Player Matchup

Baron Samedi
Baron Samedi
AlphaJor07
Baron Samedi
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 57L
1,613 Elo+
Party 1
Ra
Ra
OnagiNoEsmalte
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 42L
1,788 Elo+
Party 1
Arachne
Arachne
TAD__nugent
Arachne
Level 27
God Stats
7W - 3L
1,756 SR
Queue Stats
57W - 48L
1,506 Elo+
Solo
Neith
Neith
Tadecovishk
Neith
Level 79
God Stats
4W - 4L
1,500 SR
Queue Stats
113W - 126L
1,674 Elo+
Party 1
Scylla
Scylla
ksamosjk
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 28
1,551 SR
1,616 Elo+

VS

Team Averages
Level 20
1,513 SR
1,531 Elo+
Thor
Thor
ElNegrodeGuasac
Thor
Level 10
God Stats
2W - 2L
1,780 SR
Queue Stats
98W - 36L
1,726 Elo+
Solo
Janus
Janus
Henriquemuhlen
Janus
Level 28
God Stats
3W - 4L
1,260 SR
Queue Stats
84W - 92L
1,345 Elo+
Solo
Bellona
Bellona
Ladysumirechan
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Pankcho
Neith
Level 28
God Stats
2W - 3L
1,526 SR
Queue Stats
113W - 81L
1,548 Elo+
Party 2
Sylvanus
Sylvanus
Tatanscientouno
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 85L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlphaJor07
Baron Samedi
10
4 / 0 / 4
6,112
611
3,982
3,980
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 6
5,650
565
2,769
7,000
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
TAD__nugent
Arachne
11
3 / 2 / 2
6,307
631
3,687
6,190
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 6
4,623
462
2,923
3,024
736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
ksamosjk
Scylla
9
3 / 1 / 1
5,551
555
2,844
4,422
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,459
546
2,197
6,208
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 1
5,202
520
3,287
3,567
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 4 / 1
4,129
413
368
5,284
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Pankcho
Neith
9
2 / 2 / 0
5,176
518
5,515
4,675
1,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
7
0 / 4 / 3
5,037
504
2,631
7,249
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
4
4
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlphaJor07
Baron Samedi
4
0
4
6
L
1
1
0
1
L
1
2
1
0.75
L
0
4
1
0.13
W
2
1
6
5
L
Neith
Pankcho
Neith
2
2
0
1
W
Arachne
TAD__nugent
Arachne
3
2
2
2
W
1
0
6
4
L
Sylvanus
0
4
3
0.38
W
Scylla
ksamosjk
Scylla
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,205
Damage
13,998
24,616
Taken
26,983
7,820
Mitigated
11,363
10,132
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlphaJor07
Baron Samedi
3,982
570
344
840
3,980
1,478
1,554
171
3,809
27,224
0
L
2,197
485
0
2,484
6,208
1,910
0
1,579
4,499
0
30,677
L
3,287
413
0
260
3,567
859
0
1,566
1,824
22,427
0
L
368
168
0
62
5,284
2,718
0
1,423
3,727
0
6,848
W
2,769
582
2,063
3,979
7,000
2,105
445
1,917
5,067
19,832
0
L
Neith
Pankcho
Neith
5,515
3,093
0
1,888
4,675
1,437
1,048
2,019
2,610
0
25,584
W
Arachne
TAD__nugent
Arachne
3,687
2,718
0
1,857
6,190
2,357
0
1,787
4,263
0
30,978
W
2,923
860
0
226
3,024
736
722
1,026
1,980
0
10,313
L
Sylvanus
2,631
869
302
1,652
7,249
4,439
112
2,402
4,728
11,816
0
W
Scylla
ksamosjk
Scylla
2,844
390
0
823
4,422
1,144
401
781
3,579
23,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
25,003
241
Minions Killed
190
0
Camps Cleared
0
877,261
Distance Traveled
763,313
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,112
611
59
6
0
161,106
3
L
Thor
5,459
546
66
7
0
174,560
2
L
Janus
5,202
520
46
5
0
181,803
1
L
Bellona
4,129
413
11
1
0
101,639
0
W
Ra
5,650
565
35
4
0
162,662
2
L
Neith
5,176
518
46
5
0
144,656
1
W
Arachne
6,307
631
71
7
0
209,507
1
W
Neith
4,623
462
26
3
0
174,110
0
L
Sylvanus
5,037
504
21
2
0
160,655
2
W
Scylla
5,551
555
50
5
0
169,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role