Player Matchup

Da Ji
Da Ji
CatofIrate
Da Ji
Level 25
God Stats
11W - 22L
1,374 SR
Queue Stats
59W - 75L
1,489 Elo+
Solo
Ra
Ra
Gangalf07
Ra
Level 9
God Stats
2W - 3L
1,536 SR
Queue Stats
68W - 66L
1,450 Elo+
Solo
Tyr
Tyr
Superior_Death28
Tyr
Level 27
God Stats
7W - 9L
1,714 SR
Queue Stats
163W - 181L
1,379 Elo+
Solo
Ares
Ares
native_951
Ares
Level 29
God Stats
2W - 3L
1,439 SR
Queue Stats
215W - 223L
1,614 Elo+
Solo
Artemis
Artemis
shea525
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,487 Elo+

VS

Team Averages
Level 25
1,468 SR
1,514 Elo+
Danzaburou
Danzaburou
Bartus17
Danzaburou
Level 29
God Stats
39W - 29L
1,529 SR
Queue Stats
108W - 102L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
CommanderKuni
Gilgamesh
Level 18
God Stats
12W - 16L
1,426 SR
Queue Stats
43W - 49L
1,480 Elo+
Solo
Janus
Janus
HereticThrasher
Janus
Level 26
God Stats
1W - 5L
1,500 SR
Queue Stats
38W - 24L
1,802 Elo+
Solo
Athena
Athena
Mayan Carpi
Athena
Level 26
God Stats
17W - 13L
1,556 SR
Queue Stats
472W - 443L
1,384 Elo+
Solo
Mercury
Mercury
OsoHB
Mercury
Level 27
God Stats
2W - 4L
1,327 SR
Queue Stats
63W - 65L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
2 / 6 / 0
7,251
427
4,031
16,044
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 8 / 2
7,069
416
6,083
8,809
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 0
7,962
468
3,834
12,224
7,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 5 / 1
7,754
456
9,130
15,001
10,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
shea525
Artemis
9
0 / 7 / 0
5,657
333
4,088
8,565
2,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bartus17
Danzaburou
13
3 / 2 / 7
8,519
501
7,333
8,139
2,669
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
CommanderKuni
Gilgamesh
14
3 / 4 / 4
8,508
500
11,359
13,402
9,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
16 / 0 / 2
12,493
735
16,201
7,538
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
12
2 / 2 / 7
7,546
444
2,824
10,779
5,508
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
OsoHB
Mercury
15
4 / 2 / 3
8,854
521
3,360
9,781
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
9
Kills
28
28
Deaths
10
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bartus17
Danzaburou
3
2
7
3.25
L
Da Ji
2
6
0
0.33
W
Gilgamesh
CommanderKuni
Gilgamesh
3
4
4
1.25
L
3
8
2
0.5
W
16
0
2
17
W
Athena
2
2
7
2.75
W
Mercury
OsoHB
Mercury
4
2
3
2.75
L
1
2
0
0.5
L
3
5
1
0.7
L
Artemis
shea525
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
41,077
60,643
Taken
49,639
28,416
Mitigated
23,887
10,584
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bartus17
Danzaburou
7,333
2,399
576
3,992
8,139
2,669
2,853
3,198
4,939
0
41,547
L
Da Ji
4,031
589
0
2,845
16,044
5,588
0
3,701
12,207
0
40,069
W
Gilgamesh
CommanderKuni
Gilgamesh
11,359
2,615
231
1,366
13,402
9,289
552
1,344
11,932
0
43,395
L
6,083
281
41
728
8,809
2,789
0
4,443
4,206
27,084
0
W
16,201
1,536
0
3,653
7,538
2,795
1,509
2,294
5,126
106,193
0
W
Athena
2,824
1,199
0
2,041
10,779
5,508
369
5,952
4,739
21,886
0
W
Mercury
OsoHB
Mercury
3,360
826
0
559
9,781
3,626
0
2,175
7,514
0
54,099
L
3,834
182
0
3,329
12,224
7,320
234
1,232
10,934
0
38,974
L
9,130
540
0
3,221
15,001
10,021
167
5,139
9,762
42,906
0
L
Artemis
shea525
Artemis
4,088
1,216
210
210
8,565
2,698
0
3,964
4,509
0
15,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,693
Gold Earned
45,920
286
Minions Killed
480
0
Camps Cleared
0
1,458,849
Distance Traveled
1,574,285
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,519
501
88
5
0
282,138
4
L
Da Ji
7,251
427
72
4
0
308,348
6
W
Gilgamesh
8,508
500
67
4
0
330,645
0
L
Ra
7,069
416
47
3
0
299,141
5
W
Janus
12,493
735
211
12
0
353,398
1
W
Athena
7,546
444
31
2
0
250,452
1
W
Mercury
8,854
521
83
5
0
357,652
2
L
Tyr
7,962
468
81
5
0
335,882
2
L
Ares
7,754
456
53
3
0
282,268
1
L
Artemis
5,657
333
33
2
0
233,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role