Player Matchup

He Bo
He Bo
Diamond I
Ukarn
He Bo
Diamond I
Level 125
God Stats
5W - 8L
1,678 SR
Queue Stats
101W - 87L
2,443 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,678 SR
2,443 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 83
1,973 SR
2,153 MMR
King Arthur
King Arthur
Platinum II
ChicoCanaya
King Arthur
Platinum II
Level 83
God Stats
3W - 1L
1,973 SR
Queue Stats
20W - 7L
2,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ukarn
He Bo
14
0 / 9 / 0
8,270
752
6,753
13,564
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
UllrChronos

VS

Bans
AnhurAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChicoCanaya
King Arthur
18
9 / 0 / 0
11,257
1,023
11,631
15,361
10,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
9
9
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChicoCanaya
King Arthur
9
0
0
9
L
He Bo
Ukarn
He Bo
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,753
Damage
11,631
13,564
Taken
15,361
4,646
Mitigated
10,193
603
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChicoCanaya
King Arthur
11,631
1,345
0
4,362
15,361
10,193
1,096
6,284
8,536
0
82,391
L
He Bo
Ukarn
He Bo
6,753
94
0
603
13,564
4,646
0
20
13,544
55,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,270
Gold Earned
11,257
93
Minions Killed
133
0
Camps Cleared
0
201,961
Distance Traveled
245,527
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,257
1,023
133
12
0
245,527
1
L
He Bo
8,270
752
93
8
0
201,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role