Player Matchup

Ymir
Ymir
Dive 0n ln
Ymir
Level 18
God Stats
7W - 4L
1,597 SR
Queue Stats
27W - 23L
1,453 Elo+
Party 1
Nike
Nike
KiLLerQueeN_128
Nike
Level 9
God Stats
3W - 3L
1,514 SR
Queue Stats
11W - 15L
1,370 Elo+
Solo
Kukulkan
Kukulkan
KngsideCstl
Kukulkan
Level 29
God Stats
18W - 23L
1,545 SR
Queue Stats
153W - 213L
1,335 Elo+
Solo
Rama
Rama
Poontatious
Rama
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 101L
1,421 Elo+
Party 1
Thor
Thor
andres5555
Thor
Level 17
God Stats
2W - 2L
1,269 SR
Queue Stats
41W - 37L
1,423 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,400 Elo+

VS

Team Averages
Level 17
1,503 SR
1,452 Elo+
Bellona
Bellona
ALay214
Bellona
Level 8
God Stats
0W - 2L
1,202 SR
Queue Stats
12W - 20L
1,393 Elo+
Solo
Kukulkan
Kukulkan
MUSCLEqpHAMSTER
Kukulkan
Level 29
God Stats
12W - 13L
1,442 SR
Queue Stats
161W - 176L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Xop Vranex
Cthulhu
Level 18
God Stats
10W - 9L
1,382 SR
Queue Stats
107W - 117L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
Xop Zabi
Danzaburou
Level 22
God Stats
5W - 4L
1,698 SR
Queue Stats
179W - 199L
1,535 Elo+
Party 2
Loki
Loki
taylorson2
Loki
Level 7
God Stats
4W - 1L
1,792 SR
Queue Stats
7W - 6L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 6
6,121
556
3,517
7,622
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 0
4,528
412
574
4,700
1,705
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
KngsideCstl
Kukulkan
11
4 / 0 / 1
6,558
596
4,121
3,817
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
4 / 1 / 5
6,205
564
5,418
4,885
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
4 / 2 / 3
5,600
509
3,214
6,190
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ALay214
Bellona
4
0 / 3 / 1
4,072
370
767
3,489
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
10
0 / 2 / 1
5,881
535
2,997
2,769
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Xop Vranex
Cthulhu
7
0 / 4 / 1
4,590
417
2,878
7,084
5,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Xop Zabi
Danzaburou
8
1 / 3 / 0
5,397
491
2,816
6,175
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 0
5,815
529
1,714
6,446
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
3
5
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
ALay214
Bellona
0
3
1
0.17
W
2
0
6
5
W
0
2
0
0
W
Kukulkan
KngsideCstl
Kukulkan
4
0
1
4.5
L
Kukulkan
0
2
1
0.25
W
4
1
5
6.5
L
Cthulhu
Xop Vranex
Cthulhu
0
4
1
0.13
L
Danzaburou
Xop Zabi
Danzaburou
1
3
0
0.33
W
4
2
3
2.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,844
Damage
11,172
27,214
Taken
25,963
9,315
Mitigated
12,261
8,061
Healing
2,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ALay214
Bellona
767
340
0
50
3,489
1,682
0
1,419
1,864
0
2,970
W
3,517
887
0
2,876
7,622
3,523
0
1,540
5,882
20,274
0
W
574
0
0
250
4,700
1,705
115
955
3,617
0
13,759
W
Kukulkan
KngsideCstl
Kukulkan
4,121
543
0
1,846
3,817
1,222
0
1,581
2,014
30,323
0
L
Kukulkan
2,997
143
0
0
2,769
926
40
1,415
1,294
28,468
0
W
5,418
4,672
0
2,024
4,885
1,179
357
898
3,962
0
27,861
L
Cthulhu
Xop Vranex
Cthulhu
2,878
852
0
100
7,084
5,671
0
1,762
5,322
12,431
0
L
Danzaburou
Xop Zabi
Danzaburou
2,816
1,573
0
1,181
6,175
2,142
0
1,344
4,831
0
20,145
W
3,214
844
0
1,065
6,190
1,686
876
306
5,864
0
19,413
L
1,714
413
0
1,620
6,446
1,840
585
1,271
5,014
0
28,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,012
Gold Earned
25,755
239
Minions Killed
204
0
Camps Cleared
0
1,006,694
Distance Traveled
899,354
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,072
370
6
1
0
153,467
0
W
Ymir
6,121
556
29
3
0
209,899
0
W
Nike
4,528
412
28
3
0
184,903
1
W
Kukulkan
6,558
596
83
8
0
205,493
1
L
Kukulkan
5,881
535
79
7
0
198,954
5
W
Rama
6,205
564
58
5
0
182,467
2
L
Cthulhu
4,590
417
18
2
0
165,024
2
L
Danzaburou
5,397
491
38
3
0
176,859
0
W
Thor
5,600
509
41
4
0
223,932
0
L
Loki
5,815
529
63
6
0
205,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role