Player Matchup

Guan Yu
Guan Yu
Platinum IV
Fofo58
Guan Yu
Platinum IV
Level 113
God Stats
1W - 2L
1,321 SR
Queue Stats
137W - 137L
1,812 MMR
Solo
Chang'e
Chang'e
Platinum II
Hebrewer
Chang'e
Platinum II
Level 136
God Stats
13W - 14L
1,535 SR
Queue Stats
537W - 516L
1,781 MMR
Solo
Geb
Geb
Platinum V
Huey403
Geb
Platinum V
Level 145
God Stats
12W - 9L
1,500 SR
Queue Stats
605W - 597L
1,810 MMR
Solo
Danzaburou
Danzaburou
Platinum I
SZND-SaltyBalls
Danzaburou
Platinum I
Level 143
God Stats
43W - 23L
1,767 SR
Queue Stats
626W - 621L
1,864 MMR
Solo
Ratatoskr
Ratatoskr
Platinum III
Shawty12inch
Ratatoskr
Platinum III
Level 85
God Stats
2W - 4L
1,595 SR
Queue Stats
138W - 129L
1,766 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,544 SR
1,807 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,599 SR
1,807 MMR
Ne Zha
Ne Zha
Platinum V
CausticRoast
Ne Zha
Platinum V
Level 152
God Stats
1W - 1L
1,747 SR
Queue Stats
44W - 34L
1,839 MMR
Solo
Scylla
Scylla
Platinum II
Cpt Knight JM
Scylla
Platinum II
Level 129
God Stats
17W - 16L
1,604 SR
Queue Stats
147W - 127L
1,852 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
DemoniacJack
Kuzenbo
Platinum IV
Level 157
God Stats
6W - 6L
1,641 SR
Queue Stats
186W - 182L
1,787 MMR
Solo
Fenrir
Fenrir
Platinum III
SpawnCraft
Fenrir
Platinum III
Level 158
God Stats
12W - 15L
1,567 SR
Queue Stats
276W - 261L
1,800 MMR
Solo
Medusa
Medusa
Platinum IV
xMYS-_
Medusa
Platinum IV
Level 155
God Stats
1W - 3L
1,436 SR
Queue Stats
191W - 190L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Fofo58
Guan Yu
20
2 / 6 / 7
13,659
506
8,549
25,813
34,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Hebrewer
Chang'e
20
5 / 6 / 6
14,103
522
15,639
21,629
9,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
18
1 / 5 / 11
13,125
486
6,906
25,700
24,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SZND-SaltyBalls
Danzaburou
20
13 / 4 / 7
17,575
651
28,263
30,577
15,643
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
Shawty12inch
Ratatoskr
20
8 / 3 / 5
15,876
588
18,101
21,779
11,362
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetTiamatAthenaHeimdallrApollo

VS

Bans
TsukuyomiPersephoneIzanamiRavanaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
4 / 3 / 10
13,014
482
16,398
18,797
13,178
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 6 / 8
13,422
497
20,412
16,125
5,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
DemoniacJack
Kuzenbo
20
2 / 4 / 5
12,909
478
13,065
22,737
27,235
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
SpawnCraft
Fenrir
17
3 / 6 / 13
12,283
455
9,663
24,773
21,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
xMYS-_
Medusa
19
5 / 10 / 4
12,931
479
16,492
22,965
8,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
64
29
Kills
24
24
Deaths
29
36
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
3
10
3
L
10
6
8
2.33
L
Kuzenbo
DemoniacJack
Kuzenbo
2
4
5
1.13
W
Guan Yu
Fofo58
Guan Yu
2
6
7
0.92
W
Chang'e
Hebrewer
Chang'e
5
6
6
1.33
W
Geb
1
5
11
1.3
W
Danzaburou
SZND-SaltyBalls
Danzaburou
13
4
7
4.13
W
Ratatoskr
Shawty12inch
Ratatoskr
8
3
5
3.5
L
Fenrir
SpawnCraft
Fenrir
3
6
13
1.58
L
Medusa
xMYS-_
Medusa
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,458
Damage
76,030
125,498
Taken
105,397
95,155
Mitigated
75,609
58,228
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
16,398
4,407
0
6,109
18,797
13,178
951
3,857
14,639
0
100,149
L
20,412
2,773
0
2,778
16,125
5,377
575
3,978
11,827
87,035
0
L
Kuzenbo
DemoniacJack
Kuzenbo
13,065
2,856
0
4,030
22,737
27,235
255
4,180
17,694
84,316
0
W
Guan Yu
Fofo58
Guan Yu
8,549
655
2,348
7,237
25,813
34,045
399
9,257
16,266
0
67,192
W
Chang'e
Hebrewer
Chang'e
15,639
853
6,703
9,845
21,629
9,206
2,798
9,370
11,971
100,124
0
W
Geb
6,906
951
0
6,273
25,700
24,899
897
9,245
16,233
31,282
0
W
Danzaburou
SZND-SaltyBalls
Danzaburou
28,263
17,622
0
16,945
30,577
15,643
6,083
4,133
26,386
0
165,442
W
Ratatoskr
Shawty12inch
Ratatoskr
18,101
4,589
0
8,877
21,779
11,362
755
4,862
16,785
0
133,652
L
Fenrir
SpawnCraft
Fenrir
9,663
2,890
0
4,699
24,773
21,052
0
7,094
17,000
0
42,550
L
Medusa
xMYS-_
Medusa
16,492
9,384
0
5,814
22,965
8,767
574
2,815
20,068
0
82,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,338
Gold Earned
64,559
735
Minions Killed
637
0
Camps Cleared
0
2,612,473
Distance Traveled
2,424,797
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,014
482
141
5
0
583,886
3
L
Scylla
13,422
497
160
6
0
460,200
9
L
Kuzenbo
12,909
478
151
6
0
456,759
4
W
Guan Yu
13,659
506
140
5
0
494,214
9
W
Chang'e
14,103
522
169
6
0
479,597
8
W
Geb
13,125
486
42
2
0
545,533
5
W
Danzaburou
17,575
651
203
8
0
476,377
4
W
Ratatoskr
15,876
588
181
7
0
616,752
8
L
Fenrir
12,283
455
57
2
0
507,629
5
L
Medusa
12,931
479
128
5
0
416,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role