Player Matchup

Freya
Freya
Dapipipi
Freya
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 106L
1,470 Elo+
Solo
Nemesis
Nemesis
Finback777
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MitchmanPlayz
Medusa
Level 7
God Stats
1W - 0L
1,274 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
fggfidgfgsdgf
Cthulhu
Level 3
God Stats
2W - 1L
1,237 SR
Queue Stats
2W - 1L
1,122 Elo+
Solo
Loki
Loki
lPrison_Mike
Loki
Level 26
God Stats
18W - 9L
1,722 SR
Queue Stats
47W - 36L
1,639 Elo+
Solo
Team Averages
Level 12
1,447 SR
1,446 Elo+

VS

Team Averages
Level 23
1,452 SR
1,368 Elo+
Jormungandr
Jormungandr
Lukke-C-A
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,193 Elo+
Solo
Merlin
Merlin
Pedro_du_Couteal
Merlin
Level 22
God Stats
0W - 1L
1,255 SR
Queue Stats
4W - 3L
1,235 Elo+
Solo
Susano
Susano
Richarlison
Susano
Level 28
God Stats
3W - 4L
1,419 SR
Queue Stats
151W - 98L
1,616 Elo+
Solo
Cu Chulainn
Cu Chulainn
amazing0511
Cu Chulainn
Level 28
God Stats
3W - 6L
1,564 SR
Queue Stats
50W - 40L
1,388 Elo+
Solo
Neith
Neith
zeldrispro
Neith
Level 22
God Stats
4W - 3L
1,523 SR
Queue Stats
37W - 35L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Dapipipi
Freya
11
3 / 2 / 0
6,540
595
2,594
6,723
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
Finback777
Nemesis
8
1 / 5 / 4
5,609
510
1,090
6,991
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 1
5,488
499
2,861
4,490
1,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
8
2 / 1 / 0
4,970
452
2,321
5,630
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 2 / 2
7,220
656
9,181
7,531
2,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lukke-C-A
Jormungandr
7
0 / 4 / 0
4,312
392
1,046
6,284
2,653
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 2
5,143
468
1,940
3,585
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
13
6 / 1 / 0
7,503
682
6,191
7,872
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
amazing0511
Cu Chulainn
10
1 / 5 / 4
5,739
522
3,532
7,148
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
10
2 / 0 / 1
5,601
509
3,626
4,088
1,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
12
Kills
10
12
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Freya
Dapipipi
Freya
3
2
0
1.5
W
Nemesis
Finback777
Nemesis
1
5
4
0.6
L
Jormungandr
Lukke-C-A
Jormungandr
0
4
0
0
W
0
2
1
0.25
L
1
2
2
1
L
Susano
6
1
0
6
L
Cu Chulainn
amazing0511
Cu Chulainn
1
5
4
0.6
W
Cthulhu
2
1
0
2
W
6
2
2
3.5
L
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,047
Damage
16,335
31,365
Taken
28,977
11,614
Mitigated
11,469
7,125
Healing
4,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Dapipipi
Freya
2,594
884
0
2,653
6,723
2,272
1,209
0
6,723
24,873
0
W
Nemesis
Finback777
Nemesis
1,090
493
0
1,061
6,991
1,849
0
996
5,815
0
14,675
L
Jormungandr
Lukke-C-A
Jormungandr
1,046
357
0
0
6,284
2,653
162
45
6,239
14,456
0
W
2,861
601
0
786
4,490
1,361
1,461
0
4,490
0
28,829
L
1,940
238
0
0
3,585
925
399
155
3,430
16,874
0
L
Susano
6,191
1,716
0
2,852
7,872
2,853
0
845
7,002
0
40,995
L
Cu Chulainn
amazing0511
Cu Chulainn
3,532
1,114
0
360
7,148
3,751
360
2,510
4,566
0
25,083
W
Cthulhu
2,321
126
59
432
5,630
3,680
409
430
5,168
12,711
0
W
9,181
2,946
0
2,134
7,531
2,452
0
1,210
6,183
0
41,595
L
Neith
3,626
909
0
1,408
4,088
1,287
0
1,113
2,803
0
23,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,827
Gold Earned
28,298
248
Minions Killed
249
0
Camps Cleared
0
1,069,029
Distance Traveled
978,820
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,540
595
56
5
0
196,890
0
W
Nemesis
5,609
510
33
3
0
208,259
0
L
Jormungandr
4,312
392
16
1
0
151,263
0
W
Medusa
5,488
499
60
5
0
202,828
0
L
Merlin
5,143
468
42
4
0
204,834
2
L
Susano
7,503
682
91
8
0
215,588
0
L
Cu Chulainn
5,739
522
52
5
0
198,883
1
W
Cthulhu
4,970
452
20
2
0
247,417
0
W
Loki
7,220
656
79
7
0
213,635
2
L
Neith
5,601
509
48
4
0
208,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role