Player Matchup

Sol
Sol
Silver I
Jfrancojaimes
Sol
Silver I
Level 123
God Stats
6W - 1L
1,939 SR
Queue Stats
9W - 10L
1,512 MMR
Solo
Neith
Neith
Bronze III
gufustberry
Neith
Bronze III
Level 46
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
rickpapa4978
Xing Tian
Bronze III
Level 79
God Stats
2W - 3L
1,577 SR
Queue Stats
6W - 14L
1,473 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,676 SR
1,495 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,620 SR
1,469 MMR
Kuzenbo
Kuzenbo
Gold IV
CAiiiiiiyO
Kuzenbo
Gold IV
Level 160
God Stats
4W - 3L
1,460 SR
Queue Stats
142W - 150L
1,523 MMR
Party 1
Cupid
Cupid
Gold IV
Roll4Innitiative
Cupid
Gold IV
Level 140
God Stats
5W - 0L
1,904 SR
Queue Stats
140W - 171L
1,350 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
SweetCandy115
Baba Yaga
Gold IV
Level 160
God Stats
14W - 10L
1,496 SR
Queue Stats
142W - 150L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 1
12,394
729
17,095
14,639
6,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 6 / 8
10,909
642
12,067
15,004
6,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
rickpapa4978
Xing Tian
13
2 / 6 / 5
11,212
660
12,407
21,956
28,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
ChaacTiamatDanzaburouCthulhuAh Puch

VS

Bans
ZeusHou YiYmirAnhurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CAiiiiiiyO
Kuzenbo
15
1 / 3 / 15
12,120
713
11,317
29,100
28,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
13 / 6 / 2
13,339
785
17,514
13,057
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
SweetCandy115
Baba Yaga
15
2 / 1 / 10
10,996
647
12,203
9,437
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
10
Kills
16
16
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CAiiiiiiyO
Kuzenbo
1
3
15
2.83
L
7
4
1
1.88
W
13
6
2
2.33
W
Baba Yaga
SweetCandy115
Baba Yaga
2
1
10
7
L
1
6
8
0.83
L
Xing Tian
rickpapa4978
Xing Tian
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,569
Damage
41,034
51,599
Taken
51,594
40,693
Mitigated
37,536
14,503
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CAiiiiiiyO
Kuzenbo
11,317
2,468
0
13,327
29,100
28,769
279
14,101
14,999
29,357
0
L
17,095
3,960
0
5,868
14,639
6,127
1,071
4,932
9,493
77,198
0
W
17,514
10,058
265
1,639
13,057
5,322
1,003
8,436
4,621
0
58,533
W
Baba Yaga
SweetCandy115
Baba Yaga
12,203
746
880
3,112
9,437
3,445
777
7,051
2,386
55,368
0
L
12,067
6,236
0
3,943
15,004
6,366
627
7,506
7,170
0
54,310
L
Xing Tian
rickpapa4978
Xing Tian
12,407
1,218
1,393
3,299
21,956
28,200
285
10,106
11,349
32,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
36,455
211
Minions Killed
181
0
Camps Cleared
0
840,301
Distance Traveled
924,426
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,120
713
24
1
0
327,284
1
L
Sol
12,394
729
105
6
0
291,310
0
W
Cupid
13,339
785
69
4
0
257,256
1
W
Baba Yaga
10,996
647
88
5
0
339,886
2
L
Neith
10,909
642
71
4
0
273,398
0
L
Xing Tian
11,212
660
35
2
0
275,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role