Player Matchup

Sun Wukong
Sun Wukong
Rainkef
Sun Wukong
Level 4
God Stats
2W - 1L
1,723 SR
Queue Stats
4W - 6L
1,290 Elo+
Party 1
Merlin
Merlin
RhythmRobot
Merlin
Level 17
God Stats
19W - 14L
1,346 SR
Queue Stats
116W - 122L
1,263 Elo+
Solo
Ares
Ares
gxly8
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,429 Elo+
Solo
Neith
Neith
新人阿峰
Neith
Level 5
God Stats
1W - 2L
1,416 SR
Queue Stats
4W - 7L
1,239 Elo+
Party 1
Fenrir
Fenrir
歪日Today
Fenrir
Level 5
God Stats
1W - 2L
1,728 SR
Queue Stats
3W - 8L
1,346 Elo+
Solo
Team Averages
Level 7
1,543 SR
1,314 Elo+

VS

Team Averages
Level 13
1,524 SR
1,377 Elo+
Chiron
Chiron
BlowsephStalin
Chiron
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 22L
1,591 Elo+
Solo
Sylvanus
Sylvanus
LeHeyMan
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Tyr
Tyr
NabihBerri
Tyr
Level 16
God Stats
4W - 4L
1,467 SR
Queue Stats
8W - 17L
1,222 Elo+
Solo
Thor
Thor
felimb
Thor
Level 4
God Stats
8W - 7L
1,305 SR
Queue Stats
45W - 39L
1,025 Elo+
Solo
Tsukuyomi
Tsukuyomi
grizvibez
Tsukuyomi
Level 16
God Stats
2W - 3L
1,846 SR
Queue Stats
9W - 9L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rainkef
Sun Wukong
13
6 / 5 / 2
8,495
472
11,068
14,863
12,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
14
2 / 3 / 3
9,006
500
5,887
8,984
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
gxly8
Ares
12
1 / 8 / 1
8,341
463
3,280
17,016
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 9 / 3
8,456
470
3,633
12,497
4,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
13
3 / 5 / 1
8,450
469
4,003
16,731
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 1 / 5
11,750
653
22,134
13,255
5,424
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
LeHeyMan
Sylvanus
12
0 / 3 / 10
7,448
414
6,022
6,789
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
7 / 1 / 1
9,351
520
7,373
13,627
11,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
felimb
Thor
14
0 / 3 / 0
8,343
464
877
11,131
3,661
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
grizvibez
Tsukuyomi
14
8 / 5 / 8
9,580
532
11,383
12,139
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
12
Kills
30
30
Deaths
13
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
15
1
5
17.5
W
Sylvanus
LeHeyMan
Sylvanus
0
3
10
1.67
W
7
1
1
7.5
L
Sun Wukong
Rainkef
Sun Wukong
6
5
2
1.4
L
Merlin
2
3
3
1.17
W
Thor
felimb
Thor
0
3
0
0
W
Tsukuyomi
grizvibez
Tsukuyomi
8
5
8
2.4
L
Ares
gxly8
Ares
1
8
1
0.19
L
0
9
3
0.17
L
Fenrir
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,871
Damage
47,789
70,091
Taken
56,941
43,608
Mitigated
29,815
10,412
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,134
9,079
898
5,637
13,255
5,424
294
2,137
10,954
0
95,080
W
Sylvanus
LeHeyMan
Sylvanus
6,022
2,933
1,090
1,627
6,789
4,592
334
1,020
5,737
20,288
2,985
W
7,373
1,502
0
2,189
13,627
11,147
1,870
1,571
11,958
0
46,636
L
Sun Wukong
Rainkef
Sun Wukong
11,068
2,509
0
908
14,863
12,674
750
2,347
12,516
0
30,421
L
Merlin
5,887
719
0
749
8,984
4,573
1,389
0
8,984
45,696
0
W
Thor
felimb
Thor
877
329
0
0
11,131
3,661
45
892
10,139
0
59,088
W
Tsukuyomi
grizvibez
Tsukuyomi
11,383
3,288
0
780
12,139
4,991
2,081
2,785
8,986
0
33,706
L
Ares
gxly8
Ares
3,280
651
0
721
17,016
16,075
526
2,259
14,757
18,966
0
L
3,633
1,654
0
1,522
12,497
4,336
2,314
0
12,497
0
42,770
L
Fenrir
4,003
1,091
0
6,512
16,731
5,950
0
818
15,913
0
49,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,748
Gold Earned
46,472
370
Minions Killed
439
0
Camps Cleared
0
1,582,417
Distance Traveled
1,712,497
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,750
653
170
9
0
332,655
3
W
Sylvanus
7,448
414
31
2
0
336,954
6
W
Tyr
9,351
520
98
5
0
331,632
0
L
Sun Wukong
8,495
472
61
3
0
370,054
1
L
Merlin
9,006
500
96
5
0
347,273
3
W
Thor
8,343
464
97
5
0
341,547
0
W
Tsukuyomi
9,580
532
43
2
0
369,709
6
L
Ares
8,341
463
31
2
0
273,916
1
L
Neith
8,456
470
98
5
0
305,249
0
L
Fenrir
8,450
469
84
5
0
285,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role