Player Matchup

Zeus
Zeus
CaribouSlaughter
Zeus
Level 29
God Stats
0W - 1L
1,647 SR
Queue Stats
113W - 113L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Gahehehe
Cthulhu
Level 18
God Stats
2W - 3L
1,563 SR
Queue Stats
105W - 77L
1,630 Elo+
Solo
Fenrir
Fenrir
espiritu-doce5
Fenrir
Level 13
God Stats
4W - 8L
1,434 SR
Queue Stats
16W - 23L
1,564 Elo+
Solo
Xbalanque
Xbalanque
jipu666
Xbalanque
Level 4
God Stats
8W - 3L
1,762 SR
Queue Stats
27W - 36L
1,740 Elo+
Solo
Izanami
Izanami
patasdeperrin
Izanami
Level 29
God Stats
27W - 17L
1,749 SR
Queue Stats
52W - 40L
1,629 Elo+
Solo
Team Averages
Level 19
1,631 SR
1,629 Elo+

VS

Team Averages
Level 21
1,436 SR
1,611 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FrostyTiddie
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 30L
1,627 Elo+
Solo
Tsukuyomi
Tsukuyomi
Prominidas
Tsukuyomi
Level 26
God Stats
6W - 4L
1,575 SR
Queue Stats
63W - 20L
1,678 Elo+
Solo
Ra
Ra
VenenusDogs
Ra
Level 7
God Stats
8W - 2L
1,469 SR
Queue Stats
86W - 40L
1,704 Elo+
Solo
Bellona
Bellona
thiccysarah
Bellona
Level 25
God Stats
3W - 3L
1,135 SR
Queue Stats
352W - 278L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
8,887
523
8,750
11,693
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Gahehehe
Cthulhu
12
2 / 4 / 5
7,975
469
12,200
13,864
10,778
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 4 / 1
8,660
509
5,223
13,044
5,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xbalanque
jipu666
Xbalanque
12
0 / 6 / 3
7,595
447
1,866
12,070
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
16
2 / 6 / 2
9,935
584
11,148
12,423
5,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
1 / 0 / 7
10,386
611
4,320
11,811
4,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
FrostyTiddie
Arachne
18
8 / 1 / 3
10,636
626
9,446
14,185
6,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Prominidas
Tsukuyomi
17
7 / 3 / 5
10,863
639
13,549
11,959
4,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 6 / 6
9,624
566
12,216
14,282
5,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
thiccysarah
Bellona
16
2 / 2 / 1
9,292
547
4,594
9,089
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
12
Kills
25
25
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
7
4.5
L
4
5
1
0.9
W
Arachne
FrostyTiddie
Arachne
8
1
3
9.5
L
Cthulhu
Gahehehe
Cthulhu
2
4
5
1.13
W
Tsukuyomi
Prominidas
Tsukuyomi
7
3
5
3.17
W
7
6
6
1.67
L
4
4
1
1.13
L
Xbalanque
jipu666
Xbalanque
0
6
3
0.25
L
Izanami
2
6
2
0.5
W
Bellona
thiccysarah
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,187
Damage
44,125
63,094
Taken
61,326
30,338
Mitigated
27,317
16,007
Healing
21,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,320
1,591
0
4,426
11,811
4,578
0
6,505
5,306
0
52,761
L
8,750
1,462
0
3,430
11,693
4,614
0
2,320
9,373
56,234
1,798
W
Arachne
FrostyTiddie
Arachne
9,446
6,119
0
5,791
14,185
6,588
0
3,415
10,770
0
72,568
L
Cthulhu
Gahehehe
Cthulhu
12,200
753
485
3,717
13,864
10,778
0
3,056
10,808
46,911
0
W
Tsukuyomi
Prominidas
Tsukuyomi
13,549
2,356
0
1,750
11,959
4,573
1,469
4,290
7,669
0
74,663
W
12,216
1,531
1,557
5,421
14,282
5,486
134
6,353
7,929
60,022
0
L
5,223
993
0
2,271
13,044
5,522
0
4,585
8,459
0
58,782
L
Xbalanque
jipu666
Xbalanque
1,866
644
0
3,116
12,070
3,538
0
912
11,158
0
34,175
L
Izanami
11,148
6,527
0
2,988
12,423
5,886
1,706
1,343
11,080
0
79,593
W
Bellona
thiccysarah
Bellona
4,594
1,439
0
2,326
9,089
6,092
450
183
8,906
0
49,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,052
Gold Earned
50,801
498
Minions Killed
524
0
Camps Cleared
0
1,593,997
Distance Traveled
1,719,507
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,386
611
89
5
0
328,964
3
L
Zeus
8,887
523
104
6
0
304,591
4
W
Arachne
10,636
626
114
7
0
336,615
0
L
Cthulhu
7,975
469
73
4
0
366,740
1
W
Tsukuyomi
10,863
639
118
7
0
381,358
3
W
Ra
9,624
566
96
6
0
341,178
6
L
Fenrir
8,660
509
98
6
0
332,147
1
L
Xbalanque
7,595
447
68
4
0
306,990
5
L
Izanami
9,935
584
155
9
0
283,529
2
W
Bellona
9,292
547
107
6
0
331,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role