Player Matchup

Zhong Kui
Zhong Kui
Kyuga101
Zhong Kui
Level 89
God Stats
0W - 1L
1,726 SR
Queue Stats
49W - 58L
1,420 Elo+
Party 1
Da Ji
Da Ji
Nplayz
Da Ji
Level 106
God Stats
0W - 1L
1,345 SR
Queue Stats
185W - 148L
1,451 Elo+
Party 1
Ullr
Ullr
Paddi_hsv
Ullr
Level 54
God Stats
18W - 31L
1,239 SR
Queue Stats
679W - 664L
1,385 Elo+
Party 1
Ymir
Ymir
XanderSama
Ymir
Level 86
God Stats
4W - 2L
1,769 SR
Queue Stats
114W - 126L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Xberger_36
Gilgamesh
Level 48
God Stats
28W - 18L
1,542 SR
Queue Stats
604W - 581L
1,372 Elo+
Party 1
Team Averages
Level 77
1,524 SR
1,413 Elo+

VS

Team Averages
Level 97
1,481 SR
1,452 Elo+
Neith
Neith
DauntingHalo545
Neith
Level 69
God Stats
13W - 9L
1,668 SR
Queue Stats
138W - 134L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
Wend-El
Erlang Shen
Level 144
God Stats
10W - 12L
1,232 SR
Queue Stats
393W - 392L
1,412 Elo+
Solo
He Bo
He Bo
Zombiekilla3146
He Bo
Level 68
God Stats
1W - 0L
1,302 SR
Queue Stats
17W - 16L
1,491 Elo+
Solo
Pele
Pele
randalf2018
Pele
Level 125
God Stats
20W - 21L
1,518 SR
Queue Stats
642W - 597L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
weebfeex
Ao Kuang
Level 81
God Stats
5W - 2L
1,685 SR
Queue Stats
109W - 98L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kyuga101
Zhong Kui
16
2 / 11 / 1
10,269
467
11,104
20,848
10,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Nplayz
Da Ji
15
2 / 8 / 2
9,661
439
9,827
22,118
8,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
16
1 / 8 / 1
9,276
422
7,710
15,691
5,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 8 / 2
10,169
462
6,607
21,925
17,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Xberger_36
Gilgamesh
15
1 / 10 / 1
9,303
423
5,703
17,887
11,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 6
14,643
666
24,804
15,886
6,734
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Wend-El
Erlang Shen
16
2 / 2 / 21
11,975
544
7,541
20,031
22,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
10 / 1 / 12
14,473
658
21,498
12,871
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 3 / 6
13,067
594
14,504
22,269
10,521
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
weebfeex
Ao Kuang
20
9 / 2 / 5
13,526
615
9,227
16,823
7,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
93
7
Kills
43
45
Deaths
10
7
Assists
50
Player
Kills
Deaths
Assists
KDA
W
13
2
6
8
L
Zhong Kui
Kyuga101
Zhong Kui
2
11
1
0.23
L
Da Ji
Nplayz
Da Ji
2
8
2
0.38
L
Ullr
1
8
1
0.19
W
Erlang Shen
Wend-El
Erlang Shen
2
2
21
6.25
L
1
8
2
0.25
L
Gilgamesh
Xberger_36
Gilgamesh
1
10
1
0.15
W
10
1
12
16
W
9
3
6
4
W
Ao Kuang
weebfeex
Ao Kuang
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,951
Damage
77,574
98,469
Taken
87,880
53,977
Mitigated
52,623
12,646
Healing
35,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,804
10,438
0
7,485
15,886
6,734
9,898
4,756
10,990
0
122,141
L
Zhong Kui
Kyuga101
Zhong Kui
11,104
575
0
5,315
20,848
10,926
462
8,188
12,333
65,804
0
L
Da Ji
Nplayz
Da Ji
9,827
1,992
0
5,421
22,118
8,836
0
4,951
17,035
0
70,606
L
Ullr
7,710
2,107
0
480
15,691
5,030
624
4,088
11,546
0
50,612
W
Erlang Shen
Wend-El
Erlang Shen
7,541
2,166
0
5,396
20,031
22,712
1,815
6,940
12,945
205
31,735
L
6,607
1,595
0
989
21,925
17,230
0
7,759
14,009
38,269
0
L
Gilgamesh
Xberger_36
Gilgamesh
5,703
660
0
441
17,887
11,955
0
7,344
10,358
0
40,728
W
21,498
1,588
1,505
7,868
12,871
5,408
2,714
3,725
8,884
96,469
0
W
14,504
2,811
0
9,886
22,269
10,521
681
4,415
17,770
0
94,987
W
Ao Kuang
weebfeex
Ao Kuang
9,227
2,273
0
3,648
16,823
7,248
660
3,069
13,670
103,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,678
Gold Earned
67,684
507
Minions Killed
666
0
Camps Cleared
0
1,866,289
Distance Traveled
2,072,438
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,643
666
192
9
0
389,694
1
L
Zhong Kui
10,269
467
146
7
0
357,435
5
L
Da Ji
9,661
439
97
4
0
390,446
2
L
Ullr
9,276
422
88
4
0
377,204
1
W
Erlang Shen
11,975
544
44
2
0
414,089
4
L
Ymir
10,169
462
82
4
0
357,001
0
L
Gilgamesh
9,303
423
94
4
0
384,203
0
W
He Bo
14,473
658
143
7
0
431,759
1
W
Pele
13,067
594
142
6
0
420,374
3
W
Ao Kuang
13,526
615
145
7
0
416,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role