Player Matchup

Bakasura
Bakasura
Gold V
Arkantos0391
Bakasura
Gold V
Level 127
God Stats
9W - 7L
1,637 SR
Queue Stats
273W - 280L
1,138 MMR
Solo
Anhur
Anhur
Gold IV
Hidrel
Anhur
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Silver III
JustCraftMe
Raijin
Silver III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver I
Rammangel
Cerberus
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold V
rainbowCo
Guan Yu
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,527 SR
1,428 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,448 SR
1,227 MMR
Tyr
Tyr
Silver I
JavimanuXD
Tyr
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver V
RBbT46
Nemesis
Silver V
Level 142
God Stats
0W - 1L
1,537 SR
Queue Stats
6W - 15L
1,189 MMR
Solo
Tiamat
Tiamat
Silver II
TSAGG
Tiamat
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 55L
1,156 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze IV
e1223k
Baron Samedi
Bronze IV
Level 33
God Stats
0W - 1L
1,231 SR
Queue Stats
28W - 47L
1,135 MMR
Solo
Chiron
Chiron
Silver II
kwip90
Chiron
Silver II
Level 80
God Stats
1W - 2L
1,471 SR
Queue Stats
37W - 50L
1,156 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arkantos0391
Bakasura
20
9 / 0 / 9
15,075
685
13,224
17,932
8,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Hidrel
Anhur
20
7 / 2 / 11
14,307
650
18,563
18,732
7,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
18
6 / 3 / 10
13,120
596
13,564
13,322
6,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Rammangel
Cerberus
17
3 / 3 / 21
13,028
592
14,846
24,254
22,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
rainbowCo
Guan Yu
19
4 / 2 / 8
13,554
616
10,272
23,138
21,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
PersephoneAphroditeSetTsukuyomiAthena

VS

Bans
ScyllaApolloKhepriMerlinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,008
455
14,168
21,045
16,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
RBbT46
Nemesis
17
3 / 6 / 2
10,433
474
7,329
20,816
6,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
TSAGG
Tiamat
16
2 / 6 / 4
10,498
477
14,091
16,812
7,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
e1223k
Baron Samedi
15
0 / 6 / 4
9,392
427
8,904
20,981
19,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
kwip90
Chiron
16
1 / 5 / 3
9,787
445
7,610
11,366
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
25
29
Kills
10
10
Deaths
29
59
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Arkantos0391
Bakasura
9
0
9
13.5
W
Anhur
Hidrel
Anhur
7
2
11
6.25
L
4
6
2
0.83
W
Raijin
6
3
10
3.67
L
Nemesis
RBbT46
Nemesis
3
6
2
0.67
W
Cerberus
Rammangel
Cerberus
3
3
21
4.5
L
Tiamat
TSAGG
Tiamat
2
6
4
0.67
L
Baron Samedi
e1223k
Baron Samedi
0
6
4
0.33
L
Chiron
kwip90
Chiron
1
5
3
0.5
W
Guan Yu
rainbowCo
Guan Yu
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,469
Damage
52,102
97,378
Taken
91,020
66,834
Mitigated
52,324
48,074
Healing
24,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Arkantos0391
Bakasura
13,224
8,726
0
11,004
17,932
8,622
7,095
4,191
13,653
0
109,990
W
Anhur
Hidrel
Anhur
18,563
12,401
0
7,457
18,732
7,919
7,428
4,213
14,272
0
113,221
L
14,168
1,420
0
6,191
21,045
16,713
0
6,599
14,226
0
66,766
W
Raijin
13,564
505
751
4,544
13,322
6,106
2,031
6,125
6,817
81,385
0
L
Nemesis
RBbT46
Nemesis
7,329
2,734
0
5,232
20,816
6,070
384
6,000
14,436
0
64,813
W
Cerberus
Rammangel
Cerberus
14,846
779
0
6,499
24,254
22,236
251
4,408
18,850
59,969
0
L
Tiamat
TSAGG
Tiamat
14,091
2,372
0
3,116
16,812
7,895
654
4,147
11,746
62,377
0
L
Baron Samedi
e1223k
Baron Samedi
8,904
792
408
4,679
20,981
19,022
180
7,175
13,401
55,328
0
L
Chiron
kwip90
Chiron
7,610
2,218
794
4,051
11,366
2,624
0
4,483
6,824
0
58,456
W
Guan Yu
rainbowCo
Guan Yu
10,272
832
6,897
10,922
23,138
21,951
2,749
5,681
15,037
0
78,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,084
Gold Earned
50,118
760
Minions Killed
532
0
Camps Cleared
0
2,193,034
Distance Traveled
2,035,117
35
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,075
685
204
9
0
521,591
9
W
Anhur
14,307
650
178
8
0
384,183
6
L
Tyr
10,008
455
100
5
0
445,506
4
W
Raijin
13,120
596
142
6
0
402,746
9
L
Nemesis
10,433
474
124
6
0
414,334
1
W
Cerberus
13,028
592
97
4
0
404,028
4
L
Tiamat
10,498
477
116
5
0
389,930
3
L
Baron Samedi
9,392
427
76
3
0
389,560
4
L
Chiron
9,787
445
116
5
0
395,787
3
W
Guan Yu
13,554
616
139
6
0
480,486
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role