Player Matchup

Cernunnos
Cernunnos
BluKing
Cernunnos
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,828 Elo+
Party 1
Scylla
Scylla
Jobkiter
Scylla
Level 16
God Stats
5W - 0L
1,500 SR
Queue Stats
30W - 15L
1,858 Elo+
Solo
Ne Zha
Ne Zha
Terrathul
Ne Zha
Level 29
God Stats
13W - 11L
1,540 SR
Queue Stats
54W - 35L
1,634 Elo+
Solo
Cabrakan
Cabrakan
WakamaruSS
Cabrakan
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 92L
1,662 Elo+
Party 1
Tyr
Tyr
lolitajf3
Tyr
Level 15
God Stats
6W - 2L
1,757 SR
Queue Stats
36W - 9L
1,829 Elo+
Solo
Team Averages
Level 19
1,560 SR
1,762 Elo+

VS

Team Averages
Level 16
1,614 SR
1,583 Elo+
Anubis
Anubis
DonkeyD4n
Anubis
Level 14
God Stats
21W - 18L
1,639 SR
Queue Stats
31W - 39L
1,428 Elo+
Party 2
Mercury
Mercury
MurderPartyz
Mercury
Level 11
God Stats
0W - 5L
1,500 SR
Queue Stats
61W - 62L
1,544 Elo+
Solo
Ymir
Ymir
TanktopTommy
Ymir
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 25L
1,726 Elo+
Party 2
Neith
Neith
TuMaMiTaChuLiTa
Neith
Level 26
God Stats
3W - 3L
1,920 SR
Queue Stats
167W - 77L
1,779 Elo+
Solo
Nemesis
Nemesis
likelemon
Nemesis
Level 26
God Stats
27W - 19L
1,510 SR
Queue Stats
245W - 302L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BluKing
Cernunnos
15
0 / 8 / 3
9,502
528
5,378
13,019
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Jobkiter
Scylla
19
14 / 4 / 5
12,878
715
15,683
13,036
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Terrathul
Ne Zha
16
7 / 2 / 9
10,895
605
10,960
11,970
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
WakamaruSS
Cabrakan
14
1 / 1 / 8
9,245
514
5,348
10,800
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
9 / 1 / 5
12,412
690
8,504
9,998
11,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DonkeyD4n
Anubis
13
2 / 11 / 3
8,220
457
7,998
14,000
7,010
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
MurderPartyz
Mercury
5
0 / 4 / 1
5,606
311
1,242
4,003
968
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 5 / 7
9,034
502
6,907
15,913
13,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
10 / 2 / 3
10,978
610
15,534
14,195
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
likelemon
Nemesis
12
1 / 9 / 2
7,713
429
3,712
14,514
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
31
Kills
16
16
Deaths
31
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BluKing
Cernunnos
0
8
3
0.19
L
Anubis
DonkeyD4n
Anubis
2
11
3
0.32
W
Scylla
Jobkiter
Scylla
14
4
5
4.13
L
Mercury
MurderPartyz
Mercury
0
4
1
0.13
L
3
5
7
1.3
W
Ne Zha
Terrathul
Ne Zha
7
2
9
5.75
L
10
2
3
5.75
W
Cabrakan
WakamaruSS
Cabrakan
1
1
8
5
L
Nemesis
likelemon
Nemesis
1
9
2
0.22
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,873
Damage
35,393
58,823
Taken
62,625
33,621
Mitigated
32,212
17,095
Healing
12,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BluKing
Cernunnos
5,378
2,761
0
2,031
13,019
3,635
2,528
4,049
8,970
0
54,023
L
Anubis
DonkeyD4n
Anubis
7,998
482
0
1,556
14,000
7,010
0
7,492
6,243
44,072
0
W
Scylla
Jobkiter
Scylla
15,683
1,562
0
3,337
13,036
4,149
2,545
4,351
8,685
95,039
0
L
Mercury
MurderPartyz
Mercury
1,242
627
0
105
4,003
968
0
595
3,376
0
7,859
L
6,907
2,062
0
2,715
15,913
13,729
44
5,629
10,180
26,105
0
W
Ne Zha
Terrathul
Ne Zha
10,960
3,050
0
4,897
11,970
5,285
3,006
1,688
10,282
0
62,253
L
15,534
7,825
0
6,964
14,195
5,948
1,973
3,151
10,988
0
81,159
W
Cabrakan
WakamaruSS
Cabrakan
5,348
757
0
1,923
10,800
8,808
890
3,094
7,706
22,108
0
L
Nemesis
likelemon
Nemesis
3,712
1,645
0
1,557
14,514
4,557
0
3,513
10,807
0
36,925
W
8,504
980
0
4,907
9,998
11,744
1,532
1,723
8,275
0
75,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,932
Gold Earned
41,551
568
Minions Killed
330
0
Camps Cleared
0
1,762,980
Distance Traveled
1,235,337
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,502
528
104
6
0
290,388
5
L
Anubis
8,220
457
81
5
0
243,919
0
W
Scylla
12,878
715
167
9
0
347,825
0
L
Mercury
5,606
311
8
0
0
91,204
2
L
Ymir
9,034
502
31
2
0
276,047
1
W
Ne Zha
10,895
605
101
6
0
364,798
5
L
Neith
10,978
610
144
8
0
296,219
3
W
Cabrakan
9,245
514
41
2
0
376,406
3
L
Nemesis
7,713
429
66
4
0
327,948
3
W
Tyr
12,412
690
155
9
0
383,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role