Player Matchup

Bakasura
Bakasura
Davidrdrigz42
Bakasura
Level 8
God Stats
0W - 1L
1,489 SR
Queue Stats
7W - 9L
1,473 Elo+
Solo
Geb
Geb
PlaysW1thKn1f3s
Geb
Level 102
God Stats
24W - 16L
1,721 SR
Queue Stats
544W - 568L
1,453 Elo+
Solo
Anubis
Anubis
XN8TH3GR8X6778
Anubis
Level 19
God Stats
100W - 91L
1,472 SR
Queue Stats
141W - 159L
1,351 Elo+
Solo
Team Averages
Level 43
1,560 SR
1,426 Elo+

VS

Team Averages
Level 70
1,575 SR
1,402 Elo+
Awilix
Awilix
ForseenLegend
Awilix
Level 83
God Stats
3W - 2L
1,709 SR
Queue Stats
397W - 419L
1,382 Elo+
Solo
Sylvanus
Sylvanus
KaguyaLord
Sylvanus
Level 28
God Stats
1W - 1L
1,708 SR
Queue Stats
190W - 176L
1,459 Elo+
Solo
Tiamat
Tiamat
ZcBmAdGj
Tiamat
Level 100
God Stats
5W - 4L
1,309 SR
Queue Stats
101W - 136L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Davidrdrigz42
Bakasura
14
3 / 7 / 3
11,574
609
3,429
15,458
5,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 5
11,248
592
11,765
20,110
18,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 5 / 4
11,418
601
18,748
14,625
6,500
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
12,868
677
15,853
15,455
6,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
KaguyaLord
Sylvanus
16
2 / 2 / 12
12,153
640
9,138
25,456
19,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
ZcBmAdGj
Tiamat
15
2 / 3 / 10
11,209
590
16,667
11,329
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
7
Kills
14
14
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Davidrdrigz42
Bakasura
3
7
3
0.64
W
10
2
4
6
W
Sylvanus
KaguyaLord
Sylvanus
2
2
12
4
L
1
2
5
1.75
L
3
5
4
1
W
Tiamat
ZcBmAdGj
Tiamat
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,942
Damage
41,658
50,193
Taken
52,240
30,263
Mitigated
29,759
13,290
Healing
27,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Davidrdrigz42
Bakasura
3,429
2,083
224
1,132
15,458
5,395
108
6,376
8,760
0
29,521
W
15,853
4,368
0
3,836
15,455
6,283
161
10,678
4,732
0
42,165
W
Sylvanus
KaguyaLord
Sylvanus
9,138
1,999
5,061
15,635
25,456
19,042
494
14,024
11,266
37,278
0
L
11,765
1,012
0
4,853
20,110
18,368
29
9,650
9,604
39,032
0
L
18,748
783
0
7,081
14,625
6,500
832
8,147
5,890
66,124
0
W
Tiamat
ZcBmAdGj
Tiamat
16,667
525
156
2,812
11,329
4,434
281
5,919
5,326
55,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,240
Gold Earned
36,230
202
Minions Killed
176
0
Camps Cleared
0
929,065
Distance Traveled
966,891
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,574
609
48
3
0
314,391
0
W
Awilix
12,868
677
34
2
0
374,293
3
W
Sylvanus
12,153
640
65
3
0
285,069
2
L
Geb
11,248
592
51
3
0
340,054
9
L
Anubis
11,418
601
103
5
0
274,620
0
W
Tiamat
11,209
590
77
4
0
307,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role