Player Matchup

Apollo
Apollo
Bronze I
DemaaZz
Apollo
Bronze I
Level 98
God Stats
0W - 2L
1,490 SR
Queue Stats
101W - 115L
852 MMR
Solo
Ymir
Ymir
Silver IV
James_slx
Ymir
Silver IV
Level 65
God Stats
4W - 4L
1,529 SR
Queue Stats
533W - 540L
791 MMR
Solo
Neith
Neith
Bronze IV
KALIS17
Neith
Bronze IV
Level 127
God Stats
81W - 68L
1,533 SR
Queue Stats
228W - 255L
-210 MMR
Solo
Loki
Loki
Bronze IV
TinMhar
Loki
Bronze IV
Level 62
God Stats
0W - 4L
1,302 SR
Queue Stats
54W - 84L
924 MMR
Party 2
Tiamat
Tiamat
Bronze IV
oMOUSTACHEo
Tiamat
Bronze IV
Level 65
God Stats
0W - 3L
1,145 SR
Queue Stats
95W - 121L
831 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,400 SR
637 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,546 SR
639 MMR
Cupid
Cupid
Silver IV
MiGz_Dinkleberg
Cupid
Silver IV
Level 66
God Stats
11W - 8L
1,563 SR
Queue Stats
18W - 34L
879 MMR
Party 1
Bacchus
Bacchus
Silver V
Necromorph_CpW
Bacchus
Silver V
Level 66
God Stats
8W - 7L
1,620 SR
Queue Stats
52W - 75L
653 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
ScarletGlove613
Kukulkan
Bronze III
Level 103
God Stats
25W - 25L
1,415 SR
Queue Stats
228W - 304L
-112 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
ShadowBanner02
Ao Kuang
Silver V
Level 86
God Stats
1W - 0L
1,687 SR
Queue Stats
11W - 25L
724 MMR
Party 3
Bellona
Bellona
Silver I
iCaMoN_PurceTx
Bellona
Silver I
Level 97
God Stats
3W - 1L
1,446 SR
Queue Stats
99W - 102L
1,052 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DemaaZz
Apollo
15
4 / 7 / 5
9,391
470
9,461
17,519
6,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
4 / 3 / 8
9,519
476
5,533
14,867
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
KALIS17
Neith
17
2 / 5 / 1
10,601
530
7,730
13,136
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
TinMhar
Loki
16
4 / 10 / 9
10,161
508
10,091
15,585
5,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
3 / 3 / 4
9,735
487
9,088
8,221
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
NemesisArachneAresDanzaburouNu Wa

VS

Bans
AthenaCu ChulainnThanatosScyllaRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
10,353
518
10,941
11,029
4,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 5 / 8
10,104
505
8,860
17,716
16,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
17
3 / 2 / 5
10,629
531
6,965
10,832
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
18
10 / 5 / 5
11,458
573
9,582
16,786
8,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
6 / 1 / 4
12,335
617
14,221
12,616
12,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
17
Kills
28
28
Deaths
17
27
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Apollo
DemaaZz
Apollo
4
7
5
0.93
L
Ymir
4
3
8
2.67
L
Neith
KALIS17
Neith
2
5
1
0.5
W
5
4
7
2.13
W
4
5
8
1.6
W
Kukulkan
3
2
5
2.75
W
Ao Kuang
10
5
5
2.5
L
Loki
TinMhar
Loki
4
10
9
0.85
W
6
1
4
8
L
Tiamat
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,903
Damage
50,569
69,328
Taken
68,979
34,153
Mitigated
45,970
19,570
Healing
20,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DemaaZz
Apollo
9,461
5,315
0
6,484
17,519
6,828
0
5,406
12,113
0
60,184
L
Ymir
5,533
1,398
0
2,396
14,867
10,959
378
6,356
8,445
33,209
0
L
Neith
KALIS17
Neith
7,730
3,047
235
5,137
13,136
5,602
360
3,090
10,046
0
64,341
W
10,941
5,626
2,363
3,817
11,029
4,042
1,273
1,636
9,393
0
80,807
W
8,860
1,186
0
2,856
17,716
16,073
212
3,858
13,858
24,199
0
W
Kukulkan
6,965
739
0
2,119
10,832
4,800
441
5,551
5,281
66,109
0
W
Ao Kuang
9,582
3,094
294
6,953
16,786
8,651
270
2,443
14,343
58,293
10,199
L
Loki
TinMhar
Loki
10,091
3,399
0
3,604
15,585
5,678
154
6,518
8,941
0
60,659
W
14,221
6,586
0
2,128
12,616
12,404
1,000
1,133
11,483
0
80,416
L
Tiamat
9,088
633
0
1,714
8,221
5,086
222
3,250
4,798
50,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,407
Gold Earned
54,879
497
Minions Killed
579
0
Camps Cleared
0
1,603,695
Distance Traveled
1,830,013
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,391
470
96
5
0
293,269
6
L
Ymir
9,519
476
67
3
0
343,536
2
L
Neith
10,601
530
151
8
0
251,621
5
W
Cupid
10,353
518
122
6
0
352,261
3
W
Bacchus
10,104
505
30
2
0
400,677
9
W
Kukulkan
10,629
531
151
8
0
367,906
5
W
Ao Kuang
11,458
573
119
6
0
357,587
0
L
Loki
10,161
508
90
5
0
358,554
0
W
Bellona
12,335
617
157
8
0
351,582
5
L
Tiamat
9,735
487
93
5
0
356,715
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role