Player Matchup

Yemoja
Yemoja
BrokenYemoja
Yemoja
Level 5
God Stats
16W - 13L
1,249 SR
Queue Stats
60W - 59L
1,277 Elo+
Solo
Gilgamesh
Gilgamesh
CyberDWolf93
Gilgamesh
Level 12
God Stats
31W - 30L
1,390 SR
Queue Stats
365W - 381L
1,482 Elo+
Party 2
Cernunnos
Cernunnos
NastyGoogle
Cernunnos
Level 15
God Stats
10W - 7L
1,297 SR
Queue Stats
159W - 178L
1,476 Elo+
Party 2
Ullr
Ullr
StormTerror5
Ullr
Level 17
God Stats
1W - 2L
1,290 SR
Queue Stats
112W - 119L
1,400 Elo+
Solo
Eset
Eset
TimeCrisis3
Eset
Level 27
God Stats
10W - 17L
1,526 SR
Queue Stats
244W - 261L
1,419 Elo+
Solo
Team Averages
Level 15
1,350 SR
1,411 Elo+

VS

Team Averages
Level 12
1,646 SR
1,556 Elo+
Bacchus
Bacchus
AidsInMySausage
Bacchus
Level 25
God Stats
1W - 1L
1,773 SR
Queue Stats
3W - 2L
1,805 Elo+
Party 1
Baron Samedi
Baron Samedi
OnielGemini
Baron Samedi
Level 18
God Stats
1W - 2L
1,654 SR
Queue Stats
9W - 6L
1,621 Elo+
Party 1
Artemis
Artemis
Sam5Star
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Solo
Amaterasu
Amaterasu
antwonfern
Amaterasu
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 38L
1,449 Elo+
Party 3
Guan Yu
Guan Yu
shumbles
Guan Yu
Level 8
God Stats
2W - 1L
1,804 SR
Queue Stats
3W - 1L
1,688 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
4 / 1 / 0
7,025
639
5,530
7,567
6,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
CyberDWolf93
Gilgamesh
12
1 / 0 / 3
6,724
611
1,606
5,239
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
NastyGoogle
Cernunnos
10
2 / 1 / 1
5,983
544
5,548
5,228
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 2
5,224
475
1,079
5,580
1,429
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 0
7,112
647
5,996
5,341
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,987
453
2,798
5,433
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
OnielGemini
Baron Samedi
9
1 / 2 / 0
4,787
435
2,635
4,364
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Sam5Star
Artemis
9
2 / 6 / 0
5,679
516
2,825
6,223
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
antwonfern
Amaterasu
9
3 / 0 / 0
5,684
517
2,476
5,915
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
shumbles
Guan Yu
8
0 / 4 / 1
5,181
471
2,360
6,736
3,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
13
Kills
7
8
Deaths
13
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Yemoja
4
1
0
4
W
Gilgamesh
CyberDWolf93
Gilgamesh
1
0
3
2.5
W
Cernunnos
NastyGoogle
Cernunnos
2
1
1
2.5
L
Baron Samedi
OnielGemini
Baron Samedi
1
2
0
0.5
L
Artemis
Sam5Star
Artemis
2
6
0
0.33
W
1
4
2
0.5
W
5
2
0
2.5
L
Amaterasu
antwonfern
Amaterasu
3
0
0
3
L
Guan Yu
shumbles
Guan Yu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,759
Damage
13,094
28,955
Taken
28,671
13,566
Mitigated
12,928
10,157
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,798
293
0
1,004
5,433
3,305
0
0
5,433
10,344
0
W
Yemoja
5,530
1,074
44
3,344
7,567
6,292
92
0
7,292
36,512
0
W
Gilgamesh
CyberDWolf93
Gilgamesh
1,606
214
0
2,960
5,239
2,699
0
568
4,579
0
40,935
W
Cernunnos
NastyGoogle
Cernunnos
5,548
2,465
0
1,652
5,228
1,643
363
2,452
2,668
0
29,512
L
Baron Samedi
OnielGemini
Baron Samedi
2,635
396
197
1,028
4,364
1,357
0
341
4,023
18,961
0
L
Artemis
Sam5Star
Artemis
2,825
813
0
15
6,223
2,262
0
4,903
1,320
0
22,156
W
1,079
462
0
228
5,580
1,429
0
1,974
3,514
0
14,651
W
5,996
237
0
1,929
5,341
1,503
178
129
5,144
41,774
0
L
Amaterasu
antwonfern
Amaterasu
2,476
875
0
1,575
5,915
2,382
0
1,725
4,190
0
22,310
L
Guan Yu
shumbles
Guan Yu
2,360
602
60
863
6,736
3,622
0
4,557
2,179
0
15,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
26,318
328
Minions Killed
182
0
Camps Cleared
0
1,057,272
Distance Traveled
1,057,987
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,987
453
11
1
0
215,967
2
W
Yemoja
7,025
639
86
8
0
202,818
0
W
Gilgamesh
6,724
611
88
8
0
247,768
0
W
Cernunnos
5,983
544
56
5
0
203,315
3
L
Baron Samedi
4,787
435
33
3
0
190,615
0
L
Artemis
5,679
516
49
4
0
206,963
2
W
Ullr
5,224
475
23
2
0
173,408
2
W
Eset
7,112
647
75
7
0
229,963
4
L
Amaterasu
5,684
517
48
4
0
220,089
0
L
Guan Yu
5,181
471
41
4
0
224,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role