Player Matchup

Ymir
Ymir
Masters
 
Ymir
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond III
CZN2
Ravana
Diamond III
Level 68
God Stats
7W - 4L
1,625 SR
Queue Stats
95W - 70L
2,218 MMR
Party 2
Danzaburou
Danzaburou
Diamond I
PREM1UMZ
Danzaburou
Diamond I
Level 115
God Stats
19W - 19L
1,797 SR
Queue Stats
260W - 218L
2,264 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
ULTRA PuFF C
Cthulhu
Diamond I
Level 160
God Stats
21W - 8L
1,992 SR
Queue Stats
262W - 226L
2,353 MMR
Solo
Poseidon
Poseidon
Diamond III
killermaster98t
Poseidon
Diamond III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 259L
2,206 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,683 SR
2,108 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,696 SR
2,363 MMR
Ganesha
Ganesha
Masters
AlexTheAligator
Ganesha
Masters
Level 153
God Stats
1W - 2L
1,567 SR
Queue Stats
135W - 109L
2,457 MMR
Solo
Nemesis
Nemesis
Masters
DigiMinki
Nemesis
Masters
Level 160
God Stats
13W - 8L
1,899 SR
Queue Stats
680W - 655L
2,391 MMR
Solo
Vamana
Vamana
Diamond IV
FnT Grim
Vamana
Diamond IV
Level 160
God Stats
3W - 2L
1,708 SR
Queue Stats
436W - 396L
2,070 MMR
Party 1
Janus
Janus
Masters
SnAkE EyEz LC
Janus
Masters
Level 156
God Stats
87W - 84L
1,716 SR
Queue Stats
286W - 278L
2,582 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
komma
Jing Wei
Diamond IV
Level 155
God Stats
6W - 6L
1,590 SR
Queue Stats
106W - 86L
2,316 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
5 / 3 / 14
11,689
557
9,788
22,976
21,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
CZN2
Ravana
19
10 / 0 / 9
13,003
619
22,340
13,219
7,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
PREM1UMZ
Danzaburou
19
3 / 1 / 7
13,088
623
10,693
13,549
5,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ULTRA PuFF C
Cthulhu
19
7 / 1 / 7
13,286
633
11,294
16,071
16,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
19
5 / 2 / 10
12,747
607
12,354
14,218
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetTsukuyomiScyllaAthenaApollo

VS

Bans
Guan YuRaijinCu ChulainnAphroditeKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
9,390
447
3,649
19,344
15,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
DigiMinki
Nemesis
16
1 / 7 / 1
9,443
450
7,420
17,907
6,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
FnT Grim
Vamana
16
1 / 8 / 2
9,934
473
8,937
22,026
16,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 7 / 3
9,822
468
14,322
14,370
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
komma
Jing Wei
19
3 / 4 / 0
12,465
594
6,765
13,662
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
30
Kills
7
7
Deaths
30
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
3
14
4
L
0
4
4
0.5
W
Ravana
CZN2
Ravana
10
0
9
14.5
L
Nemesis
DigiMinki
Nemesis
1
7
1
0.21
L
Vamana
FnT Grim
Vamana
1
8
2
0.25
W
Danzaburou
PREM1UMZ
Danzaburou
3
1
7
6.5
L
2
7
3
0.5
W
Cthulhu
ULTRA PuFF C
Cthulhu
7
1
7
10.5
W
Poseidon
5
2
10
5
L
Jing Wei
komma
Jing Wei
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,469
Damage
41,093
80,033
Taken
87,309
56,585
Mitigated
48,505
32,873
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,788
2,384
0
6,036
22,976
21,416
161
5,458
17,291
31,854
0
L
3,649
431
0
1,606
19,344
15,016
0
7,706
11,638
25,850
0
W
Ravana
CZN2
Ravana
22,340
8,553
0
8,021
13,219
7,647
17
3,804
9,245
0
104,129
L
Nemesis
DigiMinki
Nemesis
7,420
2,832
0
1,552
17,907
6,963
0
7,049
10,858
0
74,911
L
Vamana
FnT Grim
Vamana
8,937
3,912
0
3,130
22,026
16,062
0
8,778
13,248
0
64,592
W
Danzaburou
PREM1UMZ
Danzaburou
10,693
4,281
0
7,278
13,549
5,294
4,007
3,782
9,685
0
101,168
L
14,322
316
0
1,550
14,370
5,388
0
7,233
7,137
78,766
0
W
Cthulhu
ULTRA PuFF C
Cthulhu
11,294
888
1,057
6,226
16,071
16,863
1,021
1,737
14,275
75,611
0
W
Poseidon
12,354
2,161
0
4,255
14,218
5,365
5,627
3,879
10,183
106,797
0
L
Jing Wei
komma
Jing Wei
6,765
4,698
0
5,095
13,662
5,076
2,222
2,670
10,992
0
94,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,813
Gold Earned
51,054
669
Minions Killed
642
0
Camps Cleared
0
2,162,307
Distance Traveled
2,000,871
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,689
557
35
2
0
413,019
6
L
Ganesha
9,390
447
11
1
0
412,413
5
W
Ravana
13,003
619
140
7
0
485,364
2
L
Nemesis
9,443
450
137
7
0
419,912
5
L
Vamana
9,934
473
136
6
0
373,364
1
W
Danzaburou
13,088
623
178
8
0
386,137
8
L
Janus
9,822
468
158
8
0
412,746
5
W
Cthulhu
13,286
633
153
7
0
437,703
1
W
Poseidon
12,747
607
163
8
0
440,084
4
L
Jing Wei
12,465
594
200
10
0
382,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role