Player Matchup

Ymir
Ymir
Bandak9980
Ymir
Level 29
God Stats
10W - 6L
1,532 SR
Queue Stats
141W - 170L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
PdotDaGawd
Gilgamesh
Level 26
God Stats
1W - 1L
1,771 SR
Queue Stats
72W - 65L
1,517 Elo+
Solo
Hera
Hera
ThatSEnoughMeaT
Hera
Level 18
God Stats
11W - 12L
1,488 SR
Queue Stats
110W - 113L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxMbpp7xX
Tsukuyomi
Level 8
God Stats
3W - 1L
2,029 SR
Queue Stats
7W - 2L
1,922 Elo+
Solo
Danzaburou
Danzaburou
vMerc_x
Danzaburou
Level 29
God Stats
76W - 64L
1,620 SR
Queue Stats
94W - 81L
1,608 Elo+
Solo
Team Averages
Level 22
1,688 SR
1,594 Elo+

VS

Team Averages
Level 22
1,588 SR
1,633 Elo+
Cupid
Cupid
DefiantKiller20
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,769 Elo+
Solo
King Arthur
King Arthur
Jetsugai
King Arthur
Level 28
God Stats
27W - 22L
1,665 SR
Queue Stats
512W - 276L
1,692 Elo+
Solo
Fenrir
Fenrir
saintaspen
Fenrir
Level 25
God Stats
29W - 22L
1,598 SR
Queue Stats
96W - 96L
1,595 Elo+
Solo
Nu Wa
Nu Wa
stoneytony97
Nu Wa
Level 14
God Stats
31W - 27L
1,678 SR
Queue Stats
120W - 139L
1,597 Elo+
Solo
Sylvanus
Sylvanus
wwe5533405
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 78L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 7
9,910
450
9,060
22,412
19,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
PdotDaGawd
Gilgamesh
13
0 / 7 / 0
8,312
378
8,443
18,757
13,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 4
10,336
470
13,579
14,262
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
XxMbpp7xX
Tsukuyomi
19
9 / 4 / 1
12,056
548
18,730
19,261
8,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
vMerc_x
Danzaburou
16
3 / 7 / 3
10,446
475
11,285
17,383
6,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 8
13,312
605
20,618
16,344
7,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Jetsugai
King Arthur
20
4 / 0 / 12
13,523
615
14,622
21,594
16,549
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
saintaspen
Fenrir
20
12 / 2 / 11
13,277
604
13,236
20,900
15,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 6 / 11
11,815
537
15,415
15,745
5,489
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
wwe5533405
Sylvanus
14
1 / 5 / 16
10,834
492
8,580
25,875
27,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
88
14
Kills
30
30
Deaths
14
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
12
1
8
16
W
King Arthur
Jetsugai
King Arthur
4
0
12
10
L
Gilgamesh
PdotDaGawd
Gilgamesh
0
7
0
0
L
0
6
4
0.33
L
Tsukuyomi
XxMbpp7xX
Tsukuyomi
9
4
1
2.38
W
Fenrir
saintaspen
Fenrir
12
2
11
8.75
W
1
6
11
1.08
L
Danzaburou
vMerc_x
Danzaburou
3
7
3
0.64
W
Sylvanus
wwe5533405
Sylvanus
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,097
Damage
72,471
92,075
Taken
100,458
52,726
Mitigated
73,122
19,409
Healing
48,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,060
1,002
0
1,987
22,412
19,777
82
7,126
15,286
38,916
0
W
20,618
11,816
820
9,980
16,344
7,526
5,015
3,690
12,630
0
91,880
W
King Arthur
Jetsugai
King Arthur
14,622
1,394
0
9,515
21,594
16,549
224
2,327
19,214
0
91,898
L
Gilgamesh
PdotDaGawd
Gilgamesh
8,443
1,956
0
2,333
18,757
13,201
0
3,270
15,487
0
36,999
L
13,579
2,748
1,363
2,481
14,262
5,028
171
5,057
9,205
77,690
0
L
Tsukuyomi
XxMbpp7xX
Tsukuyomi
18,730
5,302
0
8,056
19,261
8,156
69
4,768
14,493
0
108,808
W
Fenrir
saintaspen
Fenrir
13,236
3,451
0
9,226
20,900
15,627
2,476
4,127
16,621
0
92,255
W
15,415
4,268
996
3,707
15,745
5,489
1,981
5,085
10,310
81,501
0
L
Danzaburou
vMerc_x
Danzaburou
11,285
5,231
0
3,189
17,383
6,564
5,270
4,120
13,263
0
75,116
W
Sylvanus
wwe5533405
Sylvanus
8,580
2,297
5,197
9,125
25,875
27,931
755
7,953
17,796
27,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,060
Gold Earned
62,761
584
Minions Killed
556
0
Camps Cleared
0
1,968,628
Distance Traveled
2,046,713
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,910
450
51
2
0
398,668
4
W
Cupid
13,312
605
132
6
0
392,087
2
W
King Arthur
13,523
615
161
7
0
516,698
6
L
Gilgamesh
8,312
378
80
4
0
336,554
3
L
Hera
10,336
470
162
7
0
380,734
3
L
Tsukuyomi
12,056
548
175
8
0
464,182
4
W
Fenrir
13,277
604
99
5
0
473,336
1
W
Nu Wa
11,815
537
126
6
0
343,500
2
L
Danzaburou
10,446
475
116
5
0
388,490
3
W
Sylvanus
10,834
492
38
2
0
321,092
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role