Player Matchup

Hercules
Hercules
Silver III
BELSHEIKER
Hercules
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
DeeJayK
Jing Wei
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
MerciiiDray
Ares
Silver V
Level 95
God Stats
0W - 2L
1,437 SR
Queue Stats
6W - 22L
933 MMR
Solo
Ymir
Ymir
Gold V
ThorIsMyLove
Ymir
Gold V
Level 104
God Stats
9W - 9L
1,542 SR
Queue Stats
52W - 61L
1,272 MMR
Party 1
Eset
Eset
Silver V
yoloswaginabox0
Eset
Silver V
Level 73
God Stats
0W - 1L
1,514 SR
Queue Stats
11W - 17L
1,192 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,498 SR
1,279 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,509 SR
1,175 MMR
Nemesis
Nemesis
Silver III
Browaddle
Nemesis
Silver III
Level 85
God Stats
32W - 23L
1,537 SR
Queue Stats
111W - 120L
891 MMR
Party 2
Kukulkan
Kukulkan
Silver II
Gabeltch
Kukulkan
Silver II
Level 108
God Stats
5W - 3L
1,294 SR
Queue Stats
107W - 102L
1,024 MMR
Solo
Apollo
Apollo
Silver I
GuacaDragon
Apollo
Silver I
Level 124
God Stats
10W - 7L
1,477 SR
Queue Stats
272W - 270L
1,141 MMR
Solo
Odin
Odin
Silver I
ThirtyHitCheapz
Odin
Silver I
Level 63
God Stats
3W - 1L
1,739 SR
Queue Stats
33W - 35L
1,317 MMR
Party 2
Athena
Athena
Silver II
chivoloco13
Athena
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BELSHEIKER
Hercules
16
5 / 4 / 5
11,555
428
14,328
34,746
32,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
DeeJayK
Jing Wei
18
4 / 6 / 8
12,010
445
14,675
21,518
9,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 11 / 9
11,540
427
10,279
29,382
31,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
5 / 6 / 5
12,998
481
25,866
28,145
31,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
7 / 7 / 9
12,756
472
19,888
19,103
8,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SetScyllaTiamatCu ChulainnTsukuyomi

VS

Bans
DanzaburouCupidJanusErlang ShenAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Browaddle
Nemesis
20
5 / 4 / 14
13,496
500
13,278
22,118
11,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Gabeltch
Kukulkan
20
8 / 6 / 9
14,467
536
33,739
13,764
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
20
9 / 4 / 13
15,205
563
27,478
29,517
13,945
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 4 / 14
14,219
527
15,407
26,244
25,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
18
4 / 5 / 19
13,684
507
14,471
32,151
45,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
103
23
Kills
34
34
Deaths
23
36
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Hercules
BELSHEIKER
Hercules
5
4
5
1.88
W
Nemesis
Browaddle
Nemesis
5
4
14
3
L
Jing Wei
DeeJayK
Jing Wei
4
6
8
1.33
W
Kukulkan
Gabeltch
Kukulkan
8
6
9
2.08
W
Apollo
9
4
13
3.88
L
2
11
9
0.59
W
8
4
14
3.75
L
5
6
5
1.25
W
Athena
4
5
19
2.7
L
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,036
Damage
104,373
132,894
Taken
123,794
112,545
Mitigated
101,949
37,697
Healing
32,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BELSHEIKER
Hercules
14,328
2,290
0
10,933
34,746
32,145
0
12,837
21,538
0
59,759
W
Nemesis
Browaddle
Nemesis
13,278
7,291
0
2,425
22,118
11,810
1,415
10,566
11,371
0
91,092
L
Jing Wei
DeeJayK
Jing Wei
14,675
11,565
0
5,503
21,518
9,140
1,581
7,842
13,509
0
81,081
W
Kukulkan
Gabeltch
Kukulkan
33,739
3,659
0
1,997
13,764
5,894
412
7,605
5,871
111,414
0
W
Apollo
27,478
21,942
0
15,130
29,517
13,945
6,252
11,567
17,774
0
124,914
L
10,279
347
0
5,445
29,382
31,106
114
10,629
18,509
28,939
0
W
15,407
3,703
0
7,694
26,244
25,169
374
14,383
11,747
0
78,506
L
25,866
5,176
0
8,996
28,145
31,649
170
10,125
17,831
93,006
0
W
Athena
14,471
3,868
0
4,846
32,151
45,131
1,539
11,733
20,081
43,940
0
L
19,888
1,604
2,131
4,689
19,103
8,505
214
8,954
9,848
93,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,859
Gold Earned
71,071
551
Minions Killed
623
0
Camps Cleared
0
2,361,125
Distance Traveled
2,463,992
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,555
428
81
3
0
491,980
5
W
Nemesis
13,496
500
110
4
0
493,547
1
L
Jing Wei
12,010
445
123
5
0
494,271
8
W
Kukulkan
14,467
536
159
6
0
488,900
8
W
Apollo
15,205
563
180
7
0
515,745
3
L
Ares
11,540
427
40
1
0
462,781
2
W
Odin
14,219
527
134
5
0
454,378
11
L
Ymir
12,998
481
160
6
0
442,718
3
W
Athena
13,684
507
40
1
0
511,422
7
L
Eset
12,756
472
147
5
0
469,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role