Player Matchup

Sun Wukong
Sun Wukong
Hansi1953
Sun Wukong
Level 10
God Stats
5W - 5L
1,443 SR
Queue Stats
71W - 113L
1,310 Elo+
Party 1
Anubis
Anubis
SKB Ice
Anubis
Level 46
God Stats
8W - 8L
1,294 SR
Queue Stats
20W - 33L
1,211 Elo+
Party 1
Gilgamesh
Gilgamesh
XSchm13rp1mmelX
Gilgamesh
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 266L
1,316 Elo+
Party 1
Team Averages
Level 56
1,412 SR
1,279 Elo+

VS

Team Averages
Level 40
1,212 SR
1,144 Elo+
Mercury
Mercury
Havok_Bird
Mercury
Level 29
God Stats
5W - 8L
1,161 SR
Queue Stats
47W - 108L
1,144 Elo+
Party 2
Merlin
Merlin
Havok_Chari
Merlin
Level 69
God Stats
6W - 15L
1,161 SR
Queue Stats
21W - 58L
1,156 Elo+
Party 2
Gilgamesh
Gilgamesh
Havok_RaZe
Gilgamesh
Level 21
God Stats
22W - 33L
1,316 SR
Queue Stats
31W - 70L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hansi1953
Sun Wukong
16
2 / 1 / 8
13,150
548
5,701
15,220
8,969
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Anubis
SKB Ice
Anubis
20
17 / 0 / 2
16,883
703
23,561
14,004
7,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
XSchm13rp1mmelX
Gilgamesh
16
0 / 5 / 15
13,742
573
11,766
17,400
16,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Havok_Bird
Mercury
16
3 / 6 / 2
13,278
553
6,784
16,260
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
18
1 / 4 / 4
13,238
552
19,307
12,252
3,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Havok_RaZe
Gilgamesh
16
2 / 9 / 2
13,168
549
11,465
21,799
12,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
6
6
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Hansi1953
Sun Wukong
2
1
8
6
L
Mercury
Havok_Bird
Mercury
3
6
2
0.67
L
Merlin
1
4
4
0.75
L
Gilgamesh
Havok_RaZe
Gilgamesh
2
9
2
0.33
W
Anubis
SKB Ice
Anubis
17
0
2
18
W
Gilgamesh
XSchm13rp1mmelX
Gilgamesh
0
5
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,028
Damage
37,556
46,624
Taken
50,311
32,795
Mitigated
21,541
18,422
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Hansi1953
Sun Wukong
5,701
771
1,573
1,385
15,220
8,969
894
6,752
8,468
0
31,413
L
Mercury
Havok_Bird
Mercury
6,784
482
0
2,283
16,260
4,985
0
7,849
8,411
0
58,382
L
Merlin
19,307
354
726
3,745
12,252
3,780
218
6,084
6,168
89,080
0
L
Gilgamesh
Havok_RaZe
Gilgamesh
11,465
2,100
0
3,062
21,799
12,776
495
10,333
11,466
0
45,082
W
Anubis
SKB Ice
Anubis
23,561
339
1,474
10,617
14,004
7,010
1,889
6,967
7,037
119,518
0
W
Gilgamesh
XSchm13rp1mmelX
Gilgamesh
11,766
1,582
1,024
2,349
17,400
16,816
0
5,786
11,614
75
53,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
39,684
244
Minions Killed
240
0
Camps Cleared
0
1,200,117
Distance Traveled
1,298,490
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,150
548
32
1
0
414,237
6
L
Mercury
13,278
553
73
3
0
479,527
0
L
Merlin
13,238
552
119
5
0
410,408
4
L
Gilgamesh
13,168
549
48
2
0
408,555
5
W
Anubis
16,883
703
160
7
0
411,738
1
W
Gilgamesh
13,742
573
52
2
0
374,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role