Player Matchup

Da Ji
Da Ji
CaptivityFox
Da Ji
Level 17
God Stats
20W - 16L
1,579 SR
Queue Stats
80W - 51L
1,532 Elo+
Solo
Izanami
Izanami
Pplaremonkeys
Izanami
Level 18
God Stats
46W - 29L
1,651 SR
Queue Stats
53W - 34L
1,657 Elo+
Solo
Sol
Sol
StandbyG
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
SuchyMajonez
Fafnir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
mehagopopo
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,538 Elo+

VS

Team Averages
Level 18
1,557 SR
1,628 Elo+
Ullr
Ullr
Highcard
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 43L
1,633 Elo+
Party 1
Achilles
Achilles
Mikaizen
Achilles
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 173L
1,487 Elo+
Solo
Tiamat
Tiamat
Noobeateer
Tiamat
Level 24
God Stats
11W - 14L
1,656 SR
Queue Stats
46W - 36L
1,605 Elo+
Solo
Ares
Ares
xZanfis
Ares
Level 13
God Stats
7W - 5L
1,631 SR
Queue Stats
99W - 56L
1,725 Elo+
Party 1
Sun Wukong
Sun Wukong
究极软泥蛇皮怪
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 3
7,233
723
5,773
7,202
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
14
7 / 0 / 1
8,271
827
5,299
2,305
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 1 / 5
6,309
631
4,360
5,236
1,636
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
10
2 / 1 / 9
6,646
665
3,830
8,111
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
12
5 / 1 / 1
7,229
723
6,829
4,021
1,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
1 / 5 / 0
4,817
482
1,948
6,839
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Mikaizen
Achilles
7
0 / 6 / 0
4,492
449
1,924
8,030
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Noobeateer
Tiamat
9
0 / 5 / 0
5,080
508
2,451
5,667
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Ares
xZanfis
Ares
10
3 / 1 / 2
6,231
623
7,161
7,609
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 6 / 0
4,546
455
1,289
7,812
3,184
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
23
Kills
5
5
Deaths
23
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
L
Ullr
1
5
0
0.2
L
Achilles
Mikaizen
Achilles
0
6
0
0
L
Tiamat
Noobeateer
Tiamat
0
5
0
0
W
Izanami
7
0
1
7.5
W
2
1
5
4.5
W
Fafnir
2
1
9
6.5
W
Anhur
5
1
1
5.5
L
Ares
xZanfis
Ares
3
1
2
4
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,091
Damage
14,773
26,875
Taken
35,957
11,872
Mitigated
12,885
9,313
Healing
5,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,773
2,180
0
2,341
7,202
2,770
0
2,349
4,815
0
27,536
L
Ullr
1,948
1,142
0
1,175
6,839
1,034
0
1,167
5,672
0
19,014
L
Achilles
Mikaizen
Achilles
1,924
785
0
1,138
8,030
2,648
0
1,401
6,629
0
16,139
L
Tiamat
Noobeateer
Tiamat
2,451
272
0
815
5,667
2,784
0
1,215
4,452
23,514
0
W
Izanami
5,299
4,030
0
953
2,305
875
3,782
278
1,999
0
52,134
W
4,360
1,055
0
1,840
5,236
1,636
74
2,911
2,185
31,483
0
W
Fafnir
3,830
1,014
0
3,429
8,111
5,456
232
2,497
5,466
13,782
0
W
Anhur
6,829
4,116
0
750
4,021
1,135
460
1,223
2,798
0
41,994
L
Ares
xZanfis
Ares
7,161
742
0
2,401
7,609
3,235
0
2,222
5,387
25,485
0
L
1,289
386
0
457
7,812
3,184
0
2,185
5,627
0
10,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,688
Gold Earned
25,166
361
Minions Killed
174
0
Camps Cleared
0
962,701
Distance Traveled
955,920
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,233
723
62
6
0
208,557
0
L
Ullr
4,817
482
36
4
0
195,062
0
L
Achilles
4,492
449
48
5
0
195,511
2
L
Tiamat
5,080
508
48
5
0
166,424
1
W
Izanami
8,271
827
125
13
0
185,850
6
W
Sol
6,309
631
74
7
0
178,020
2
W
Fafnir
6,646
665
11
1
0
210,765
4
W
Anhur
7,229
723
89
9
0
179,509
2
L
Ares
6,231
623
28
3
0
210,715
4
L
Sun Wukong
4,546
455
14
1
0
188,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role