Player Matchup

Bacchus
Bacchus
AllfaBear
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,461 Elo+
Solo
Sol
Sol
BRIGADE15
Sol
Level 160
God Stats
11W - 10L
1,850 SR
Queue Stats
1,172W - 1,128L
1,549 Elo+
Solo
Yemoja
Yemoja
KabanVasiliy
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,688 Elo+
Party 1
Vulcan
Vulcan
Seizah
Vulcan
Level 19
God Stats
2W - 0L
1,732 SR
Queue Stats
37W - 49L
1,431 Elo+
Solo
Chaac
Chaac
Seraрhim
Chaac
Level 128
God Stats
2W - 0L
1,545 SR
Queue Stats
27W - 26L
1,541 Elo+
Party 1
Team Averages
Level 70
1,626 SR
1,534 Elo+

VS

Team Averages
Level 87
1,460 SR
1,511 Elo+
Bakasura
Bakasura
Greyshack1
Bakasura
Level 109
God Stats
1W - 4L
1,243 SR
Queue Stats
130W - 124L
1,555 Elo+
Solo
Raijin
Raijin
Jediik
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MegadriveXX
Ymir
Level 153
God Stats
13W - 10L
1,721 SR
Queue Stats
863W - 859L
1,499 Elo+
Solo
Baron Samedi
Baron Samedi
pelkiutrolis
Baron Samedi
Level 17
God Stats
0W - 1L
1,337 SR
Queue Stats
24W - 11L
1,735 Elo+
Solo
Pele
Pele
stiix1
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AllfaBear
Bacchus
16
5 / 5 / 10
10,646
710
7,810
14,850
15,867
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 1 / 14
11,108
741
12,732
8,685
4,058
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
19
1 / 2 / 16
11,831
789
5,497
14,360
12,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Seizah
Vulcan
20
8 / 3 / 16
12,504
834
25,047
11,219
5,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Seraрhim
Chaac
18
9 / 5 / 14
12,830
855
18,173
24,491
21,133
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Greyshack1
Bakasura
17
6 / 5 / 4
10,322
688
10,542
12,809
6,815
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Jediik
Raijin
18
4 / 5 / 6
10,452
697
9,816
12,097
5,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 7
8,941
596
6,615
16,010
14,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
pelkiutrolis
Baron Samedi
17
4 / 4 / 7
9,720
648
16,618
19,132
9,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
stiix1
Pele
16
2 / 9 / 5
9,419
628
9,940
15,132
6,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
45
27
Kills
16
16
Deaths
27
70
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AllfaBear
Bacchus
5
5
10
2
W
4
1
14
11
L
Bakasura
Greyshack1
Bakasura
6
5
4
1.6
L
Raijin
Jediik
Raijin
4
5
6
1.4
W
Yemoja
1
2
16
4.5
L
0
4
7
0.88
W
Vulcan
Seizah
Vulcan
8
3
16
5.33
W
Chaac
Seraрhim
Chaac
9
5
14
3.2
L
Baron Samedi
pelkiutrolis
Baron Samedi
4
4
7
1.88
L
Pele
stiix1
Pele
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,259
Damage
53,531
73,605
Taken
75,180
59,688
Mitigated
43,600
34,221
Healing
27,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AllfaBear
Bacchus
7,810
728
49
229
14,850
15,867
607
6,927
7,263
15,572
0
W
12,732
2,219
3,689
4,127
8,685
4,058
3,579
4,775
3,785
33,562
0
L
Bakasura
Greyshack1
Bakasura
10,542
5,812
1,444
2,677
12,809
6,815
22
7,244
5,565
0
10,955
L
Raijin
Jediik
Raijin
9,816
655
2,185
1,731
12,097
5,309
0
7,964
4,133
32,214
0
W
Yemoja
5,497
1,455
7,260
4,049
14,360
12,663
832
5,774
7,807
15,147
0
L
6,615
718
887
596
16,010
14,857
0
9,535
6,475
13,362
0
W
Vulcan
Seizah
Vulcan
25,047
7,330
1,807
1,764
11,219
5,967
1,462
6,054
4,672
51,674
0
W
Chaac
Seraрhim
Chaac
18,173
3,385
1,456
9,791
24,491
21,133
0
9,519
14,699
0
32,428
L
Baron Samedi
pelkiutrolis
Baron Samedi
16,618
821
5,304
9,209
19,132
9,964
0
13,092
6,040
33,894
0
L
Pele
stiix1
Pele
9,940
1,394
1,400
1,580
15,132
6,655
0
13,251
1,881
0
22,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,919
Gold Earned
48,854
159
Minions Killed
148
0
Camps Cleared
0
1,278,155
Distance Traveled
1,247,782
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,646
710
14
1
0
249,404
1
W
Sol
11,108
741
36
2
0
285,451
5
L
Bakasura
10,322
688
16
1
0
284,596
1
L
Raijin
10,452
697
53
4
0
230,944
0
W
Yemoja
11,831
789
19
1
0
232,174
0
L
Ymir
8,941
596
18
1
0
253,265
2
W
Vulcan
12,504
834
69
5
0
249,978
1
W
Chaac
12,830
855
21
1
0
261,148
1
L
Baron Samedi
9,720
648
30
2
0
245,427
1
L
Pele
9,419
628
31
2
0
233,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role