Player Matchup

Merlin
Merlin
AphroditesSon
Merlin
Level 6
God Stats
5W - 6L
1,263 SR
Queue Stats
21W - 27L
1,528 Elo+
Solo
Odin
Odin
Dolota
Odin
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 158L
1,645 Elo+
Party 2
Neith
Neith
Voltanutaya
Neith
Level 137
God Stats
21W - 14L
1,613 SR
Queue Stats
240W - 186L
1,634 Elo+
Party 2
Team Averages
Level 92
1,459 SR
1,602 Elo+

VS

Team Averages
Level 36
1,611 SR
1,570 Elo+
Kukulkan
Kukulkan
Rajdlis
Kukulkan
Level 24
God Stats
47W - 11L
1,602 SR
Queue Stats
85W - 35L
1,629 Elo+
Party 1
Artio
Artio
TheKindGentleman
Artio
Level 65
God Stats
16W - 14L
1,577 SR
Queue Stats
210W - 126L
1,658 Elo+
Party 1
Tyr
Tyr
pegnlr
Tyr
Level 18
God Stats
1W - 2L
1,653 SR
Queue Stats
12W - 17L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 9
11,128
696
19,574
9,332
4,979
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
Dolota
Odin
13
2 / 3 / 10
10,363
648
9,503
14,718
11,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

15
8 / 1 / 6
11,888
743
18,086
9,955
3,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Rajdlis
Kukulkan
14
3 / 6 / 1
10,614
663
12,012
13,913
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 4
10,891
681
7,467
26,080
31,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tyr
pegnlr
Tyr
12
1 / 4 / 3
9,500
594
3,851
16,093
8,589
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
6
6
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
W
Odin
Dolota
Odin
2
3
10
2.33
L
Kukulkan
Rajdlis
Kukulkan
3
6
1
0.58
L
2
5
4
0.8
W
8
1
6
11
L
Tyr
pegnlr
Tyr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,163
Damage
23,330
34,005
Taken
56,086
20,618
Mitigated
45,927
7,495
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,574
2,470
0
2,523
9,332
4,979
1,138
6,121
3,211
53,790
0
W
Odin
Dolota
Odin
9,503
3,277
0
1,670
14,718
11,831
365
7,082
7,636
340
28,319
L
Kukulkan
Rajdlis
Kukulkan
12,012
2,092
0
0
13,913
6,089
0
4,760
9,153
69,915
0
L
7,467
2,044
1,248
6,476
26,080
31,249
0
8,722
17,358
14,697
0
W
18,086
9,246
0
3,302
9,955
3,808
2,560
6,357
3,598
0
59,292
L
Tyr
pegnlr
Tyr
3,851
1,775
0
1,398
16,093
8,589
0
6,467
9,626
0
15,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
31,005
169
Minions Killed
135
0
Camps Cleared
0
821,993
Distance Traveled
871,974
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,128
696
54
3
0
275,592
2
W
Odin
10,363
648
28
2
0
281,883
3
L
Kukulkan
10,614
663
107
7
0
264,597
1
L
Artio
10,891
681
4
0
0
303,528
5
W
Neith
11,888
743
87
5
0
264,518
4
L
Tyr
9,500
594
24
2
0
303,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role