646
80
8
0
201,746
0
L
Odin
5,035
504
44
4
0
186,998
2
L
Nemesis
4,534
453
36
4
0
189,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role