Player Matchup

Merlin
Merlin
Taelindril
Merlin
Level 48
God Stats
10W - 5L
1,579 SR
Queue Stats
43W - 39L
1,463 Elo+
Solo
Osiris
Osiris
paulwong00
Osiris
Level 35
God Stats
1W - 1L
1,544 SR
Queue Stats
31W - 36L
1,445 Elo+
Party 1
Ne Zha
Ne Zha
qcpwn8
Ne Zha
Level 29
God Stats
9W - 3L
1,602 SR
Queue Stats
90W - 59L
1,614 Elo+
Party 1
Team Averages
Level 37
1,575 SR
1,507 Elo+

VS

Team Averages
Level 55
1,499 SR
1,394 Elo+
Horus
Horus
SuperSunNova101
Horus
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 74L
1,555 Elo+
Party 2
Hades
Hades
xXYakota_KarmaXx
Hades
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Party 2
Cupid
Cupid
zerothehero121
Cupid
Level 29
God Stats
6W - 13L
1,497 SR
Queue Stats
19W - 29L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Taelindril
Merlin
12
3 / 1 / 5
8,041
731
9,017
3,783
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
paulwong00
Osiris
12
4 / 1 / 7
8,397
763
6,958
6,585
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
qcpwn8
Ne Zha
12
4 / 1 / 7
8,349
759
7,713
6,684
2,480
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
8,032
730
4,540
11,391
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 5 / 1
7,015
638
4,590
9,676
3,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 1
7,329
666
1,012
7,845
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Merlin
Taelindril
Merlin
3
1
5
5.5
W
Osiris
paulwong00
Osiris
4
1
7
7.5
W
Ne Zha
qcpwn8
Ne Zha
4
1
7
7.5
L
1
5
1
0.3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,688
Damage
10,142
17,052
Taken
28,912
9,250
Mitigated
14,288
2,094
Healing
4,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,540
2,034
456
1,621
11,391
8,126
116
3,200
7,613
0
12,477
W
Merlin
Taelindril
Merlin
9,017
940
0
950
3,783
1,172
129
781
3,002
31,317
0
W
Osiris
paulwong00
Osiris
6,958
1,512
0
550
6,585
5,598
333
2,627
3,958
0
19,701
W
Ne Zha
qcpwn8
Ne Zha
7,713
1,522
0
594
6,684
2,480
0
1,244
5,440
0
34,466
L
4,590
371
27
1,590
9,676
3,647
0
2,115
7,195
20,540
0
L
1,012
184
124
1,107
7,845
2,515
231
2,873
4,501
0
20,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,787
Gold Earned
22,376
132
Minions Killed
93
0
Camps Cleared
0
683,763
Distance Traveled
550,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,032
730
18
2
0
198,298
2
W
Merlin
8,041
731
54
5
0
210,081
2
W
Osiris
8,397
763
27
2
0
241,174
1
W
Ne Zha
8,349
759
51
5
0
232,508
0
L
Hades
7,015
638
32
3
0
183,558
0
L
Cupid
7,329
666
43
4
0
168,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role