Player Matchup

Gilgamesh
Gilgamesh
Bidome
Gilgamesh
Level 27
God Stats
16W - 7L
1,719 SR
Queue Stats
95W - 116L
1,464 Elo+
Party 1
Merlin
Merlin
RhythmRobot
Merlin
Level 18
God Stats
19W - 14L
1,339 SR
Queue Stats
116W - 122L
1,260 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
shaqnosis23
Ah Muzen Cab
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,265 Elo+
Solo
Ares
Ares
timcans
Ares
Level 27
God Stats
8W - 4L
1,556 SR
Queue Stats
66W - 59L
1,495 Elo+
Party 1
Pele
Pele
tiredfed
Pele
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,523 SR
1,397 Elo+

VS

Team Averages
Level 11
1,530 SR
1,447 Elo+
Ra
Ra
AzazyelSensei
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Thor
Thor
MrKymaR
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
hentigalaxy
Danzaburou
Level 28
God Stats
2W - 1L
1,610 SR
Queue Stats
4W - 7L
1,395 Elo+
Solo
Skadi
Skadi
hyggens420
Skadi
Level 21
God Stats
1W - 2L
1,538 SR
Queue Stats
32W - 40L
1,338 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mrsssinister13
Ah Muzen Cab
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bidome
Gilgamesh
16
12 / 5 / 6
11,410
571
13,747
18,451
13,636
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
17
2 / 2 / 3
11,020
551
3,823
8,062
3,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
shaqnosis23
Ah Muzen Cab
12
3 / 7 / 8
9,148
457
5,632
10,920
4,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
timcans
Ares
14
2 / 3 / 15
10,079
504
5,771
16,004
19,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
19
13 / 4 / 8
12,833
642
16,226
17,323
10,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
6,327
316
897
2,018
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
MrKymaR
Thor
13
3 / 10 / 6
8,442
422
4,921
15,721
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
hentigalaxy
Danzaburou
16
6 / 4 / 6
10,529
526
12,450
12,653
5,299
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
16
9 / 7 / 4
11,072
554
12,872
15,613
6,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
mrsssinister13
Ah Muzen Cab
12
0 / 9 / 6
7,601
380
5,143
9,990
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
41
32
Kills
19
21
Deaths
32
40
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Gilgamesh
Bidome
Gilgamesh
12
5
6
3
L
Thor
MrKymaR
Thor
3
10
6
0.6
W
Merlin
2
2
3
1.75
L
Danzaburou
hentigalaxy
Danzaburou
6
4
6
2.25
L
Skadi
9
7
4
1.57
L
Ah Muzen Cab
mrsssinister13
Ah Muzen Cab
0
9
6
0.33
W
Ah Muzen Cab
shaqnosis23
Ah Muzen Cab
3
7
8
1
W
Ares
timcans
Ares
2
3
15
3.17
W
Pele
13
4
8
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,199
Damage
36,283
70,760
Taken
55,995
51,120
Mitigated
21,393
12,467
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
897
74
0
0
2,018
394
0
1,100
918
6,887
0
W
Gilgamesh
Bidome
Gilgamesh
13,747
2,877
0
4,756
18,451
13,636
1,525
0
18,451
0
41,012
L
Thor
MrKymaR
Thor
4,921
1,904
0
1,428
15,721
5,331
0
2,018
13,703
0
31,662
W
Merlin
3,823
641
0
1,022
8,062
3,356
4,211
418
7,542
72,453
0
L
Danzaburou
hentigalaxy
Danzaburou
12,450
5,184
0
2,522
12,653
5,299
297
999
11,654
0
47,913
L
Skadi
12,872
6,516
0
3,267
15,613
6,879
475
2,900
12,713
0
48,172
L
Ah Muzen Cab
mrsssinister13
Ah Muzen Cab
5,143
1,400
0
700
9,990
3,490
38
2,577
7,413
0
17,099
W
Ah Muzen Cab
shaqnosis23
Ah Muzen Cab
5,632
3,134
0
968
10,920
4,309
2,752
267
10,543
0
25,173
W
Ares
timcans
Ares
5,771
532
0
603
16,004
19,211
954
0
16,004
24,088
0
W
Pele
16,226
3,335
0
5,118
17,323
10,608
2,504
0
17,323
0
98,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,490
Gold Earned
43,971
422
Minions Killed
255
0
Camps Cleared
0
1,764,006
Distance Traveled
1,492,263
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,327
316
9
0
0
101,151
0
W
Gilgamesh
11,410
571
48
2
0
369,300
3
L
Thor
8,442
422
56
3
0
358,459
1
W
Merlin
11,020
551
134
7
0
345,638
4
L
Danzaburou
10,529
526
79
4
0
376,823
3
L
Skadi
11,072
554
79
4
0
309,111
0
L
Ah Muzen Cab
7,601
380
32
2
0
346,719
0
W
Ah Muzen Cab
9,148
457
39
2
0
299,498
0
W
Ares
10,079
504
31
2
0
349,727
0
W
Pele
12,833
642
170
9
0
399,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role