Player Matchup

Fenrir
Fenrir
Amaziing_Jbus
Fenrir
Level 78
God Stats
9W - 16L
1,536 SR
Queue Stats
296W - 377L
1,365 Elo+
Party 2
Hera
Hera
Leox_Cor
Hera
Level 88
God Stats
62W - 67L
1,504 SR
Queue Stats
595W - 641L
1,407 Elo+
Party 1
Chaac
Chaac
Schluepfhodn1988
Chaac
Level 109
God Stats
27W - 36L
1,358 SR
Queue Stats
667W - 742L
1,352 Elo+
Party 1
Danzaburou
Danzaburou
THOMA2TAYLOR
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 84L
1,416 Elo+
Solo
Ganesha
Ganesha
timberman395xp
Ganesha
Level 67
God Stats
26W - 25L
1,519 SR
Queue Stats
222W - 303L
1,384 Elo+
Party 2
Team Averages
Level 81
1,483 SR
1,385 Elo+

VS

Team Averages
Level 93
1,526 SR
1,389 Elo+
Guan Yu
Guan Yu
AnnoyinPupil
Guan Yu
Level 86
God Stats
2W - 4L
1,431 SR
Queue Stats
21W - 34L
1,339 Elo+
Solo
Danzaburou
Danzaburou
Didy Donut
Danzaburou
Level 59
God Stats
6W - 4L
1,503 SR
Queue Stats
146W - 149L
1,429 Elo+
Solo
Arachne
Arachne
pardon_relatif
Arachne
Level 88
God Stats
79W - 69L
1,444 SR
Queue Stats
387W - 457L
1,368 Elo+
Solo
Hel
Hel
red54853
Hel
Level 124
God Stats
5W - 4L
1,657 SR
Queue Stats
199W - 243L
1,398 Elo+
Solo
Athena
Athena
tahsah_69
Athena
Level 107
God Stats
24W - 10L
1,596 SR
Queue Stats
149W - 137L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
8,755
547
7,532
14,599
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
13
0 / 0 / 1
8,043
503
6,659
4,874
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 1
8,355
522
9,259
11,505
8,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
THOMA2TAYLOR
Danzaburou
12
2 / 4 / 1
7,727
483
5,380
8,394
2,460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 3
7,343
459
7,833
13,322
6,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AnnoyinPupil
Guan Yu
13
1 / 2 / 3
7,687
480
3,918
14,402
8,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Didy Donut
Danzaburou
14
4 / 3 / 3
8,549
534
9,215
10,591
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 1 / 4
7,621
476
3,953
7,220
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 0 / 5
8,855
553
10,101
10,326
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
tahsah_69
Athena
13
5 / 1 / 6
8,737
546
7,728
14,996
10,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
15
15
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
Guan Yu
AnnoyinPupil
Guan Yu
1
2
3
1.25
W
Danzaburou
Didy Donut
Danzaburou
4
3
3
1.83
L
Hera
0
0
1
0.5
L
1
3
1
0.5
L
Danzaburou
THOMA2TAYLOR
Danzaburou
2
4
1
0.63
W
2
1
4
4
W
3
0
5
5.5
W
Athena
tahsah_69
Athena
5
1
6
8
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,663
Damage
34,915
52,694
Taken
57,535
24,777
Mitigated
29,583
16,664
Healing
26,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,532
1,731
0
6,366
14,599
5,847
220
4,162
10,437
0
55,427
W
Guan Yu
AnnoyinPupil
Guan Yu
3,918
372
1,066
3,252
14,402
8,522
532
2,654
11,223
0
36,585
W
Danzaburou
Didy Donut
Danzaburou
9,215
4,510
0
2,866
10,591
3,307
1,396
1,845
8,746
0
54,363
L
Hera
6,659
1,366
0
1,160
4,874
1,956
628
2,476
2,398
58,227
0
L
9,259
2,031
0
4,499
11,505
8,034
0
3,171
8,334
0
54,127
L
Danzaburou
THOMA2TAYLOR
Danzaburou
5,380
1,758
819
1,725
8,394
2,460
468
3,525
4,869
0
36,587
W
3,953
2,709
282
1,970
7,220
2,850
928
1,614
5,482
0
39,384
W
10,101
801
6,228
7,391
10,326
3,997
0
3,728
6,427
67,560
0
W
Athena
tahsah_69
Athena
7,728
1,885
523
2,997
14,996
10,907
108
4,231
10,540
18,384
0
L
7,833
496
0
2,095
13,322
6,480
124
4,495
8,827
34,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
41,449
435
Minions Killed
404
0
Camps Cleared
0
1,520,131
Distance Traveled
1,616,358
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,755
547
114
7
0
319,261
0
W
Guan Yu
7,687
480
70
4
0
324,939
3
W
Danzaburou
8,549
534
87
5
0
274,828
0
L
Hera
8,043
503
127
8
0
308,365
5
L
Chaac
8,355
522
92
6
0
286,452
1
L
Danzaburou
7,727
483
76
5
0
279,128
3
W
Arachne
7,621
476
86
5
0
356,781
0
W
Hel
8,855
553
131
8
0
317,899
4
W
Athena
8,737
546
30
2
0
341,911
3
L
Ganesha
7,343
459
26
2
0
326,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role