Player Matchup

Artemis
Artemis
Amakusa_Shiroo
Artemis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CB4ker151
Bacchus
Level 28
God Stats
3W - 1L
1,602 SR
Queue Stats
37W - 32L
1,502 Elo+
Solo
Sol
Sol
Mon11ecompte
Sol
Level 24
God Stats
4W - 0L
1,859 SR
Queue Stats
87W - 48L
1,788 Elo+
Solo
Bellona
Bellona
VanSeptimus
Bellona
Level 17
God Stats
2W - 6L
1,596 SR
Queue Stats
12W - 16L
1,336 Elo+
Solo
Bakasura
Bakasura
molnar1995
Bakasura
Level 27
God Stats
13W - 11L
1,438 SR
Queue Stats
67W - 74L
1,414 Elo+
Solo
Team Averages
Level 22
1,599 SR
1,508 Elo+

VS

Team Averages
Level 23
1,570 SR
1,475 Elo+
Fafnir
Fafnir
Berkayclsk
Fafnir
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 61L
1,477 Elo+
Solo
Persephone
Persephone
BomberBom_21
Persephone
Level 24
God Stats
32W - 36L
1,238 SR
Queue Stats
527W - 510L
1,442 Elo+
Solo
Neith
Neith
Messien52464
Neith
Level 18
God Stats
9W - 2L
1,840 SR
Queue Stats
20W - 10L
1,582 Elo+
Solo
Ne Zha
Ne Zha
Nizanuel AA
Ne Zha
Level 18
God Stats
0W - 1L
1,719 SR
Queue Stats
6W - 10L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
adri_eng15
Sun Wukong
Level 29
God Stats
6W - 6L
1,554 SR
Queue Stats
24W - 25L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,739
365
1,060
2,423
815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
CB4ker151
Bacchus
9
2 / 0 / 1
6,255
481
4,326
5,879
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
9 / 0 / 0
8,133
626
12,344
13,415
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
VanSeptimus
Bellona
9
1 / 2 / 4
5,812
447
2,841
7,107
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
molnar1995
Bakasura
10
1 / 1 / 4
6,581
506
3,715
6,519
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Berkayclsk
Fafnir
8
1 / 3 / 1
5,980
460
2,677
9,060
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Persephone
BomberBom_21
Persephone
11
0 / 5 / 0
6,498
500
5,770
10,291
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 1
5,869
451
6,414
5,143
1,457
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
8
1 / 4 / 2
5,819
448
2,492
7,716
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
adri_eng15
Sun Wukong
14
3 / 1 / 0
7,937
611
4,538
9,976
5,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
5
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
L
Fafnir
Berkayclsk
Fafnir
1
3
1
0.5
L
Persephone
BomberBom_21
Persephone
0
5
0
0
W
Bacchus
CB4ker151
Bacchus
2
0
1
2.5
L
0
0
1
0.5
W
9
0
0
9
L
Ne Zha
1
4
2
0.5
W
Bellona
VanSeptimus
Bellona
1
2
4
1.5
L
Sun Wukong
adri_eng15
Sun Wukong
3
1
0
3
W
Bakasura
molnar1995
Bakasura
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,286
Damage
21,891
35,343
Taken
42,186
14,643
Mitigated
19,446
14,761
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,060
629
0
6
2,423
815
116
0
2,423
0
8,673
L
Fafnir
Berkayclsk
Fafnir
2,677
751
0
2,650
9,060
7,142
0
3,678
5,282
8,866
0
L
Persephone
BomberBom_21
Persephone
5,770
467
0
3,025
10,291
3,500
52
6,553
3,659
40,810
0
W
Bacchus
CB4ker151
Bacchus
4,326
405
0
907
5,879
3,803
0
348
5,531
26,451
0
L
6,414
2,822
0
1,795
5,143
1,457
0
2,108
3,035
0
35,836
W
12,344
3,137
0
8,513
13,415
4,156
930
4,544
8,542
58,181
0
L
Ne Zha
2,492
700
0
1,776
7,716
2,240
0
3,089
4,627
0
18,096
W
Bellona
VanSeptimus
Bellona
2,841
888
0
2,598
7,107
3,875
0
1,819
5,272
0
16,516
L
Sun Wukong
adri_eng15
Sun Wukong
4,538
1,451
0
2,002
9,976
5,107
660
1,238
8,472
0
58,013
W
Bakasura
molnar1995
Bakasura
3,715
2,736
0
2,737
6,519
1,994
136
1,316
5,128
0
16,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
32,103
251
Minions Killed
294
0
Camps Cleared
0
1,130,215
Distance Traveled
1,250,061
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,739
365
20
2
0
111,838
1
L
Fafnir
5,980
460
16
1
0
236,460
2
L
Persephone
6,498
500
64
5
0
244,223
2
W
Bacchus
6,255
481
48
4
0
269,396
4
L
Neith
5,869
451
49
4
0
242,702
1
W
Sol
8,133
626
94
7
0
242,731
1
L
Ne Zha
5,819
448
44
3
0
285,856
0
W
Bellona
5,812
447
31
2
0
254,287
2
L
Sun Wukong
7,937
611
121
9
0
240,820
2
W
Bakasura
6,581
506
58
4
0
251,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role